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authorJoakim Sindholt <[email protected]>2011-08-04 15:14:06 +0200
committerEmil Velikov <[email protected]>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/nine_ff.h
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/nine_ff.h')
-rw-r--r--src/gallium/state_trackers/nine/nine_ff.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/nine_ff.h b/src/gallium/state_trackers/nine/nine_ff.h
new file mode 100644
index 00000000000..7cefa65b1c4
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_ff.h
@@ -0,0 +1,32 @@
+
+#ifndef _NINE_FF_H_
+#define _NINE_FF_H_
+
+#include "device9.h"
+
+boolean nine_ff_init(struct NineDevice9 *);
+void nine_ff_fini(struct NineDevice9 *);
+
+void nine_ff_update(struct NineDevice9 *);
+
+void
+nine_d3d_matrix_matrix_mul(D3DMATRIX *, const D3DMATRIX *, const D3DMATRIX *);
+
+void
+nine_d3d_vector4_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *);
+void
+nine_d3d_vector3_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *);
+
+float
+nine_d3d_matrix_det(const D3DMATRIX *);
+
+void
+nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *);
+
+void
+nine_d3d_matrix_inverse_3x3(D3DMATRIX *, const D3DMATRIX *);
+
+void
+nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *);
+
+#endif /* _NINE_FF_H_ */