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authorJosé Fonseca <[email protected]>2010-11-01 13:30:22 +0000
committerJosé Fonseca <[email protected]>2010-11-01 13:30:22 +0000
commit601498ae73e654c2de997ea75075613a694d604d (patch)
treefb1eb85143f5222b3c4b4d059276095e658506f5 /src/gallium/state_trackers/vega
parenta84bd587c68a48c675aae538934a0de48421ff08 (diff)
scons: Revamp how to specify targets to build.
Use scons target and dependency system instead of ad-hoc options. Now is simply a matter of naming what to build. For example: scons libgl-xlib scons libgl-gdi scons graw-progs scons llvmpipe and so on. And there is also the possibility of scepcified subdirs, e.g. scons src/gallium/drivers If nothing is specified then everything will be build. There might be some rough corners over the next days. Please bare with me.
Diffstat (limited to 'src/gallium/state_trackers/vega')
-rw-r--r--src/gallium/state_trackers/vega/SConscript81
1 files changed, 40 insertions, 41 deletions
diff --git a/src/gallium/state_trackers/vega/SConscript b/src/gallium/state_trackers/vega/SConscript
index 548053eb646..4c6e18f42b2 100644
--- a/src/gallium/state_trackers/vega/SConscript
+++ b/src/gallium/state_trackers/vega/SConscript
@@ -3,49 +3,48 @@
Import('*')
-if 'egl' in env['statetrackers']:
+env = env.Clone()
- env = env.Clone()
+env.Append(CPPPATH = [
+ '#/src/mapi',
+])
- env.Append(CPPPATH = [
- '#/src/mapi',
- ])
+vega_sources = [
+ 'api.c',
+ 'api_context.c',
+ 'api_filters.c',
+ 'api_images.c',
+ 'api_masks.c',
+ 'api_misc.c',
+ 'api_paint.c',
+ 'api_params.c',
+ 'api_path.c',
+ 'api_text.c',
+ 'api_transform.c',
+ 'vgu.c',
+ 'vg_context.c',
+ 'vg_manager.c',
+ 'vg_state.c',
+ 'vg_translate.c',
+ 'polygon.c',
+ 'bezier.c',
+ 'path.c',
+ 'paint.c',
+ 'arc.c',
+ 'image.c',
+ 'renderer.c',
+ 'stroker.c',
+ 'mask.c',
+ 'shader.c',
+ 'shaders_cache.c',
+]
- vega_sources = [
- 'api.c',
- 'api_context.c',
- 'api_filters.c',
- 'api_images.c',
- 'api_masks.c',
- 'api_misc.c',
- 'api_paint.c',
- 'api_params.c',
- 'api_path.c',
- 'api_text.c',
- 'api_transform.c',
- 'vgu.c',
- 'vg_context.c',
- 'vg_manager.c',
- 'vg_state.c',
- 'vg_translate.c',
- 'polygon.c',
- 'bezier.c',
- 'path.c',
- 'paint.c',
- 'arc.c',
- 'image.c',
- 'renderer.c',
- 'stroker.c',
- 'mask.c',
- 'shader.c',
- 'shaders_cache.c',
- ]
+# vgapi_header must be generated first
+env.Depends(vega_sources, vgapi_header)
- # vgapi_header must be generated first
- env.Depends(vega_sources, vgapi_header)
+st_vega = env.ConvenienceLibrary(
+ target = 'st_vega',
+ source = vega_sources,
+)
- st_vega = env.ConvenienceLibrary(
- target = 'st_vega',
- source = vega_sources,
- )
- Export('st_vega')
+Export('st_vega')