diff options
author | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
commit | f44b0ff84338c2184ef4f2cbb752bf62f4fff1fc (patch) | |
tree | f87fc088544f9d746b4784efd06aa162ece4fa61 /src/gallium/state_trackers/vega/mask.c | |
parent | beb712ee9adf693f02e5d867344817176189d385 (diff) |
gallium: adapt state trackers etc. to pipe_constant_buffer removal
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r-- | src/gallium/state_trackers/vega/mask.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c index 42300bb6d57..3e260e70736 100644 --- a/src/gallium/state_trackers/vega/mask.c +++ b/src/gallium/state_trackers/vega/mask.c @@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf, static void setup_mask_operation(VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); - struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; + struct pipe_buffer **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; void *shader = 0; @@ -225,17 +225,17 @@ static void setup_mask_operation(VGMaskOperation operation) /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); - cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, + *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, ones); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); switch (operation) { case VG_UNION_MASK: { if (!ctx->mask.union_fs) { @@ -320,22 +320,22 @@ static void setup_mask_samplers(struct pipe_texture *umask) static void setup_mask_fill(const VGfloat color[4]) { struct vg_context *ctx = vg_current_context(); - struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; + struct pipe_buffer **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); - cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, 0, param_bytes, color); + *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); cso_set_fragment_shader_handle(ctx->cso_context, shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER)); |