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authorJason Ekstrand <[email protected]>2016-06-23 14:22:03 -0700
committerRob Clark <[email protected]>2016-06-25 07:34:20 -0400
commit81978c6febd43b8a88a4db09133f9659e15b492c (patch)
treec9077368b1fc13847a82622e63a5dcfa91a3cc8f /src/gallium/winsys/radeon/drm
parentb76fa5673924ce09e28f3000808e3bd50ffe4570 (diff)
nir: Add a NIR_VALIDATE environment variable
It defaults to true so default behavior doesn't change but it allows you to do NIR_VALIDATE=false if you don't want validation. Disabling validation can substantially speed up shader compiles so you frequently want to turn it off if compiler invariants aren't in question. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Rob Clark <[email protected]>
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