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author | Jason Ekstrand <[email protected]> | 2016-05-16 14:30:25 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-05-17 10:20:11 -0700 |
commit | 265487aedfabbcfb073f9d6053d1ceb510b78b27 (patch) | |
tree | 1ea02e64079027468640e4945b029a0084d4eedb /src/gallium/targets/dri | |
parent | dd4b44efc04413453e4cbf78434b29392eb148a9 (diff) |
i965/fs: Add an allow_spilling flag to brw_compile_fs
This allows us to disable spilling for blorp shaders since blorp state
setup doesn't handle spilling. Without this, blorp fails hard if you run
with INTEL_DEBUG=spill.
Reviewed-by: Francisco Jerez <[email protected]>
Tested-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/gallium/targets/dri')
0 files changed, 0 insertions, 0 deletions