diff options
author | Joakim Sindholt <[email protected]> | 2011-08-04 15:14:06 +0200 |
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committer | Emil Velikov <[email protected]> | 2014-11-18 02:02:54 +0000 |
commit | fdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch) | |
tree | 3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/nine_ff.h | |
parent | 7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff) |
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/nine_ff.h')
-rw-r--r-- | src/gallium/state_trackers/nine/nine_ff.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/nine_ff.h b/src/gallium/state_trackers/nine/nine_ff.h new file mode 100644 index 00000000000..7cefa65b1c4 --- /dev/null +++ b/src/gallium/state_trackers/nine/nine_ff.h @@ -0,0 +1,32 @@ + +#ifndef _NINE_FF_H_ +#define _NINE_FF_H_ + +#include "device9.h" + +boolean nine_ff_init(struct NineDevice9 *); +void nine_ff_fini(struct NineDevice9 *); + +void nine_ff_update(struct NineDevice9 *); + +void +nine_d3d_matrix_matrix_mul(D3DMATRIX *, const D3DMATRIX *, const D3DMATRIX *); + +void +nine_d3d_vector4_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); +void +nine_d3d_vector3_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); + +float +nine_d3d_matrix_det(const D3DMATRIX *); + +void +nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *); + +void +nine_d3d_matrix_inverse_3x3(D3DMATRIX *, const D3DMATRIX *); + +void +nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *); + +#endif /* _NINE_FF_H_ */ |