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authorMarek Olšák <[email protected]>2011-03-08 00:57:48 +0100
committerMarek Olšák <[email protected]>2011-03-11 21:39:31 +0100
commit7e02303497237cde958c28608477d0c355a8038b (patch)
tree6c9355b9016fae7c30440feaf9a68bb4ba03ad17 /src/gallium/state_trackers/d3d1x
parente968975cb57eb854769292f7c6ff773c64a386c3 (diff)
gallium: remove flags from the flush function
The drivers have been changed so that they behave as if all of the flags were set. This is already implicit in most hardware drivers and required for multiple contexts. Some state trackers were also abusing the PIPE_FLUSH_RENDER_CACHE flag to decide whether flush_frontbuffer should be called. New flag ST_FLUSH_FRONT has been added to st_api.h as a replacement.
Diffstat (limited to 'src/gallium/state_trackers/d3d1x')
-rw-r--r--src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp2
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp
index 2e45f3f43e9..741a97f897d 100644
--- a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp
+++ b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp
@@ -1234,7 +1234,7 @@ struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDX
if(dst_surface)
pipe->surface_destroy(pipe, dst_surface);
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, 0);
+ pipe->flush(pipe, 0);
att = (db) ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT;
if(!surface->present(surface, att, FALSE, 0))
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
index 542d6591293..12f2aaddc91 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
@@ -1823,7 +1823,7 @@ changed:
virtual void STDMETHODCALLTYPE Flush(void)
{
SYNCHRONIZED;
- pipe->flush(pipe, PIPE_FLUSH_FRAME, 0);
+ pipe->flush(pipe, 0);
}
/* In Direct3D 10, if the reference count of an object drops to 0, it is automatically