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authorChia-I Wu <[email protected]>2010-11-29 11:49:18 +0800
committerChia-I Wu <[email protected]>2010-12-01 11:23:52 +0800
commite360f91f152615b35857a4d008d0439a3c3285a8 (patch)
tree0567639af63cafa34dcb26adbb6928432ff1870a /src/gallium/state_trackers/vega/shaders_cache.c
parent213e288e78bf5b0fb0a996cc17dfd959756c2c53 (diff)
st/vega: Add color transformation support.
Per OpenVG 1.1. A new shader stage is added. It uses the first two constants of the fragment shader for color transformation parameters.
Diffstat (limited to 'src/gallium/state_trackers/vega/shaders_cache.c')
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.c30
1 files changed, 22 insertions, 8 deletions
diff --git a/src/gallium/state_trackers/vega/shaders_cache.c b/src/gallium/state_trackers/vega/shaders_cache.c
index 49b451c1179..732d57de9a0 100644
--- a/src/gallium/state_trackers/vega/shaders_cache.c
+++ b/src/gallium/state_trackers/vega/shaders_cache.c
@@ -52,12 +52,13 @@
* of the pipeline. The stages are:
* 1) Paint generation (color/gradient/pattern)
* 2) Image composition (normal/multiply/stencil)
- * 3) Mask
- * 4) Extended blend (multiply/screen/darken/lighten)
- * 5) Premultiply/Unpremultiply
- * 6) Color transform (to black and white)
+ * 3) Color transform
+ * 4) Mask
+ * 5) Extended blend (multiply/screen/darken/lighten)
+ * 6) Premultiply/Unpremultiply
+ * 7) Color transform (to black and white)
*/
-#define SHADER_STAGES 6
+#define SHADER_STAGES 7
struct cached_shader {
void *driver_shader;
@@ -286,6 +287,19 @@ create_shader(struct pipe_context *pipe,
assert(idx == ((!sh || sh == VEGA_IMAGE_NORMAL_SHADER) ? 1 : 2));
/* third stage */
+ sh = SHADERS_GET_COLOR_TRANSFORM_SHADER(id);
+ switch (sh) {
+ case VEGA_COLOR_TRANSFORM_SHADER:
+ shaders[idx] = &shaders_color_transform_asm[
+ (sh >> SHADERS_COLOR_TRANSFORM_SHIFT) - 1];
+ assert(shaders[idx]->id == sh);
+ idx++;
+ break;
+ default:
+ break;
+ }
+
+ /* fourth stage */
sh = SHADERS_GET_MASK_SHADER(id);
switch (sh) {
case VEGA_MASK_SHADER:
@@ -297,7 +311,7 @@ create_shader(struct pipe_context *pipe,
break;
}
- /* fourth stage */
+ /* fifth stage */
sh = SHADERS_GET_BLEND_SHADER(id);
switch (sh) {
case VEGA_BLEND_MULTIPLY_SHADER:
@@ -312,7 +326,7 @@ create_shader(struct pipe_context *pipe,
break;
}
- /* fifth stage */
+ /* sixth stage */
sh = SHADERS_GET_PREMULTIPLY_SHADER(id);
switch (sh) {
case VEGA_PREMULTIPLY_SHADER:
@@ -326,7 +340,7 @@ create_shader(struct pipe_context *pipe,
break;
}
- /* sixth stage */
+ /* seventh stage */
sh = SHADERS_GET_BW_SHADER(id);
switch (sh) {
case VEGA_BW_SHADER: