diff options
author | Samuel Pitoiset <[email protected]> | 2020-04-15 18:08:10 +0200 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-04-16 08:14:56 +0000 |
commit | 35b396392880871b8cc06172dafff238e67c44cc (patch) | |
tree | b0e6a0cbab91fb2795d9dc7ddb7120ac7f544561 /src/gallium/targets/pipe-loader/pipe_vmwgfx.c | |
parent | 11faaf646d1397db0d902298a3f0870f79692b68 (diff) |
radv: do not abort with unknown/unimplemented descriptor types
To workaround a crash with Wolfeinstein Younglood because the
games creates one descriptor with
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV...
I reported the problem to Machine Games, but still no answer, so
let's remove the unreachable calls (which are technically not
unreachable for buggy apps) to help gamers.
Note that AMDVLK and AMDGPU-PRO don't crash because they ignore
unsupported descriptor types.
Cc: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4571>
Diffstat (limited to 'src/gallium/targets/pipe-loader/pipe_vmwgfx.c')
0 files changed, 0 insertions, 0 deletions