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authorRhys Perry <[email protected]>2019-12-03 14:21:16 +0000
committerTimur Kristóf <[email protected]>2019-12-21 12:38:42 +0100
commitafe1a8ff5b94b33f150a01d398018e88c7b77a7e (patch)
treee5bfaaeff379b92d0deed5277206d325c3b10f74 /src/gallium/targets/dri/target.c
parent01ccd7839cb5f2266aed2e7693dda374752c86a6 (diff)
aco: fix vgpr alloc granule with wave32
We still need to increase the number of physical vgprs Totals from affected shaders: SGPRS: 671976 -> 675288 (0.49 %) VGPRS: 550112 -> 562596 (2.27 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Code Size: 27621660 -> 27606532 (-0.05 %) bytes Max Waves: 81083 -> 87833 (8.32 %) Instructions: 5391560 -> 5389031 (-0.05 %) Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Daniel Schürmann <[email protected]>
Diffstat (limited to 'src/gallium/targets/dri/target.c')
0 files changed, 0 insertions, 0 deletions