diff options
author | Joakim Sindholt <[email protected]> | 2011-08-04 15:14:06 +0200 |
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committer | Emil Velikov <[email protected]> | 2014-11-18 02:02:54 +0000 |
commit | fdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch) | |
tree | 3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/basetexture9.c | |
parent | 7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff) |
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/basetexture9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/basetexture9.c | 504 |
1 files changed, 504 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c new file mode 100644 index 00000000000..89f6269a742 --- /dev/null +++ b/src/gallium/state_trackers/nine/basetexture9.c @@ -0,0 +1,504 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "basetexture9.h" +#include "device9.h" + +/* For UploadSelf: */ +#include "texture9.h" +#include "cubetexture9.h" +#include "volumetexture9.h" + +#ifdef DEBUG +#include "nine_pipe.h" +#include "nine_dump.h" +#endif + +#include "util/u_format.h" +#include "util/u_gen_mipmap.h" + +#define DBG_CHANNEL DBG_BASETEXTURE + +HRESULT +NineBaseTexture9_ctor( struct NineBaseTexture9 *This, + struct NineUnknownParams *pParams, + D3DRESOURCETYPE Type, + D3DPOOL Pool ) +{ + BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !This->base.resource && + (This->format != D3DFMT_NULL); + HRESULT hr; + DWORD usage = This->base.usage; + + user_assert(!(usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) || + Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); + user_assert(!(usage & D3DUSAGE_DYNAMIC) || + Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); + + hr = NineResource9_ctor(&This->base, pParams, alloc, Type, Pool); + if (FAILED(hr)) + return hr; + + This->pipe = pParams->device->pipe; + This->mipfilter = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? + D3DTEXF_LINEAR : D3DTEXF_NONE; + This->lod = 0; + This->lod_resident = -1; + This->shadow = This->format != D3DFMT_INTZ && util_format_has_depth( + util_format_description(This->base.info.format)); + + list_inithead(&This->list); + + return D3D_OK; +} + +void +NineBaseTexture9_dtor( struct NineBaseTexture9 *This ) +{ + DBG("This=%p\n", This); + + pipe_sampler_view_reference(&This->view[0], NULL); + pipe_sampler_view_reference(&This->view[1], NULL); + + list_del(&This->list), + + NineResource9_dtor(&This->base); +} + +DWORD WINAPI +NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This, + DWORD LODNew ) +{ + DWORD old = This->lod; + + user_assert(This->base.pool == D3DPOOL_MANAGED, 0); + + This->lod = MIN2(LODNew, This->base.info.last_level); + + if (This->lod != old && This->bind_count && LIST_IS_EMPTY(&This->list)) + list_add(&This->list, &This->base.base.device->update_textures); + + return old; +} + +DWORD WINAPI +NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This ) +{ + return This->lod; +} + +DWORD WINAPI +NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This ) +{ + if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) + return 1; + return This->base.info.last_level + 1; +} + +HRESULT WINAPI +NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This, + D3DTEXTUREFILTERTYPE FilterType ) +{ + if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP)) + return D3D_OK; + user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL); + + This->mipfilter = FilterType; + + return D3D_OK; +} + +D3DTEXTUREFILTERTYPE WINAPI +NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This ) +{ + return This->mipfilter; +} + +HRESULT +NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This ) +{ + HRESULT hr; + unsigned last_level = This->base.info.last_level; + unsigned l; + + DBG("This=%p dirty=%i type=%s\n", This, This->dirty, + nine_D3DRTYPE_to_str(This->base.type)); + + assert(This->base.pool == D3DPOOL_MANAGED); + + if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) + last_level = 0; /* TODO: What if level 0 is not resident ? */ + + if (This->lod_resident != This->lod) { + struct pipe_resource *res; + + DBG("updating LOD from %u to %u ...\n", This->lod_resident, This->lod); + + pipe_sampler_view_reference(&This->view[0], NULL); + pipe_sampler_view_reference(&This->view[1], NULL); + + if (This->bind_count) { + /* mark state dirty */ + struct nine_state *state = &This->base.base.device->state; + unsigned s; + for (s = 0; s < NINE_MAX_SAMPLERS; ++s) + if (state->texture[s] == This) + state->changed.texture |= 1 << s; + if (state->changed.texture) + state->changed.group |= NINE_STATE_TEXTURE; + } + + hr = NineBaseTexture9_CreatePipeResource(This, This->lod_resident != -1); + if (FAILED(hr)) + return hr; + res = This->base.resource; + + if (This->lod_resident == -1) /* no levels were resident */ + This->lod_resident = This->base.info.last_level + 1; + + if (This->base.type == D3DRTYPE_TEXTURE) { + struct NineTexture9 *tex = NineTexture9(This); + struct pipe_box box; + + /* Mark uninitialized levels as dirty. */ + box.x = box.y = box.z = 0; + box.depth = 1; + for (l = This->lod; l < This->lod_resident; ++l) { + box.width = u_minify(This->base.info.width0, l); + box.height = u_minify(This->base.info.height0, l); + NineSurface9_AddDirtyRect(tex->surfaces[l], &box); + } + for (l = 0; l < This->lod; ++l) + NineSurface9_SetResource(tex->surfaces[l], NULL, -1); + for (; l <= This->base.info.last_level; ++l) + NineSurface9_SetResource(tex->surfaces[l], res, l - This->lod); + } else + if (This->base.type == D3DRTYPE_CUBETEXTURE) { + struct NineCubeTexture9 *tex = NineCubeTexture9(This); + struct pipe_box box; + unsigned z; + + /* Mark uninitialized levels as dirty. */ + box.x = box.y = box.z = 0; + box.depth = 1; + for (l = This->lod; l < This->lod_resident; ++l) { + box.width = u_minify(This->base.info.width0, l); + box.height = u_minify(This->base.info.height0, l); + for (z = 0; z < 6; ++z) + NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box); + } + for (l = 0; l < This->lod; ++l) { + for (z = 0; z < 6; ++z) + NineSurface9_SetResource(tex->surfaces[l * 6 + z], + NULL, -1); + } + for (; l <= This->base.info.last_level; ++l) { + for (z = 0; z < 6; ++z) + NineSurface9_SetResource(tex->surfaces[l * 6 + z], + res, l - This->lod); + } + } else + if (This->base.type == D3DRTYPE_VOLUMETEXTURE) { + struct NineVolumeTexture9 *tex = NineVolumeTexture9(This); + struct pipe_box box; + + /* Mark uninitialized levels as dirty. */ + box.x = box.y = box.z = 0; + for (l = This->lod; l < This->lod_resident; ++l) { + box.width = u_minify(This->base.info.width0, l); + box.height = u_minify(This->base.info.height0, l); + box.depth = u_minify(This->base.info.depth0, l); + NineVolume9_AddDirtyRegion(tex->volumes[l], &box); + } + for (l = 0; l < This->lod; ++l) + NineVolume9_SetResource(tex->volumes[l], NULL, -1); + for (; l <= This->base.info.last_level; ++l) + NineVolume9_SetResource(tex->volumes[l], res, l - This->lod); + } else { + assert(!"invalid texture type"); + } + + if (This->lod < This->lod_resident) + This->dirty = TRUE; + This->lod_resident = This->lod; + } + if (!This->dirty) + return D3D_OK; + + if (This->base.type == D3DRTYPE_TEXTURE) { + struct NineTexture9 *tex = NineTexture9(This); + struct pipe_box box; + box.z = 0; + box.depth = 1; + + DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n", + tex->dirty_rect.x, tex->dirty_rect.y, + tex->dirty_rect.width, tex->dirty_rect.height); + + if (tex->dirty_rect.width) { + for (l = 0; l <= last_level; ++l) { + u_box_minify_2d(&box, &tex->dirty_rect, l); + NineSurface9_AddDirtyRect(tex->surfaces[l], &box); + } + memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect)); + tex->dirty_rect.depth = 1; + } + for (l = This->lod; l <= last_level; ++l) + NineSurface9_UploadSelf(tex->surfaces[l]); + } else + if (This->base.type == D3DRTYPE_CUBETEXTURE) { + struct NineCubeTexture9 *tex = NineCubeTexture9(This); + unsigned z; + struct pipe_box box; + box.z = 0; + box.depth = 1; + + for (z = 0; z < 6; ++z) { + DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z, + tex->dirty_rect[z].x, tex->dirty_rect[z].y, + tex->dirty_rect[z].width, tex->dirty_rect[z].height); + + if (tex->dirty_rect[z].width) { + for (l = 0; l <= last_level; ++l) { + u_box_minify_2d(&box, &tex->dirty_rect[z], l); + NineSurface9_AddDirtyRect(tex->surfaces[l * 6 + z], &box); + } + memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z])); + tex->dirty_rect[z].depth = 1; + } + for (l = This->lod; l <= last_level; ++l) + NineSurface9_UploadSelf(tex->surfaces[l * 6 + z]); + } + } else + if (This->base.type == D3DRTYPE_VOLUMETEXTURE) { + struct NineVolumeTexture9 *tex = NineVolumeTexture9(This); + struct pipe_box box; + + DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n", + tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y, + tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth); + + if (tex->dirty_box.width) { + for (l = 0; l <= last_level; ++l) { + u_box_minify_2d(&box, &tex->dirty_box, l); + NineVolume9_AddDirtyRegion(tex->volumes[l], &tex->dirty_box); + } + memset(&tex->dirty_box, 0, sizeof(tex->dirty_box)); + } + for (l = This->lod; l <= last_level; ++l) + NineVolume9_UploadSelf(tex->volumes[l]); + } else { + assert(!"invalid texture type"); + } + This->dirty = FALSE; + + if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) + This->dirty_mip = TRUE; + /* TODO: if dirty only because of lod change, only generate added levels */ + + DBG("DONE, generate mip maps = %i\n", This->dirty_mip); + return D3D_OK; +} + +void WINAPI +NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This ) +{ + struct pipe_resource *resource = This->base.resource; + + unsigned base_level = 0; + unsigned last_level = This->base.info.last_level - This->lod; + unsigned first_layer = 0; + unsigned last_layer; + unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST + : PIPE_TEX_FILTER_LINEAR; + DBG("This=%p\n", This); + + if (This->base.pool == D3DPOOL_MANAGED) + NineBaseTexture9_UploadSelf(This); + if (!This->dirty_mip) + return; + if (This->lod) { + ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n"); + return; + } + + if (!This->view[0]) + NineBaseTexture9_UpdateSamplerView(This, 0); + + last_layer = util_max_layer(This->view[0]->texture, base_level); + + util_gen_mipmap(This->pipe, resource, + resource->format, base_level, last_level, + first_layer, last_layer, filter); + + This->dirty_mip = FALSE; + + NineDevice9_RestoreNonCSOState(This->base.base.device, ~0x3); +} + +HRESULT +NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This, + BOOL CopyData ) +{ + struct pipe_context *pipe = This->pipe; + struct pipe_screen *screen = This->base.info.screen; + struct pipe_resource templ; + unsigned l, m; + struct pipe_resource *res; + struct pipe_resource *old = This->base.resource; + + DBG("This=%p lod=%u last_level=%u\n", This, + This->lod, This->base.info.last_level); + + assert(This->base.pool == D3DPOOL_MANAGED); + + templ = This->base.info; + + if (This->lod) { + templ.width0 = u_minify(templ.width0, This->lod); + templ.height0 = u_minify(templ.height0, This->lod); + templ.depth0 = u_minify(templ.depth0, This->lod); + } + templ.last_level = This->base.info.last_level - This->lod; + + if (old) { + /* LOD might have changed. */ + if (old->width0 == templ.width0 && + old->height0 == templ.height0 && + old->depth0 == templ.depth0) + return D3D_OK; + } + + res = screen->resource_create(screen, &templ); + if (!res) + return D3DERR_OUTOFVIDEOMEMORY; + This->base.resource = res; + + if (old && CopyData) { /* Don't return without releasing old ! */ + struct pipe_box box; + box.x = 0; + box.y = 0; + box.z = 0; + + l = (This->lod < This->lod_resident) ? This->lod_resident - This->lod : 0; + m = (This->lod < This->lod_resident) ? 0 : This->lod - This->lod_resident; + + box.width = u_minify(templ.width0, l); + box.height = u_minify(templ.height0, l); + box.depth = u_minify(templ.depth0, l); + + for (; l <= templ.last_level; ++l, ++m) { + pipe->resource_copy_region(pipe, + res, l, 0, 0, 0, + old, m, &box); + box.width = u_minify(box.width, 1); + box.height = u_minify(box.height, 1); + box.depth = u_minify(box.depth, 1); + } + } + pipe_resource_reference(&old, NULL); + + return D3D_OK; +} + +HRESULT +NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This, + const int sRGB ) +{ + const struct util_format_description *desc; + struct pipe_context *pipe = This->pipe; + struct pipe_resource *resource = This->base.resource; + struct pipe_sampler_view templ; + uint8_t swizzle[4]; + + if (unlikely(!resource)) { + if (unlikely(This->format == D3DFMT_NULL)) + return D3D_OK; + NineBaseTexture9_Dump(This); + } + assert(resource); + + pipe_sampler_view_reference(&This->view[sRGB], NULL); + + swizzle[0] = PIPE_SWIZZLE_RED; + swizzle[1] = PIPE_SWIZZLE_GREEN; + swizzle[2] = PIPE_SWIZZLE_BLUE; + swizzle[3] = PIPE_SWIZZLE_ALPHA; + desc = util_format_description(resource->format); + if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) { + /* ZZZ1 -> 0Z01 (see end of docs/source/tgsi.rst) + * XXX: but it's wrong + swizzle[0] = PIPE_SWIZZLE_ZERO; + swizzle[2] = PIPE_SWIZZLE_ZERO; */ + } else + if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X && + desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) { + /* R001/RG01 -> R111/RG11 */ + if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0) + swizzle[1] = PIPE_SWIZZLE_ONE; + if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0) + swizzle[2] = PIPE_SWIZZLE_ONE; + } + /* but 000A remains unchanged */ + + templ.format = sRGB ? util_format_srgb(resource->format) : resource->format; + templ.u.tex.first_layer = 0; + templ.u.tex.last_layer = (resource->target == PIPE_TEXTURE_CUBE) ? + 5 : (This->base.info.depth0 - 1); + templ.u.tex.first_level = 0; + templ.u.tex.last_level = resource->last_level; + templ.swizzle_r = swizzle[0]; + templ.swizzle_g = swizzle[1]; + templ.swizzle_b = swizzle[2]; + templ.swizzle_a = swizzle[3]; + templ.target = resource->target; + + This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ); + + DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource); + + return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR; +} + +void WINAPI +NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This ) +{ + if (This->dirty && This->base.pool == D3DPOOL_MANAGED) + NineBaseTexture9_UploadSelf(This); +} + +#ifdef DEBUG +void +NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) +{ + DBG("\nNineBaseTexture9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n" + "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This, + This->base.resource, This->base.data, + nine_D3DPOOL_to_str(This->base.pool), + nine_D3DRTYPE_to_str(This->base.type), + nine_D3DUSAGE_to_str(This->base.usage), + d3dformat_to_string(This->format), + This->base.info.width0, This->base.info.height0, This->base.info.depth0, + This->base.info.array_size, This->base.info.last_level, + This->lod, This->lod_resident); +} +#endif /* DEBUG */ |