diff options
author | Ilia Mirkin <[email protected]> | 2016-08-20 16:10:20 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-08-23 18:30:30 -0400 |
commit | 528390021fdda0d8b39a50762003af743a22ff9f (patch) | |
tree | acffd1a580fb77f4ed3ac851335cb02af8aa1f34 /src/gallium/state_trackers | |
parent | 092f994a034b718f6170c631655ccaba8d2aa768 (diff) |
dri: add a way to request that modes have matching color/zs depths
Some GPUs, notably nv3x/nv4x can't render to mismatched color/zs
framebuffer depths. Fallbacks can be done by the driver, with shadow
surfaces, but no reason to encourage applications to select non-matching
glx visuals.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r-- | src/gallium/state_trackers/dri/dri_screen.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c index b16585a38cc..5f4fb8a5c69 100644 --- a/src/gallium/state_trackers/dri/dri_screen.c +++ b/src/gallium/state_trackers/dri/dri_screen.c @@ -214,7 +214,7 @@ dri_fill_in_modes(struct dri_screen *screen) depth_buffer_factor, back_buffer_modes, ARRAY_SIZE(back_buffer_modes), msaa_modes, 1, - GL_TRUE); + GL_TRUE, GL_FALSE); configs = driConcatConfigs(configs, new_configs); /* Multi-sample configs without an accumulation buffer. */ @@ -224,7 +224,7 @@ dri_fill_in_modes(struct dri_screen *screen) depth_buffer_factor, back_buffer_modes, ARRAY_SIZE(back_buffer_modes), msaa_modes+1, num_msaa_modes-1, - GL_FALSE); + GL_FALSE, GL_FALSE); configs = driConcatConfigs(configs, new_configs); } } |