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authorSamuel Pitoiset <[email protected]>2020-04-15 18:08:10 +0200
committerMarge Bot <[email protected]>2020-04-16 08:14:56 +0000
commit35b396392880871b8cc06172dafff238e67c44cc (patch)
treeb0e6a0cbab91fb2795d9dc7ddb7120ac7f544561 /src/gallium/targets/pipe-loader/pipe_vmwgfx.c
parent11faaf646d1397db0d902298a3f0870f79692b68 (diff)
radv: do not abort with unknown/unimplemented descriptor types
To workaround a crash with Wolfeinstein Younglood because the games creates one descriptor with VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV... I reported the problem to Machine Games, but still no answer, so let's remove the unreachable calls (which are technically not unreachable for buggy apps) to help gamers. Note that AMDVLK and AMDGPU-PRO don't crash because they ignore unsupported descriptor types. Cc: <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4571>
Diffstat (limited to 'src/gallium/targets/pipe-loader/pipe_vmwgfx.c')
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