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authorChia-I Wu <[email protected]>2010-01-11 01:23:01 +0800
committerChia-I Wu <[email protected]>2010-01-12 11:08:57 +0800
commit49381d63e61c724b156b76068058df1c01a906c2 (patch)
tree1daa32a523bf23c027fc18e921bfe850ec7b220f /src/gallium/state_trackers/egl_g3d/common
parent6dafd61ab278f23ecfebac7ef647610875abd2db (diff)
st/egl_g3d: New EGL state tracker that uses Gallium.
This new (intermediate) EGL state tracker is the base work for EGL drivers that uses Gallium. It makes it easier to support new window systems. Currently, there is support only for X11. This driver supports multiple APIs (OpenVG, OpenGL, ...) and supports hardware acceleration through winsys/drm. Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/egl_g3d/common')
-rw-r--r--src/gallium/state_trackers/egl_g3d/common/egl_g3d.c921
-rw-r--r--src/gallium/state_trackers/egl_g3d/common/egl_g3d.h113
-rw-r--r--src/gallium/state_trackers/egl_g3d/common/egl_st.c131
-rw-r--r--src/gallium/state_trackers/egl_g3d/common/egl_st.h73
-rw-r--r--src/gallium/state_trackers/egl_g3d/common/native.h168
-rw-r--r--src/gallium/state_trackers/egl_g3d/common/st_public_tmp.h20
6 files changed, 1426 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/egl_g3d/common/egl_g3d.c b/src/gallium/state_trackers/egl_g3d/common/egl_g3d.c
new file mode 100644
index 00000000000..f4a58f77ebe
--- /dev/null
+++ b/src/gallium/state_trackers/egl_g3d/common/egl_g3d.c
@@ -0,0 +1,921 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009-2010 Chia-I Wu <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <string.h>
+#include "util/u_memory.h"
+#include "egldriver.h"
+#include "eglcurrent.h"
+#include "eglconfigutil.h"
+#include "egllog.h"
+
+#include "native.h"
+#include "egl_g3d.h"
+#include "egl_st.h"
+
+/**
+ * Validate the draw/read surfaces of the context.
+ */
+static void
+egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx)
+{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct pipe_screen *screen = gdpy->native->screen;
+ struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+ EGLint num_surfaces;
+ EGLint s, i;
+
+ /* validate draw and/or read buffers */
+ num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2;
+ for (s = 0; s < num_surfaces; s++) {
+ struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
+ struct egl_g3d_surface *gsurf;
+ struct egl_g3d_buffer *gbuf;
+
+ if (s == 0) {
+ gsurf = egl_g3d_surface(gctx->base.DrawSurface);
+ gbuf = &gctx->draw;
+ }
+ else {
+ gsurf = egl_g3d_surface(gctx->base.ReadSurface);
+ gbuf = &gctx->read;
+ }
+
+ if (!gctx->force_validate) {
+ EGLint cur_w, cur_h;
+
+ cur_w = gsurf->base.Width;
+ cur_h = gsurf->base.Height;
+ gsurf->native->validate(gsurf->native,
+ gbuf->native_atts, gbuf->num_atts,
+ NULL,
+ &gsurf->base.Width, &gsurf->base.Height);
+ /* validate only when the geometry changed */
+ if (gsurf->base.Width == cur_w && gsurf->base.Height == cur_h)
+ continue;
+ }
+
+ gsurf->native->validate(gsurf->native,
+ gbuf->native_atts, gbuf->num_atts,
+ (struct pipe_texture **) textures,
+ &gsurf->base.Width, &gsurf->base.Height);
+ for (i = 0; i < gbuf->num_atts; i++) {
+ struct pipe_texture *pt = textures[i];
+ struct pipe_surface *ps;
+
+ if (pt) {
+ ps = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+ gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb,
+ gbuf->st_atts[i], ps);
+
+ if (gbuf->native_atts[i] == gsurf->render_att)
+ pipe_surface_reference(&gsurf->render_surface, ps);
+
+ pipe_surface_reference(&ps, NULL);
+ pipe_texture_reference(&pt, NULL);
+ }
+ }
+
+ gctx->stapi->st_resize_framebuffer(gbuf->st_fb,
+ gsurf->base.Width, gsurf->base.Height);
+ }
+
+ gctx->force_validate = EGL_FALSE;
+
+}
+
+/**
+ * Create a st_framebuffer.
+ */
+static struct st_framebuffer *
+create_framebuffer(_EGLContext *ctx, _EGLSurface *surf)
+{
+ struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+ struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
+
+ return gctx->stapi->st_create_framebuffer(&gconf->native->mode,
+ gconf->native->color_format, gconf->native->depth_format,
+ gconf->native->stencil_format,
+ gsurf->base.Width, gsurf->base.Height, &gsurf->base);
+}
+
+/**
+ * Update the attachments of draw/read surfaces.
+ */
+static void
+egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx)
+{
+ struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+ const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = {
+ ST_SURFACE_FRONT_LEFT,
+ ST_SURFACE_BACK_LEFT,
+ ST_SURFACE_FRONT_RIGHT,
+ ST_SURFACE_BACK_RIGHT,
+ };
+ EGLint s, i;
+
+ /* route draw and read buffers' attachments */
+ for (s = 0; s < 2; s++) {
+ struct egl_g3d_surface *gsurf;
+ struct egl_g3d_buffer *gbuf;
+
+ if (s == 0) {
+ gsurf = egl_g3d_surface(gctx->base.DrawSurface);
+ gbuf = &gctx->draw;
+ }
+ else {
+ gsurf = egl_g3d_surface(gctx->base.ReadSurface);
+ gbuf = &gctx->read;
+ }
+
+ gbuf->native_atts[0] = gsurf->render_att;
+ gbuf->num_atts = 1;
+
+ for (i = 0; i < gbuf->num_atts; i++)
+ gbuf->st_atts[i] = st_att_map[gbuf->native_atts[i]];
+
+ /* FIXME OpenGL defaults to draw the front or back buffer when the
+ * context is single-buffered or double-buffered respectively. In EGL,
+ * however, the buffer to be drawn is determined by the surface, instead
+ * of the context. As a result, rendering to a pixmap surface with a
+ * double-buffered context does not work as expected.
+ *
+ * gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
+ * NATIVE_ATTACHMENT_FRONT_LEFT);
+ */
+
+ /*
+ * FIXME If the back buffer is asked for here, and the front buffer is
+ * later needed by the client API (e.g. glDrawBuffer is called to draw
+ * the front buffer), it will create a new pipe texture and draw there.
+ * One fix is to ask for both buffers here, but it would be a waste if
+ * the front buffer is never used. A better fix is to add a callback to
+ * the pipe screen with context private (just like flush_frontbuffer).
+ */
+ }
+}
+
+/**
+ * Reallocate the context's framebuffers after draw/read surfaces change.
+ */
+static EGLBoolean
+egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx)
+{
+ struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+ struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface);
+ struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface);
+
+ /* unreference the old framebuffers */
+ if (gctx->draw.st_fb) {
+ EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb);
+ void *priv;
+
+ priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb);
+ if (!gdraw || priv != (void *) &gdraw->base) {
+ gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
+ gctx->draw.st_fb = NULL;
+ gctx->draw.num_atts = 0;
+ }
+
+ if (is_equal) {
+ gctx->read.st_fb = NULL;
+ gctx->draw.num_atts = 0;
+ }
+ else {
+ priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb);
+ if (!gread || priv != (void *) &gread->base) {
+ gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb);
+ gctx->read.st_fb = NULL;
+ gctx->draw.num_atts = 0;
+ }
+ }
+ }
+
+ if (!gdraw)
+ return EGL_TRUE;
+
+ /* create the draw fb */
+ if (!gctx->draw.st_fb) {
+ gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base);
+ if (!gctx->draw.st_fb)
+ return EGL_FALSE;
+ }
+
+ /* create the read fb */
+ if (!gctx->read.st_fb) {
+ if (gread != gdraw) {
+ gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base);
+ if (!gctx->read.st_fb) {
+ gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
+ gctx->draw.st_fb = NULL;
+ return EGL_FALSE;
+ }
+ }
+ else {
+ /* there is no st_reference_framebuffer... */
+ gctx->read.st_fb = gctx->draw.st_fb;
+ }
+ }
+
+ egl_g3d_route_context(dpy, &gctx->base);
+ gctx->force_validate = EGL_TRUE;
+
+ return EGL_TRUE;
+}
+
+/**
+ * Return the current context of the given API.
+ */
+static struct egl_g3d_context *
+egl_g3d_get_current_context(EGLint api)
+{
+ _EGLThreadInfo *t = _eglGetCurrentThread();
+ EGLint api_index = _eglConvertApiToIndex(api);
+ return egl_g3d_context(t->CurrentContexts[api_index]);
+}
+
+/**
+ * Return the state tracker for the given context.
+ */
+static const struct egl_g3d_st *
+egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
+{
+ struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
+ const struct egl_g3d_st *stapi;
+ EGLint idx = -1;
+
+ switch (ctx->ClientAPI) {
+ case EGL_OPENGL_ES_API:
+ switch (ctx->ClientVersion) {
+ case 1:
+ idx = EGL_G3D_ST_OPENGL_ES;
+ break;
+ case 2:
+ idx = EGL_G3D_ST_OPENGL_ES2;
+ break;
+ default:
+ _eglLog(_EGL_WARNING, "unknown client version %d",
+ ctx->ClientVersion);
+ break;
+ }
+ break;
+ case EGL_OPENVG_API:
+ idx = EGL_G3D_ST_OPENVG;
+ break;
+ case EGL_OPENGL_API:
+ idx = EGL_G3D_ST_OPENGL;
+ break;
+ default:
+ _eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
+ break;
+ }
+
+ stapi = (idx >= 0) ? gdrv->stapis[idx] : NULL;
+ return stapi;
+}
+
+/**
+ * Return an API mask that consists of the state trackers that supports the
+ * given mode.
+ *
+ * FIXME add st_is_mode_supported()?
+ */
+static EGLint
+get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask)
+{
+ EGLint check;
+
+ /* OpenGL ES 1.x and 2.x are checked together */
+ check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
+ if (api_mask & check) {
+ /* this is required by EGL, not by OpenGL ES */
+ if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode)
+ api_mask &= ~check;
+ }
+
+ check = EGL_OPENVG_BIT;
+ if (api_mask & check) {
+ /* vega st needs the depth/stencil rb */
+ if (!mode->depthBits && !mode->stencilBits)
+ api_mask &= ~check;
+ }
+
+ return api_mask;
+}
+
+/**
+ * Add configs to display and return the next config ID.
+ */
+static EGLint
+egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
+{
+ struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ const struct native_config **native_configs;
+ int num_configs, i;
+
+ native_configs = gdpy->native->get_configs(gdpy->native,
+ &num_configs);
+ if (!num_configs) {
+ if (native_configs)
+ free(native_configs);
+ return id;
+ }
+
+ for (i = 0; i < num_configs; i++) {
+ EGLint api_mask;
+ struct egl_g3d_config *gconf;
+ EGLBoolean valid;
+
+ api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask);
+ if (!api_mask) {
+ _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
+ native_configs[i]->mode.visualID);
+ continue;
+ }
+
+ gconf = CALLOC_STRUCT(egl_g3d_config);
+ if (!gconf)
+ continue;
+
+ _eglInitConfig(&gconf->base, id);
+ valid = _eglConfigFromContextModesRec(&gconf->base,
+ &native_configs[i]->mode, api_mask, api_mask);
+ if (valid)
+ valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
+ if (!valid) {
+ _eglLog(_EGL_DEBUG, "skip invalid config 0x%x",
+ native_configs[i]->mode.visualID);
+ free(gconf);
+ continue;
+ }
+
+ gconf->native = native_configs[i];
+ _eglAddConfig(dpy, &gconf->base);
+ id++;
+ }
+
+ free(native_configs);
+ return id;
+}
+
+/**
+ * Flush the front buffer of the context's draw surface.
+ */
+static void
+egl_g3d_flush_frontbuffer(void *dummy, struct pipe_surface *surf,
+ void *context_private)
+{
+ struct egl_g3d_context *gctx = egl_g3d_context(context_private);
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(gctx->base.DrawSurface);
+
+ if (gsurf) {
+ gsurf->native->flush_frontbuffer(gsurf->native);
+ egl_g3d_validate_context(gctx->base.Display, &gctx->base);
+ }
+}
+
+static EGLBoolean
+egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
+{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+
+ _eglReleaseDisplayResources(drv, dpy);
+ _eglCleanupDisplay(dpy);
+
+ if (gdpy->native)
+ gdpy->native->destroy(gdpy->native);
+
+ free(gdpy);
+ dpy->DriverData = NULL;
+
+ return EGL_TRUE;
+}
+
+static EGLBoolean
+egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
+ EGLint *major, EGLint *minor)
+{
+ struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
+ struct egl_g3d_display *gdpy;
+
+ gdpy = CALLOC_STRUCT(egl_g3d_display);
+ if (!gdpy) {
+ _eglError(EGL_BAD_ALLOC, "eglInitialize");
+ goto fail;
+ }
+ dpy->DriverData = gdpy;
+
+ gdpy->native =
+ native_create_display(dpy->NativeDisplay, egl_g3d_flush_frontbuffer);
+ if (!gdpy->native) {
+ _eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
+ goto fail;
+ }
+
+ dpy->ClientAPIsMask = gdrv->api_mask;
+
+ if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
+ _eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
+ goto fail;
+ }
+
+ *major = 1;
+ *minor = 4;
+
+ return EGL_TRUE;
+
+fail:
+ if (gdpy)
+ egl_g3d_terminate(drv, dpy);
+ return EGL_FALSE;
+}
+
+static _EGLContext *
+egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
+ _EGLContext *share, const EGLint *attribs)
+{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct egl_g3d_context *xshare = egl_g3d_context(share);
+ struct egl_g3d_config *gconf = egl_g3d_config(conf);
+ struct egl_g3d_context *gctx;
+ const __GLcontextModes *mode;
+
+ gctx = CALLOC_STRUCT(egl_g3d_context);
+ if (!gctx) {
+ _eglError(EGL_BAD_ALLOC, "eglCreateContext");
+ return NULL;
+ }
+
+ if (!_eglInitContext(drv, &gctx->base, conf, attribs)) {
+ free(gctx);
+ return NULL;
+ }
+
+ gctx->stapi = egl_g3d_choose_st(drv, &gctx->base);
+ if (!gctx->stapi) {
+ free(gctx);
+ return NULL;
+ }
+
+ mode = &gconf->native->mode;
+ gctx->pipe =
+ gdpy->native->create_context(gdpy->native, (void *) &gctx->base);
+ gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode,
+ (xshare) ? xshare->st_ctx : NULL);
+
+ return &gctx->base;
+}
+
+static EGLBoolean
+egl_g3d_destroy_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
+{
+ struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+
+ if (_eglIsContextBound(&gctx->base))
+ return EGL_TRUE;
+
+ egl_g3d_realloc_context(dpy, &gctx->base);
+
+ /* it will destroy pipe context */
+ gctx->stapi->st_destroy_context(gctx->st_ctx);
+
+ free(gctx);
+
+ return EGL_TRUE;
+}
+
+static _EGLSurface *
+egl_g3d_create_window_surface(_EGLDriver *drv, _EGLDisplay *dpy,
+ _EGLConfig *conf, EGLNativeWindowType win,
+ const EGLint *attribs)
+{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct egl_g3d_config *gconf = egl_g3d_config(conf);
+ struct egl_g3d_surface *gsurf;
+
+ gsurf = CALLOC_STRUCT(egl_g3d_surface);
+ if (!gsurf) {
+ _eglError(EGL_BAD_ALLOC, "eglCreateWindowSurface");
+ return NULL;
+ }
+
+ if (!_eglInitSurface(drv, &gsurf->base, EGL_WINDOW_BIT, conf, attribs)) {
+ free(gsurf);
+ return NULL;
+ }
+
+ gsurf->native =
+ gdpy->native->create_window_surface(gdpy->native, win, gconf->native);
+ if (!gsurf->native) {
+ free(gsurf);
+ return NULL;
+ }
+
+ if (!gsurf->native->validate(gsurf->native, NULL, 0, NULL,
+ &gsurf->base.Width, &gsurf->base.Height)) {
+ gsurf->native->destroy(gsurf->native);
+ free(gsurf);
+ return NULL;
+ }
+
+ gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER ||
+ !gconf->native->mode.doubleBufferMode) ?
+ NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
+
+ return &gsurf->base;
+}
+
+static _EGLSurface *
+egl_g3d_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *dpy,
+ _EGLConfig *conf, EGLNativePixmapType pix,
+ const EGLint *attribs)
+{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct egl_g3d_config *gconf = egl_g3d_config(conf);
+ struct egl_g3d_surface *gsurf;
+
+ gsurf = CALLOC_STRUCT(egl_g3d_surface);
+ if (!gsurf) {
+ _eglError(EGL_BAD_ALLOC, "eglCreatePixmapSurface");
+ return NULL;
+ }
+
+ if (!_eglInitSurface(drv, &gsurf->base, EGL_PIXMAP_BIT, conf, attribs)) {
+ free(gsurf);
+ return NULL;
+ }
+
+ gsurf->native =
+ gdpy->native->create_pixmap_surface(gdpy->native, pix, gconf->native);
+ if (!gsurf->native) {
+ free(gsurf);
+ return NULL;
+ }
+
+ if (!gsurf->native->validate(gsurf->native, NULL, 0, NULL,
+ &gsurf->base.Width, &gsurf->base.Height)) {
+ gsurf->native->destroy(gsurf->native);
+ free(gsurf);
+ return NULL;
+ }
+
+ gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT;
+
+ return &gsurf->base;
+}
+
+static _EGLSurface *
+egl_g3d_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *dpy,
+ _EGLConfig *conf, const EGLint *attribs)
+{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct egl_g3d_config *gconf = egl_g3d_config(conf);
+ struct egl_g3d_surface *gsurf;
+
+ gsurf = CALLOC_STRUCT(egl_g3d_surface);
+ if (!gsurf) {
+ _eglError(EGL_BAD_ALLOC, "eglCreatePbufferSurface");
+ return NULL;
+ }
+
+ if (!_eglInitSurface(drv, &gsurf->base, EGL_PBUFFER_BIT, conf, attribs)) {
+ free(gsurf);
+ return NULL;
+ }
+
+ gsurf->native =
+ gdpy->native->create_pbuffer_surface(gdpy->native, gconf->native,
+ gsurf->base.Width, gsurf->base.Height);
+ if (!gsurf->native) {
+ free(gsurf);
+ return NULL;
+ }
+
+ gsurf->render_att = (!gconf->native->mode.doubleBufferMode) ?
+ NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
+
+ return &gsurf->base;
+}
+
+static EGLBoolean
+egl_g3d_destroy_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
+{
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+
+ if (_eglIsSurfaceBound(&gsurf->base))
+ return EGL_TRUE;
+
+ pipe_surface_reference(&gsurf->render_surface, NULL);
+ gsurf->native->destroy(gsurf->native);
+ free(gsurf);
+ return EGL_TRUE;
+}
+
+static EGLBoolean
+egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy,
+ _EGLSurface *draw, _EGLSurface *read, _EGLContext *ctx)
+{
+ struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+ struct egl_g3d_context *old_gctx;
+ EGLint api;
+ EGLBoolean ok = EGL_TRUE;
+
+ /* find the old context */
+ api = (gctx) ? gctx->base.ClientAPI : eglQueryAPI();
+ old_gctx = egl_g3d_get_current_context(api);
+ if (old_gctx && !_eglIsContextLinked(&old_gctx->base))
+ old_gctx = NULL;
+
+ if (!_eglMakeCurrent(drv, dpy, draw, read, ctx))
+ return EGL_FALSE;
+
+ if (old_gctx) {
+ /* flush old context */
+ old_gctx->stapi->st_flush(old_gctx->st_ctx,
+ PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
+
+ /*
+ * The old context is no longer current, and egl_g3d_realloc_context()
+ * should be called to destroy the framebuffers. However, it is possible
+ * that it will be made current again with the same draw/read surfaces.
+ * It might be better to keep it around.
+ */
+ }
+
+ if (gctx) {
+ struct egl_g3d_surface *gdraw = egl_g3d_surface(draw);
+
+ ok = egl_g3d_realloc_context(dpy, &gctx->base);
+ if (ok) {
+ ok = gctx->stapi->st_make_current(gctx->st_ctx,
+ gctx->draw.st_fb, gctx->read.st_fb);
+ if (ok) {
+ egl_g3d_validate_context(dpy, &gctx->base);
+ if (gdraw->base.Type == EGL_WINDOW_BIT) {
+ gctx->base.WindowRenderBuffer =
+ (gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ?
+ EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
+ }
+ }
+ }
+ }
+ else if (old_gctx) {
+ ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL);
+ old_gctx->base.WindowRenderBuffer = EGL_NONE;
+ }
+
+ return ok;
+}
+
+static EGLBoolean
+egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
+{
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+ _EGLContext *ctx = _eglGetCurrentContext();
+ struct egl_g3d_context *gctx = NULL;
+
+ /* no-op for pixmap or pbuffer surface */
+ if (gsurf->base.Type == EGL_PIXMAP_BIT ||
+ gsurf->base.Type == EGL_PBUFFER_BIT)
+ return EGL_TRUE;
+
+ /* or when the surface is single-buffered */
+ if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT)
+ return EGL_TRUE;
+
+ if (ctx && ctx->DrawSurface == surf)
+ gctx = egl_g3d_context(ctx);
+
+ /* flush if the surface is current */
+ if (gctx)
+ gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb);
+
+ /*
+ * We drew on the back buffer, unless there was no back buffer.
+ * In that case, we drew on the front buffer. Either case, we call
+ * swap_buffers.
+ */
+ if (!gsurf->native->swap_buffers(gsurf->native))
+ return EGL_FALSE;
+
+ if (gctx) {
+ struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
+
+ /* force validation if the swap method is not copy */
+ if (gconf->native->mode.swapMethod != GLX_SWAP_COPY_OML)
+ gctx->force_validate = EGL_TRUE;
+ egl_g3d_validate_context(dpy, &gctx->base);
+ }
+
+ return EGL_TRUE;
+}
+
+static EGLBoolean
+egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
+{
+ struct egl_g3d_context *gctx = egl_g3d_context(ctx);
+ gctx->stapi->st_finish(gctx->st_ctx);
+ return EGL_TRUE;
+}
+
+static EGLBoolean
+egl_g3d_wait_native(_EGLDriver *drv, _EGLDisplay *dpy, EGLint engine)
+{
+ _EGLSurface *surf = _eglGetCurrentSurface(EGL_DRAW);
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+
+ if (engine != EGL_CORE_NATIVE_ENGINE)
+ return _eglError(EGL_BAD_PARAMETER, "eglWaitNative");
+
+ if (gsurf)
+ gsurf->native->wait(gsurf->native);
+
+ return EGL_TRUE;
+}
+
+static _EGLProc
+egl_g3d_get_proc_address(const char *procname)
+{
+ /* FIXME how come _EGLDriver is not passed? */
+ const struct egl_g3d_st *stapi;
+ _EGLProc proc;
+ EGLint i;
+
+ for (i = 0; i < NUM_EGL_G3D_STS; i++) {
+ stapi = egl_g3d_get_st(i);
+ if (stapi) {
+ proc = (_EGLProc) stapi->st_get_proc_address(procname);
+ if (proc)
+ return proc;
+ }
+ }
+
+ return (_EGLProc) NULL;
+}
+
+static EGLBoolean
+egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
+ _EGLSurface *surf, EGLint buffer)
+{
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+ struct egl_g3d_context *gctx;
+ enum pipe_format target_format;
+ int target;
+
+ if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT)
+ return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ if (buffer != EGL_BACK_BUFFER)
+ return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
+ if (gsurf->base.BoundToTexture)
+ return _eglError(EGL_BAD_ACCESS, "eglBindTexImage");
+
+ switch (gsurf->base.TextureFormat) {
+ case EGL_TEXTURE_RGB:
+ target_format = PIPE_FORMAT_R8G8B8_UNORM;
+ break;
+ case EGL_TEXTURE_RGBA:
+ target_format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ break;
+ default:
+ return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ }
+
+ switch (gsurf->base.TextureTarget) {
+ case EGL_TEXTURE_2D:
+ target = ST_TEXTURE_2D;
+ break;
+ default:
+ return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ }
+
+ /* flush properly if the surface is bound */
+ if (gsurf->base.Binding) {
+ gctx = egl_g3d_context(gsurf->base.Binding);
+ gctx->stapi->st_flush(gctx->st_ctx,
+ PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
+ }
+
+ /* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
+ gctx = egl_g3d_get_current_context(EGL_OPENGL_API);
+ if (gctx) {
+ if (!gsurf->render_surface)
+ return EGL_FALSE;
+
+ gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
+ target, gsurf->base.MipmapLevel, target_format);
+ gsurf->base.BoundToTexture = EGL_TRUE;
+ }
+
+ return EGL_TRUE;
+}
+
+static EGLBoolean
+egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
+ _EGLSurface *surf, EGLint buffer)
+{
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+
+ if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT ||
+ !gsurf->base.BoundToTexture)
+ return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ if (buffer != EGL_BACK_BUFFER)
+ return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+
+ if (gsurf->render_surface) {
+ _EGLThreadInfo *t = _eglGetCurrentThread();
+ /* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
+ struct egl_g3d_context *gctx = egl_g3d_context(
+ t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)]);
+
+ /* what if the context the surface binds to is no longer current? */
+ if (gctx)
+ gctx->stapi->st_unbind_texture_surface(gsurf->render_surface,
+ ST_TEXTURE_2D, gsurf->base.MipmapLevel);
+ }
+
+ gsurf->base.BoundToTexture = EGL_FALSE;
+
+ return EGL_TRUE;
+}
+
+static void
+egl_g3d_unload(_EGLDriver *drv)
+{
+ struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
+ free(gdrv);
+}
+
+_EGLDriver *
+_eglMain(const char *args)
+{
+ static char driver_name[64];
+ struct egl_g3d_driver *gdrv;
+ EGLint i;
+
+ snprintf(driver_name, sizeof(driver_name),
+ "Gallium/%s", native_get_name());
+
+ gdrv = CALLOC_STRUCT(egl_g3d_driver);
+ if (!gdrv)
+ return NULL;
+
+ _eglInitDriverFallbacks(&gdrv->base);
+
+ gdrv->base.API.Initialize = egl_g3d_initialize;
+ gdrv->base.API.Terminate = egl_g3d_terminate;
+ gdrv->base.API.CreateContext = egl_g3d_create_context;
+ gdrv->base.API.DestroyContext = egl_g3d_destroy_context;
+ gdrv->base.API.CreateWindowSurface = egl_g3d_create_window_surface;
+ gdrv->base.API.CreatePixmapSurface = egl_g3d_create_pixmap_surface;
+ gdrv->base.API.CreatePbufferSurface = egl_g3d_create_pbuffer_surface;
+ gdrv->base.API.DestroySurface = egl_g3d_destroy_surface;
+ gdrv->base.API.MakeCurrent = egl_g3d_make_current;
+ gdrv->base.API.SwapBuffers = egl_g3d_swap_buffers;
+ gdrv->base.API.WaitClient = egl_g3d_wait_client;
+ gdrv->base.API.WaitNative = egl_g3d_wait_native;
+ gdrv->base.API.GetProcAddress = egl_g3d_get_proc_address;
+
+ gdrv->base.API.BindTexImage = egl_g3d_bind_tex_image;
+ gdrv->base.API.ReleaseTexImage = egl_g3d_release_tex_image;
+
+ gdrv->base.Name = driver_name;
+ gdrv->base.Unload = egl_g3d_unload;
+
+ for (i = 0; i < NUM_EGL_G3D_STS; i++) {
+ gdrv->stapis[i] = egl_g3d_get_st(i);
+ if (gdrv->stapis[i])
+ gdrv->api_mask |= gdrv->stapis[i]->api_bit;
+ }
+
+ if (gdrv->api_mask)
+ _eglLog(_EGL_DEBUG, "Driver API mask: 0x%x", gdrv->api_mask);
+ else
+ _eglLog(_EGL_WARNING, "No supported client API");
+
+ return &gdrv->base;
+}
diff --git a/src/gallium/state_trackers/egl_g3d/common/egl_g3d.h b/src/gallium/state_trackers/egl_g3d/common/egl_g3d.h
new file mode 100644
index 00000000000..525bb488e2d
--- /dev/null
+++ b/src/gallium/state_trackers/egl_g3d/common/egl_g3d.h
@@ -0,0 +1,113 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009-2010 Chia-I Wu <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _EGL_G3D_H_
+#define _EGL_G3D_H_
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_format.h"
+#include "egldriver.h"
+#include "egldisplay.h"
+#include "eglcontext.h"
+#include "eglsurface.h"
+#include "eglconfig.h"
+
+#include "native.h"
+#include "egl_st.h"
+
+struct egl_g3d_driver {
+ _EGLDriver base;
+ const struct egl_g3d_st *stapis[NUM_EGL_G3D_STS];
+ EGLint api_mask;
+};
+
+struct egl_g3d_display {
+ struct native_display *native;
+};
+
+struct egl_g3d_buffer {
+ struct st_framebuffer *st_fb;
+ EGLint num_atts;
+ enum native_attachment native_atts[NUM_NATIVE_ATTACHMENTS];
+ uint st_atts[NUM_NATIVE_ATTACHMENTS];
+};
+
+struct egl_g3d_context {
+ _EGLContext base;
+
+ const struct egl_g3d_st *stapi;
+ struct pipe_context *pipe;
+
+ struct st_context *st_ctx;
+ EGLBoolean force_validate;
+ struct egl_g3d_buffer draw, read;
+};
+
+struct egl_g3d_surface {
+ _EGLSurface base;
+ struct native_surface *native;
+ enum native_attachment render_att;
+ struct pipe_surface *render_surface;
+};
+
+struct egl_g3d_config {
+ _EGLConfig base;
+ const struct native_config *native;
+};
+
+
+static INLINE struct egl_g3d_driver *
+egl_g3d_driver(_EGLDriver *drv)
+{
+ return (struct egl_g3d_driver *) drv;
+}
+
+static INLINE struct egl_g3d_display *
+egl_g3d_display(_EGLDisplay *dpy)
+{
+ /* note that it is not direct casting */
+ return (struct egl_g3d_display *) dpy->DriverData;
+}
+
+static INLINE struct egl_g3d_context *
+egl_g3d_context(_EGLContext *ctx)
+{
+ return (struct egl_g3d_context *) ctx;
+}
+
+static INLINE struct egl_g3d_surface *
+egl_g3d_surface(_EGLSurface *surf)
+{
+ return (struct egl_g3d_surface *) surf;
+}
+
+static INLINE struct egl_g3d_config *
+egl_g3d_config(_EGLConfig *conf)
+{
+ return (struct egl_g3d_config *) conf;
+}
+
+#endif /* _EGL_G3D_H_ */
diff --git a/src/gallium/state_trackers/egl_g3d/common/egl_st.c b/src/gallium/state_trackers/egl_g3d/common/egl_st.c
new file mode 100644
index 00000000000..a88ff911cd5
--- /dev/null
+++ b/src/gallium/state_trackers/egl_g3d/common/egl_st.c
@@ -0,0 +1,131 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009-2010 Chia-I Wu <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <dlfcn.h>
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "egllog.h"
+#include "EGL/egl.h" /* for EGL_api_BIT */
+
+#include "egl_st.h"
+
+#ifndef HAVE_DLADDR
+#define HAVE_DLADDR 1
+#endif
+
+#if HAVE_DLADDR
+
+static const char *
+egl_g3d_st_names[] = {
+#define ST_PUBLIC(name, ...) #name,
+#include "st_public_tmp.h"
+ NULL
+};
+
+static boolean
+egl_g3d_fill_st(struct egl_g3d_st *stapi, void *sym)
+{
+ st_proc *procs = (st_proc *) stapi;
+ void *handle;
+ Dl_info info;
+ const char **name;
+
+ if (!dladdr(sym, &info))
+ return FALSE;
+ handle = dlopen(info.dli_fname, RTLD_LAZY | RTLD_LOCAL | RTLD_NODELETE);
+ if (!handle)
+ return FALSE;
+
+ for (name = egl_g3d_st_names; *name; name++) {
+ st_proc proc = (st_proc) dlsym(handle, *name);
+ if (!proc) {
+ _eglLog(_EGL_WARNING, "%s is missing in %s", *name, info.dli_fname);
+ memset(stapi, 0, sizeof(*stapi));
+ dlclose(handle);
+ return FALSE;
+ }
+ *procs++ = proc;
+ }
+
+ dlclose(handle);
+ return TRUE;
+}
+
+#else /* HAVE_DLADDR */
+
+static boolean
+egl_g3d_fill_st(struct egl_g3d_st *stapi, void *sym)
+{
+#define ST_PUBLIC(name, ...) stapi->name = name;
+#include "st_public_tmp.h"
+ return TRUE;
+}
+
+#endif /* HAVE_DLADDR */
+
+static boolean
+egl_g3d_init_st(struct egl_g3d_st *stapi, const char *api)
+{
+ void *handle, *sym;
+ boolean res = FALSE;
+
+ /* already initialized */
+ if (stapi->st_notify_swapbuffers != NULL)
+ return TRUE;
+
+ handle = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL);
+ if (!handle)
+ return FALSE;
+
+ sym = dlsym(handle, api);
+ if (sym && egl_g3d_fill_st(stapi, sym))
+ res = TRUE;
+
+ dlclose(handle);
+ return res;
+}
+
+static struct {
+ const char *symbol;
+ EGLint api_bit;
+} egl_g3d_st_info[NUM_EGL_G3D_STS] = {
+ { "st_api_OpenGL_ES1", EGL_OPENGL_ES_BIT },
+ { "st_api_OpenVG", EGL_OPENVG_BIT },
+ { "st_api_OpenGL_ES2", EGL_OPENGL_ES2_BIT },
+ { "st_api_OpenGL", EGL_OPENGL_BIT },
+};
+
+const struct egl_g3d_st *
+egl_g3d_get_st(enum egl_g3d_st_api api)
+{
+ static struct egl_g3d_st all_trackers[NUM_EGL_G3D_STS];
+
+ if (egl_g3d_init_st(&all_trackers[api], egl_g3d_st_info[api].symbol)) {
+ all_trackers[api].api_bit = egl_g3d_st_info[api].api_bit;
+ return &all_trackers[api];
+ }
+ else {
+ return NULL;
+ }
+}
diff --git a/src/gallium/state_trackers/egl_g3d/common/egl_st.h b/src/gallium/state_trackers/egl_g3d/common/egl_st.h
new file mode 100644
index 00000000000..8fb464bd3d7
--- /dev/null
+++ b/src/gallium/state_trackers/egl_g3d/common/egl_st.h
@@ -0,0 +1,73 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009-2010 Chia-I Wu <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _EGL_ST_H_
+#define _EGL_ST_H_
+
+#include "GL/gl.h" /* for GL types */
+#include "GL/internal/glcore.h" /* for __GLcontextModes */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_context.h"
+
+/* avoid calling st functions directly */
+#if 1
+
+#define ST_SURFACE_FRONT_LEFT 0
+#define ST_SURFACE_BACK_LEFT 1
+#define ST_SURFACE_FRONT_RIGHT 2
+#define ST_SURFACE_BACK_RIGHT 3
+
+#define ST_TEXTURE_2D 0x2
+
+struct st_context;
+struct st_framebuffer;
+typedef void (*st_proc)();
+
+#else
+#include "state_tracker/st_public.h"
+#endif
+
+/* remember to update egl_g3d_get_st() when update the enums */
+enum egl_g3d_st_api {
+ EGL_G3D_ST_OPENGL_ES = 0,
+ EGL_G3D_ST_OPENVG,
+ EGL_G3D_ST_OPENGL_ES2,
+ EGL_G3D_ST_OPENGL,
+
+ NUM_EGL_G3D_STS
+};
+
+struct egl_g3d_st {
+#define ST_PUBLIC(name, ret, ...) ret (*name)(__VA_ARGS__);
+#include "st_public_tmp.h"
+ /* fields must be added here */
+ EGLint api_bit;
+};
+
+const struct egl_g3d_st *
+egl_g3d_get_st(enum egl_g3d_st_api api);
+
+#endif /* _EGL_ST_H_ */
diff --git a/src/gallium/state_trackers/egl_g3d/common/native.h b/src/gallium/state_trackers/egl_g3d/common/native.h
new file mode 100644
index 00000000000..34abd86a31f
--- /dev/null
+++ b/src/gallium/state_trackers/egl_g3d/common/native.h
@@ -0,0 +1,168 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.8
+ *
+ * Copyright (C) 2009-2010 Chia-I Wu <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _NATIVE_H_
+#define _NATIVE_H_
+
+#include "EGL/egl.h" /* for EGL native types */
+#include "GL/gl.h" /* for GL types needed by __GLcontextModes */
+#include "GL/internal/glcore.h" /* for __GLcontextModes */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+/**
+ * Only color buffers are listed. The others are allocated privately through,
+ * for example, st_renderbuffer_alloc_storage().
+ */
+enum native_attachment {
+ NATIVE_ATTACHMENT_FRONT_LEFT,
+ NATIVE_ATTACHMENT_BACK_LEFT,
+ NATIVE_ATTACHMENT_FRONT_RIGHT,
+ NATIVE_ATTACHMENT_BACK_RIGHT,
+
+ NUM_NATIVE_ATTACHMENTS
+};
+
+struct native_surface {
+ void (*destroy)(struct native_surface *nsurf);
+
+ /**
+ * Swap the front and back buffers so that the back buffer is visible. It
+ * is no-op if the surface is single-buffered. The contents of the back
+ * buffer after swapping may or may not be preserved.
+ */
+ boolean (*swap_buffers)(struct native_surface *nsurf);
+
+ /**
+ * Make the front buffer visible. In some native displays, changes to the
+ * front buffer might not be visible immediately and require manual flush.
+ */
+ boolean (*flush_frontbuffer)(struct native_surface *nsurf);
+
+ /**
+ * Validate the buffers of the surface. Those not listed in the attachments
+ * will be destroyed. The returned textures are owned by the caller.
+ */
+ boolean (*validate)(struct native_surface *nsurf,
+ const enum native_attachment *natts,
+ unsigned num_natts,
+ struct pipe_texture **textures,
+ int *width, int *height);
+
+ /**
+ * Wait until all native commands affecting the surface has been executed.
+ */
+ void (*wait)(struct native_surface *nsurf);
+};
+
+struct native_config {
+ __GLcontextModes mode;
+ enum pipe_format color_format;
+ enum pipe_format depth_format;
+ enum pipe_format stencil_format;
+};
+
+/**
+ * A pipe winsys abstracts the OS. A pipe screen abstracts the graphcis
+ * hardware. A native display consists of a pipe winsys, a pipe screen, and
+ * the native display server.
+ */
+struct native_display {
+ struct pipe_screen *screen;
+ void (*destroy)(struct native_display *ndpy);
+
+ /**
+ * Get the supported configs. The configs are owned by the display, but
+ * the returned array should be free()ed.
+ *
+ * The configs will be converted to EGL config by
+ * _eglConfigFromContextModesRec and validated by _eglValidateConfig.
+ * Those failing to pass the test will be skipped.
+ */
+ const struct native_config **(*get_configs)(struct native_display *ndpy,
+ int *num_configs);
+
+ /**
+ * Create a pipe context.
+ */
+ struct pipe_context *(*create_context)(struct native_display *ndpy,
+ void *context_private);
+
+ /**
+ * Create a window surface. Required unless no config has GLX_WINDOW_BIT
+ * set.
+ */
+ struct native_surface *(*create_window_surface)(struct native_display *ndpy,
+ EGLNativeWindowType win,
+ const struct native_config *nconf);
+
+ /**
+ * Create a pixmap surface. Required unless no config has GLX_PIXMAP_BIT
+ * set.
+ */
+ struct native_surface *(*create_pixmap_surface)(struct native_display *ndpy,
+ EGLNativePixmapType pix,
+ const struct native_config *nconf);
+
+ /**
+ * Create a pbuffer surface. Required unless no config has GLX_PBUFFER_BIT
+ * set.
+ */
+ struct native_surface *(*create_pbuffer_surface)(struct native_display *ndpy,
+ const struct native_config *nconf,
+ uint width, uint height);
+
+#if 0
+ struct native_mode *(*get_modes)(struct native_display *ndpy,
+ int *num_modes);
+
+ /**
+ * Create a screen surface.
+ */
+ struct native_surface *(*create_screen_surface)(struct native_display *ndpy,
+ const struct native_config *nconf,
+ uint width, uint height);
+
+ boolean (*set_mode)(struct native_display *ndpy,
+ const struct native_mode *nmode,
+ struct native_surface *nsurf);
+#endif
+};
+
+
+typedef void (*native_flush_frontbuffer)(void *dummy,
+ struct pipe_surface *surf,
+ void *context_private);
+
+const char *
+native_get_name(void);
+
+struct native_display *
+native_create_display(EGLNativeDisplayType dpy,
+ native_flush_frontbuffer flush_frontbuffer);
+
+#endif /* _NATIVE_H_ */
diff --git a/src/gallium/state_trackers/egl_g3d/common/st_public_tmp.h b/src/gallium/state_trackers/egl_g3d/common/st_public_tmp.h
new file mode 100644
index 00000000000..507a0ec4027
--- /dev/null
+++ b/src/gallium/state_trackers/egl_g3d/common/st_public_tmp.h
@@ -0,0 +1,20 @@
+ST_PUBLIC(st_create_context, struct st_context *, struct pipe_context *pipe, const __GLcontextModes *visual, struct st_context *share)
+ST_PUBLIC(st_destroy_context, void, struct st_context *st)
+ST_PUBLIC(st_copy_context_state, void, struct st_context *dst, struct st_context *src, uint mask)
+ST_PUBLIC(st_create_framebuffer, struct st_framebuffer *, const __GLcontextModes *visual, enum pipe_format colorFormat, enum pipe_format depthFormat, enum pipe_format stencilFormat, uint width, uint height, void *privateData)
+ST_PUBLIC(st_resize_framebuffer, void, struct st_framebuffer *stfb, uint width, uint height)
+ST_PUBLIC(st_set_framebuffer_surface, void, struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface *surf)
+ST_PUBLIC(st_get_framebuffer_dimensions, void, struct st_framebuffer *stfb, uint *width, uint *height)
+ST_PUBLIC(st_get_framebuffer_surface, int, struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
+ST_PUBLIC(st_get_framebuffer_texture, int, struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
+ST_PUBLIC(st_framebuffer_private, void *, struct st_framebuffer *stfb)
+ST_PUBLIC(st_unreference_framebuffer, void, struct st_framebuffer *stfb)
+ST_PUBLIC(st_make_current, GLboolean, struct st_context *st, struct st_framebuffer *draw, struct st_framebuffer *read)
+ST_PUBLIC(st_get_current, struct st_context *, void)
+ST_PUBLIC(st_flush, void, struct st_context *st, uint pipeFlushFlags, struct pipe_fence_handle **fence)
+ST_PUBLIC(st_finish, void, struct st_context *st)
+ST_PUBLIC(st_notify_swapbuffers, void, struct st_framebuffer *stfb)
+ST_PUBLIC(st_bind_texture_surface, int, struct pipe_surface *ps, int target, int level, enum pipe_format format)
+ST_PUBLIC(st_unbind_texture_surface, int, struct pipe_surface *ps, int target, int level)
+ST_PUBLIC(st_get_proc_address, st_proc, const char *procname)
+#undef ST_PUBLIC