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authorKeith Whitwell <[email protected]>2010-08-22 14:14:55 +0100
committerKeith Whitwell <[email protected]>2010-08-22 14:49:17 +0100
commit42719df0b866a00ea4a7739e82e1639c9943fcfd (patch)
tree96a1256b9475146a2a5ba2d9db43afc95340a0eb /src/gallium/state_trackers/glx/xlib/xm_api.c
parent3d4b60f1f7be3dc54951c9c414601062e73ca674 (diff)
glx/xlib: configurable strict/non-strict buffer size invalidate
Introduce a new configuration option XMESA_STRICT_INVALIDATE to switch between swapbuffers-based and glViewport-based buffer invalidation. Default strict invalidate to false, ie glViewport-based invalidation, aka ST_MANAGER_BROKEN_INVALIDATE. This means we will not call XGetGeometry after every swapbuffers, which allows swapbuffers to remain asynchronous. For apps running at 100fps with synchronous swapping, a 10% boost is typical. For gears, I see closer to 20% speedup. Note that the work of copying data on swapbuffers doesn't disappear - this change just allows the X server to execute the PutImage asynchronously without us effectively blocked until its completion. This applies even to llvmpipe's threaded rasterization as the swapbuffers operation was a large part of the serial component of an llvmpipe frame. The downside of this is correctness - applications which don't call glViewport on window resizes will get incorrect rendering, unless XMESA_STRICT_INVALIDATE is set. The ultimate solution would be to have per-frame but asynchronous invalidation. Xcb almost looks as if it could provide this, but the API doesn't seem to quite be there.
Diffstat (limited to 'src/gallium/state_trackers/glx/xlib/xm_api.c')
-rw-r--r--src/gallium/state_trackers/glx/xlib/xm_api.c32
1 files changed, 31 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/glx/xlib/xm_api.c b/src/gallium/state_trackers/glx/xlib/xm_api.c
index 2fc400b3fcc..894ed548ee2 100644
--- a/src/gallium/state_trackers/glx/xlib/xm_api.c
+++ b/src/gallium/state_trackers/glx/xlib/xm_api.c
@@ -72,10 +72,35 @@
static struct xm_driver driver;
static struct st_api *stapi;
+/* Default strict invalidate to false. This means we will not call
+ * XGetGeometry after every swapbuffers, which allows swapbuffers to
+ * remain asynchronous. For apps running at 100fps with synchronous
+ * swapping, a 10% boost is typical. For gears, I see closer to 20%
+ * speedup.
+ *
+ * Note that the work of copying data on swapbuffers doesn't disappear
+ * - this change just allows the X server to execute the PutImage
+ * asynchronously without us effectively blocked until its completion.
+ *
+ * This speeds up even llvmpipe's threaded rasterization as the
+ * swapbuffers operation was a large part of the serial component of
+ * an llvmpipe frame.
+ *
+ * The downside of this is correctness - applications which don't call
+ * glViewport on window resizes will get incorrect rendering. A
+ * better solution would be to have per-frame but asynchronous
+ * invalidation. Xcb almost looks as if it could provide this, but
+ * the API doesn't seem to quite be there.
+ */
+boolean xmesa_strict_invalidate = FALSE;
+
void xmesa_set_driver( const struct xm_driver *templ )
{
driver = *templ;
stapi = driver.create_st_api();
+
+ xmesa_strict_invalidate =
+ debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
}
@@ -91,7 +116,12 @@ static int
xmesa_get_param(struct st_manager *smapi,
enum st_manager_param param)
{
- return 0;
+ switch(param) {
+ case ST_MANAGER_BROKEN_INVALIDATE:
+ return !xmesa_strict_invalidate;
+ default:
+ return 0;
+ }
}
static XMesaDisplay