diff options
author | José Fonseca <[email protected]> | 2013-03-11 10:13:47 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2013-03-12 00:35:06 +0000 |
commit | 44a8e5135470fa51ae36b304f3c5286bf9cca259 (patch) | |
tree | deb5f35c1c5a855a441377e9dd4d004085620693 /src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere | |
parent | 7db60f049f05f013cd1ababdc6acfc1f9ab27884 (diff) |
d3d1x: Remove.
Unused/unmaintained.
Reviewed-by: Christoph Bumiller <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere')
7 files changed, 0 insertions, 1758 deletions
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp deleted file mode 100755 index 54ca08f23c8..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp +++ /dev/null @@ -1,227 +0,0 @@ -/************************************************************************** - * - * Copyright 2010 Luca Barbieri - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#define _USE_MATH_DEFINES -#include "d3d11app.h" -#include "d3d11spikysphere.hlsl.vs.h" -#include "d3d11spikysphere.hlsl.hs.h" -#include "d3d11spikysphere.hlsl.ds.h" -#include "d3d11spikysphere.hlsl.ps.h" - -#include <stdlib.h> -#include <stdio.h> -#include <math.h> -#include <float.h> -#include <D3DX10math.h> - -struct cb_frame_t -{ - D3DXMATRIX model; - D3DXMATRIX view_proj; - float disp_scale; - float disp_freq; - float tess_factor; -}; - -static float vertex_data[] = -{ - 1.0, 0.0, 0.0, - 0.0, 1.0, 0.0, - 0.0, 0.0, 1.0, - - 0.0, 1.0, 0.0, - -1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, - - 0.0, -1.0, 0.0, - 1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, - - -1.0, 0.0, 0.0, - 0.0, -1.0, 0.0, - 0.0, 0.0, 1.0, - - 0.0, 1.0, 0.0, - 1.0, 0.0, 0.0, - 0.0, 0.0, -1.0, - - -1.0, 0.0, 0.0, - 0.0, 1.0, 0.0, - 0.0, 0.0, -1.0, - - 1.0, 0.0, 0.0, - 0.0, -1.0, 0.0, - 0.0, 0.0, -1.0, - - 0.0, -1.0, 0.0, - -1.0, 0.0, 0.0, - 0.0, 0.0, -1.0, -}; - -struct d3d11spikysphere : public d3d11_application -{ - ID3D11Device* dev; - ID3D11PixelShader* ps; - ID3D11DomainShader* ds; - ID3D11HullShader* hs; - ID3D11VertexShader* vs; - ID3D11InputLayout* layout; - ID3D11Buffer* vb; - ID3D11RenderTargetView* rtv; - ID3D11DepthStencilView* zsv; - ID3D11Buffer* cb_frame; - - int cur_width; - int cur_height; - - d3d11spikysphere() - : cur_width(-1), cur_height(-1), zsv(0) - {} - - bool init(ID3D11Device* dev, int argc, char** argv) - { - this->dev = dev; - ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); - ensure(dev->CreateHullShader(g_hs, sizeof(g_hs), NULL, &hs)); - ensure(dev->CreateDomainShader(g_ds, sizeof(g_ds), NULL, &ds)); - ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); - - D3D11_INPUT_ELEMENT_DESC elements[1] = - { - {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, - 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, - }; - - ensure(dev->CreateInputLayout(elements, 1, g_vs, sizeof(g_vs), &layout)); - - D3D11_BUFFER_DESC bufferd; - bufferd.ByteWidth = sizeof(vertex_data); - bufferd.Usage = D3D11_USAGE_IMMUTABLE; - bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER; - bufferd.CPUAccessFlags = 0; - bufferd.MiscFlags = 0; - bufferd.StructureByteStride = 0; - - D3D11_SUBRESOURCE_DATA buffersd; - buffersd.pSysMem = vertex_data; - - ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb)); - - D3D11_BUFFER_DESC cbd; - cbd.ByteWidth = (sizeof(cb_frame_t) + 15) & ~15; - cbd.Usage = D3D11_USAGE_DYNAMIC; - cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - cbd.MiscFlags = 0; - cbd.StructureByteStride = 0; - - ensure(dev->CreateBuffer(&cbd, NULL, &cb_frame)); - return true; - } - - void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) - { - D3D11_VIEWPORT vp; - memset(&vp, 0, sizeof(vp)); - vp.Width = (float)width; - vp.Height = (float)height; - vp.MaxDepth = 1.0f; - - if(width != cur_width || height != cur_height) - { - if(zsv) - zsv->Release(); - ID3D11Texture2D* zsbuf; - D3D11_TEXTURE2D_DESC zsbufd; - memset(&zsbufd, 0, sizeof(zsbufd)); - zsbufd.Width = width; - zsbufd.Height = height; - zsbufd.Format = DXGI_FORMAT_D32_FLOAT; - zsbufd.ArraySize = 1; - zsbufd.MipLevels = 1; - zsbufd.SampleDesc.Count = 1; - zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL; - ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf)); - ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv)); - zsbuf->Release(); - } - - float black[4] = {0, 0, 0, 0}; - - D3D11_MAPPED_SUBRESOURCE map; - ensure(ctx->Map(cb_frame, 0, D3D11_MAP_WRITE_DISCARD, 0, &map)); - cb_frame_t* cb_frame_data = (cb_frame_t*)map.pData; - D3DXMatrixIdentity(&cb_frame_data->model); - - D3DXMATRIX view; - D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time)); - D3DXVECTOR3 at(0, 0, 0); - D3DXVECTOR3 up(0, 1, 0); - D3DXMatrixLookAtLH(&view, &eye, &at, &up); - D3DXMATRIX proj; - D3DXMatrixPerspectiveLH(&proj, 1.1f, 1.1f, 1.0f, 3.0f); - - cb_frame_data->view_proj = view * proj; - float min_tess_factor = 1.0f; - cb_frame_data->tess_factor = (1.0f - (float)cos(time)) * ((64.0f - min_tess_factor) / 2.0f) + min_tess_factor; - cb_frame_data->disp_scale = 0.9f; - //cb_frame_data->disp_scale = (sin(time) + 1.0) / 2.0; - cb_frame_data->disp_freq = 5.0f * (float)M_PI; - //cb_frame_data->disp_freq = (4.0 + 4.0 * cos(time / 5.0)) * PI; - ctx->Unmap(cb_frame, 0); - - ctx->HSSetConstantBuffers(0, 1, &cb_frame); - ctx->DSSetConstantBuffers(0, 1, &cb_frame); - - //ctx->OMSetBlendState(bs, black, ~0); - //ctx->OMSetDepthStencilState(dss, 0); - ctx->OMSetRenderTargets(1, &rtv, zsv); - //ctx->RSSetState(rs); - ctx->RSSetViewports(1, &vp); - - ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); - ctx->IASetInputLayout(layout); - unsigned stride = 3 * 4; - unsigned offset = 0; - ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset); - - ctx->VSSetShader(vs, NULL, 0); - ctx->HSSetShader(hs, NULL, 0); - ctx->DSSetShader(ds, NULL, 0); - ctx->GSSetShader(NULL, NULL, 0); - ctx->PSSetShader(ps, NULL, 0); - - ctx->ClearRenderTargetView(rtv, black); - ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0); - - ctx->Draw(3 * 8, 0); - } -}; - -d3d11_application* d3d11_application_create() -{ - return new d3d11spikysphere(); -} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl deleted file mode 100755 index 1edf42f7693..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl +++ /dev/null @@ -1,193 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define INPUT_PATCH_SIZE 3
-#define OUTPUT_PATCH_SIZE 3
-
-static const float PI = 3.141592653589793238462643f;
-
-cbuffer cb_frame
-{
- float4x4 model;
- float4x4 view_proj;
- float disp_scale;
- float disp_freq;
- float tess_factor;
-};
-
-struct IA2VS
-{
- float3 position : POSITION;
-};
-
-struct VS2HS
-{
- float3 position : POSITION;
-};
-
-VS2HS vs(IA2VS input)
-{
- VS2HS result;
- result.position = input.position;
- return result;
-}
-
-struct HS2DS_PATCH
-{
- float tessouter[3] : SV_TessFactor;
- float tessinner[1] : SV_InsideTessFactor;
-};
-
-struct HS2DS
-{
- float3 position : POSITION;
-};
-
-HS2DS_PATCH hs_patch(InputPatch<VS2HS, INPUT_PATCH_SIZE> ip)
-{
- HS2DS_PATCH result;
-
- result.tessouter[0] = result.tessouter[1] = result.tessouter[2]
- = result.tessinner[0] = tess_factor;
- return result;
-}
-
-[domain("tri")]
-[partitioning("fractional_even")]
-[outputtopology("triangle_cw")]
-[outputcontrolpoints(OUTPUT_PATCH_SIZE)]
-[patchconstantfunc("hs_patch")]
-HS2DS hs(InputPatch<VS2HS, INPUT_PATCH_SIZE> p, uint i : SV_OutputControlPointID)
-{
- HS2DS result;
- result.position = p[i].position;
- return result;
-}
-
-struct DS2PS
-{
- float4 position : SV_POSITION;
- float3 objpos : OBJPOS;
- // float3 worldpos : WORLDPOS;
- float3 objnormal : OBJNORMAL;
- float3 worldnormal : WORLDNORMAL;
-};
-
-float3 dnormf_dt(float3 f, float3 dfdt)
-{
- float ff = dot(f, f);
- return (ff * dfdt - dot(f, dfdt) * f) / (ff * sqrt(ff));
-}
-
-float3 map(float3 p, float3 q, float3 r, float3 k)
-{
- return normalize(p * k.x + q * k.y + r * k.z);
-}
-
-float3 dmap_du(float3 p, float3 q, float3 r, float3 k)
-{
- return dnormf_dt(p * k.x + q * k.y + r * k.z, p);
-}
-
-float dispf(float v)
-{
- return cos(v * disp_freq);
-}
-
-float ddispf(float v)
-{
- return -sin(v * disp_freq) * disp_freq;
-}
-
-float disp(float3 k)
-{
- return dispf(k.x) * dispf(k.y) * dispf(k.z);
-}
-
-float ddisp_du(float3 k)
-{
- return ddispf(k.x) * dispf(k.y) * dispf(k.z);
-}
-
-float3 ddisp(float3 k)
-{
- float3 f = float3(dispf(k.x), dispf(k.y), dispf(k.z));
- return float3(ddispf(k.x) * f.y * f.z, ddispf(k.y) * f.z * f.x, ddispf(k.z) * f.x * f.y);
-}
-
-[domain("tri")]
-DS2PS ds(HS2DS_PATCH input,
- float3 k : SV_DomainLocation,
- const OutputPatch<HS2DS, OUTPUT_PATCH_SIZE> patch)
-{
- DS2PS result;
-
- float3 s = map(patch[0].position, patch[1].position, patch[2].position, k);
- float3 d = 1.0 + disp(s) * disp_scale;
- result.objpos = s * d;
- result.objpos /= (1.0 + disp_scale);
- float3 worldpos = mul(model, float4(result.objpos, 1.0f));
- result.position = mul(view_proj, float4(worldpos, 1.0f));
-
- float3 dd = ddisp(s) * disp_scale;
-
- /*
- float3 ds_du = dmap_du(patch[0].position, patch[1].position, patch[2].position, k);
- float3 ds_dv = dmap_du(patch[1].position, patch[2].position, patch[0].position, k.yzx);
- float3 ds_dw = dmap_du(patch[2].position, patch[0].position, patch[1].position, k.zxy);
-
- float3 ds_dU = ds_du - ds_dw;
- float3 ds_dV = ds_dv - ds_dw;
-
- float3 dc_dU = s * dot(dd, ds_dU) + ds_dU * d;
- float3 dc_dV = s * dot(dd, ds_dV) + ds_dV * d;
- */
-
- // this should be faster
- float3 _u = normalize((abs(s.x) > abs(s.y)) ? float3(-s.z, 0, s.x) : float3(0, -s.z, s.y));
- float3 _v = normalize(cross(s, _u));
- float3 dc_dU = s * dot(dd, _u) + _u * d;
- float3 dc_dV = s * dot(dd, _v) + _v * d;
-
- result.objnormal = normalize(cross(dc_dU, dc_dV));
- result.worldnormal = mul(model, result.objnormal);
- return result;
-}
-
-float4 ps(DS2PS input) : SV_TARGET
-{
- float3 pseudoambient = float3(0.4, 0.4, 0.6);
- float3 diffuse = float3(0.6, 0.6, 0.4);
- float3 light = normalize(float3(0, 1, -1));
-
- float4 r;
-// r.xyz = normalize(input.objpos + 2 * input.objnormal);
- r.xyz = pseudoambient * saturate(dot(normalize(input.objnormal), normalize(input.objpos)));
- r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
-
- r.w = 1;
- return r;
-}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h deleted file mode 100755 index 45045e5c613..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h +++ /dev/null @@ -1,623 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11spikysphere.hlsl.ds.h /Eds /Tds_5_0 d3d11spikysphere.hlsl -// -// -// Buffer Definitions: -// -// cbuffer cb_frame -// { -// -// float4x4 model; // Offset: 0 Size: 64 -// float4x4 view_proj; // Offset: 64 Size: 64 -// float disp_scale; // Offset: 128 Size: 4 -// float disp_freq; // Offset: 132 Size: 4 -// float tess_factor; // Offset: 136 Size: 4 [unused] -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// cb_frame cbuffer NA NA 0 1 -// -// -// -// Patch Constant signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TessFactor 0 x 0 TRIEDGE float -// SV_TessFactor 1 x 1 TRIEDGE float -// SV_TessFactor 2 x 2 TRIEDGE float -// SV_InsideTessFactor 0 x 3 TRIINT float -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// OBJPOS 0 xyz 1 NONE float xyz -// OBJNORMAL 0 xyz 2 NONE float xyz -// WORLDNORMAL 0 xyz 3 NONE float xyz -// -// Tessellation Domain # of control points -// -------------------- -------------------- -// Triangle 3 -// -ds_5_0 -dcl_input_control_point_count 3 -dcl_tessellator_domain domain_tri -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[9], immediateIndexed -dcl_input vDomain.xyz -dcl_input vicp[3][0].xyz -dcl_output_siv o0.xyzw, position -dcl_output o1.xyz -dcl_output o2.xyz -dcl_output o3.xyz -dcl_temps 5 -add r0.x, cb0[8].x, l(1.000000) -mul r0.yzw, vDomain.yyyy, vicp[1][0].yyzx -mad r0.yzw, vicp[0][0].yyzx, vDomain.xxxx, r0.yyzw -mad r0.yzw, vicp[2][0].yyzx, vDomain.zzzz, r0.yyzw -dp3 r1.x, r0.yzwy, r0.yzwy -rsq r1.x, r1.x -mul r0.yzw, r0.yyzw, r1.xxxx -mul r1.xyz, r0.wyzw, cb0[8].yyyy -sincos null, r2.xyz, r1.zxyz -sincos r1.xyz, null, -r1.xyzx -mul r1.xyz, r1.xyzx, cb0[8].yyyy -mul r1.xyz, r2.zxyz, r1.xyzx -mul r1.xyz, r2.xyzx, r1.xyzx -mul r1.xyz, r1.xyzx, cb0[8].xxxx -mul r1.w, r2.z, r2.y -mul r1.w, r2.x, r1.w -mad r1.w, r1.w, cb0[8].x, l(1.000000) -mul r2.xyz, r0.wyzw, r1.wwww -div r2.xyz, r2.xyzx, r0.xxxx -mul r3.xyz, r2.yyyy, cb0[1].xyzx -mad r3.xyz, cb0[0].xyzx, r2.xxxx, r3.xyzx -mad r3.xyz, cb0[2].xyzx, r2.zzzz, r3.xyzx -mov o1.xyz, r2.xyzx -add r2.xyz, r3.xyzx, cb0[3].xyzx -mul r3.xyzw, r2.yyyy, cb0[5].xyzw -mad r3.xyzw, cb0[4].xyzw, r2.xxxx, r3.xyzw -mad r2.xyzw, cb0[6].xyzw, r2.zzzz, r3.xyzw -add o0.xyzw, r2.xyzw, cb0[7].xyzw -mov r2.y, l(0) -lt r0.x, |r0.y|, |r0.w| -mul r2.xz, r0.zzwz, l(-1.000000, 0.000000, 1.000000, 0.000000) -mov r2.w, r0.y -movc r2.xyz, r0.xxxx, r2.zxyz, r2.wyxw -dp3 r0.x, r2.xyzx, r2.xyzx -rsq r0.x, r0.x -mul r2.xyz, r0.xxxx, r2.xyzx -mul r3.xyz, r0.wyzw, r2.xyzx -mad r3.xyz, r0.zwyz, r2.yzxy, -r3.xyzx -dp3 r0.x, r3.xyzx, r3.xyzx -rsq r0.x, r0.x -mul r3.xyz, r0.xxxx, r3.xyzx -dp3 r0.x, r1.yzxy, r3.xyzx -mul r3.xyz, r1.wwww, r3.xyzx -mul r4.xyz, r1.wwww, r2.xyzx -dp3 r1.x, r1.zxyz, r2.xyzx -mad r1.xyz, r0.zwyz, r1.xxxx, r4.xyzx -mad r0.xyz, r0.yzwy, r0.xxxx, r3.xyzx -mul r2.xyz, r0.xyzx, r1.xyzx -mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx -dp3 r0.w, r0.xyzx, r0.xyzx -rsq r0.w, r0.w -mul r0.xyz, r0.wwww, r0.xyzx -mov o2.xyz, r0.xyzx -mul r1.xyz, r0.yyyy, cb0[1].xyzx -mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz -mad o3.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx -ret -// Approximately 57 instruction slots used -#endif - -const BYTE g_ds[] = -{ - 68, 88, 66, 67, 0, 128, - 111, 5, 170, 61, 238, 30, - 169, 104, 139, 245, 182, 233, - 180, 255, 1, 0, 0, 0, - 112, 11, 0, 0, 6, 0, - 0, 0, 56, 0, 0, 0, - 68, 2, 0, 0, 120, 2, - 0, 0, 12, 3, 0, 0, - 168, 3, 0, 0, 212, 10, - 0, 0, 82, 68, 69, 70, - 4, 2, 0, 0, 1, 0, - 0, 0, 104, 0, 0, 0, - 1, 0, 0, 0, 60, 0, - 0, 0, 0, 5, 83, 68, - 0, 1, 0, 0, 210, 1, - 0, 0, 82, 68, 49, 49, - 60, 0, 0, 0, 24, 0, - 0, 0, 32, 0, 0, 0, - 40, 0, 0, 0, 36, 0, - 0, 0, 12, 0, 0, 0, - 0, 0, 0, 0, 92, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 99, 98, 95, 102, 114, 97, - 109, 101, 0, 171, 171, 171, - 92, 0, 0, 0, 5, 0, - 0, 0, 128, 0, 0, 0, - 144, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 72, 1, 0, 0, 0, 0, - 0, 0, 64, 0, 0, 0, - 2, 0, 0, 0, 88, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 124, 1, - 0, 0, 64, 0, 0, 0, - 64, 0, 0, 0, 2, 0, - 0, 0, 88, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 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50, 0, 0, 10, 178, 0, - 16, 0, 0, 0, 0, 0, - 70, 136, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 6, 0, 16, 0, 0, 0, - 0, 0, 70, 8, 16, 0, - 1, 0, 0, 0, 50, 0, - 0, 10, 114, 32, 16, 0, - 3, 0, 0, 0, 70, 130, - 32, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 166, 10, - 16, 0, 0, 0, 0, 0, - 70, 3, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 148, 0, - 0, 0, 57, 0, 0, 0, - 5, 0, 0, 0, 0, 0, - 0, 0, 6, 0, 0, 0, - 38, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h deleted file mode 100755 index d37502a5a86..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h +++ /dev/null @@ -1,297 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11spikysphere.hlsl.hs.h /Ehs /Ths_5_0 d3d11spikysphere.hlsl -// -// -// Buffer Definitions: -// -// cbuffer cb_frame -// { -// -// float4x4 model; // Offset: 0 Size: 64 [unused] -// float4x4 view_proj; // Offset: 64 Size: 64 [unused] -// float disp_scale; // Offset: 128 Size: 4 [unused] -// float disp_freq; // Offset: 132 Size: 4 [unused] -// float tess_factor; // Offset: 136 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// cb_frame cbuffer NA NA 0 1 -// -// -// -// Patch Constant signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TessFactor 0 x 0 TRIEDGE float x -// SV_TessFactor 1 x 1 TRIEDGE float x -// SV_TessFactor 2 x 2 TRIEDGE float x -// SV_InsideTessFactor 0 x 3 TRIINT float x -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyz 0 NONE float xyz -// -// Tessellation Domain # of control points -// -------------------- -------------------- -// Triangle 3 -// -// Tessellation Output Primitive Partitioning Type -// ------------------------------ ------------------ -// Clockwise Triangles Even Fractional -// -hs_5_0 -hs_decls -dcl_input_control_point_count 3 -dcl_output_control_point_count 3 -dcl_tessellator_domain domain_tri -dcl_tessellator_partitioning partitioning_fractional_even -dcl_tessellator_output_primitive output_triangle_cw -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[9], immediateIndexed -hs_fork_phase -dcl_hs_fork_phase_instance_count 3 -dcl_input vForkInstanceID -dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor -dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor -dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor -dcl_temps 1 -dcl_indexrange o0.x 3 -mov r0.x, vForkInstanceID.x -mov o[r0.x + 0].x, cb0[8].z -ret -hs_fork_phase -dcl_output_siv o3.x, finalTriInsideTessFactor -mov o3.x, cb0[8].z -ret -// Approximately 5 instruction slots used -#endif - -const BYTE g_hs[] = -{ - 68, 88, 66, 67, 174, 23, - 253, 184, 171, 234, 181, 122, - 114, 17, 23, 172, 69, 130, - 17, 19, 1, 0, 0, 0, - 212, 4, 0, 0, 6, 0, - 0, 0, 56, 0, 0, 0, - 68, 2, 0, 0, 120, 2, - 0, 0, 172, 2, 0, 0, - 64, 3, 0, 0, 56, 4, - 0, 0, 82, 68, 69, 70, - 4, 2, 0, 0, 1, 0, - 0, 0, 104, 0, 0, 0, - 1, 0, 0, 0, 60, 0, - 0, 0, 0, 5, 83, 72, - 0, 1, 0, 0, 210, 1, - 0, 0, 82, 68, 49, 49, - 60, 0, 0, 0, 24, 0, - 0, 0, 32, 0, 0, 0, - 40, 0, 0, 0, 36, 0, - 0, 0, 12, 0, 0, 0, - 0, 0, 0, 0, 92, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 99, 98, 95, 102, 114, 97, - 109, 101, 0, 171, 171, 171, - 92, 0, 0, 0, 5, 0, - 0, 0, 128, 0, 0, 0, - 144, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 72, 1, 0, 0, 0, 0, - 0, 0, 64, 0, 0, 0, - 0, 0, 0, 0, 88, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 124, 1, - 0, 0, 64, 0, 0, 0, - 64, 0, 0, 0, 0, 0, - 0, 0, 88, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 134, 1, 0, 0, - 128, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 152, 1, 0, 0, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 188, 1, 0, 0, 132, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 152, 1, - 0, 0, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 255, 255, 255, 255, - 0, 0, 0, 0, 198, 1, - 0, 0, 136, 0, 0, 0, - 4, 0, 0, 0, 2, 0, - 0, 0, 152, 1, 0, 0, - 0, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 255, 255, 255, 255, 0, 0, - 0, 0, 109, 111, 100, 101, - 108, 0, 102, 108, 111, 97, - 116, 52, 120, 52, 0, 171, - 3, 0, 3, 0, 4, 0, - 4, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 78, 1, 0, 0, - 118, 105, 101, 119, 95, 112, - 114, 111, 106, 0, 100, 105, - 115, 112, 95, 115, 99, 97, - 108, 101, 0, 102, 108, 111, - 97, 116, 0, 171, 0, 0, - 3, 0, 1, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 145, 1, 0, 0, 100, 105, - 115, 112, 95, 102, 114, 101, - 113, 0, 116, 101, 115, 115, - 95, 102, 97, 99, 116, 111, - 114, 0, 77, 105, 99, 114, - 111, 115, 111, 102, 116, 32, - 40, 82, 41, 32, 72, 76, - 83, 76, 32, 83, 104, 97, - 100, 101, 114, 32, 67, 111, - 109, 112, 105, 108, 101, 114, - 32, 57, 46, 50, 57, 46, - 57, 53, 50, 46, 51, 49, - 49, 49, 0, 171, 73, 83, - 71, 78, 44, 0, 0, 0, - 1, 0, 0, 0, 8, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 7, 7, - 0, 0, 80, 79, 83, 73, - 84, 73, 79, 78, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 7, 8, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 171, 171, 171, - 80, 67, 83, 71, 140, 0, - 0, 0, 4, 0, 0, 0, - 8, 0, 0, 0, 104, 0, - 0, 0, 0, 0, 0, 0, - 13, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 1, 14, 0, 0, 104, 0, - 0, 0, 1, 0, 0, 0, - 13, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 1, 14, 0, 0, 104, 0, - 0, 0, 2, 0, 0, 0, - 13, 0, 0, 0, 3, 0, - 0, 0, 2, 0, 0, 0, - 1, 14, 0, 0, 118, 0, - 0, 0, 0, 0, 0, 0, - 14, 0, 0, 0, 3, 0, - 0, 0, 3, 0, 0, 0, - 1, 14, 0, 0, 83, 86, - 95, 84, 101, 115, 115, 70, - 97, 99, 116, 111, 114, 0, - 83, 86, 95, 73, 110, 115, - 105, 100, 101, 84, 101, 115, - 115, 70, 97, 99, 116, 111, - 114, 0, 171, 171, 83, 72, - 69, 88, 240, 0, 0, 0, - 80, 0, 3, 0, 60, 0, - 0, 0, 113, 0, 0, 1, - 147, 24, 0, 1, 148, 24, - 0, 1, 149, 16, 0, 1, - 150, 32, 0, 1, 151, 24, - 0, 1, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 9, 0, 0, 0, 115, 0, - 0, 1, 153, 0, 0, 2, - 3, 0, 0, 0, 95, 0, - 0, 2, 0, 112, 1, 0, - 103, 0, 0, 4, 18, 32, - 16, 0, 0, 0, 0, 0, - 17, 0, 0, 0, 103, 0, - 0, 4, 18, 32, 16, 0, - 1, 0, 0, 0, 18, 0, - 0, 0, 103, 0, 0, 4, - 18, 32, 16, 0, 2, 0, - 0, 0, 19, 0, 0, 0, - 104, 0, 0, 2, 1, 0, - 0, 0, 91, 0, 0, 4, - 18, 32, 16, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 54, 0, 0, 4, 18, 0, - 16, 0, 0, 0, 0, 0, - 10, 112, 1, 0, 54, 0, - 0, 7, 18, 32, 144, 0, - 10, 0, 16, 0, 0, 0, - 0, 0, 42, 128, 32, 0, - 0, 0, 0, 0, 8, 0, - 0, 0, 62, 0, 0, 1, - 115, 0, 0, 1, 103, 0, - 0, 4, 18, 32, 16, 0, - 3, 0, 0, 0, 20, 0, - 0, 0, 54, 0, 0, 6, - 18, 32, 16, 0, 3, 0, - 0, 0, 42, 128, 32, 0, - 0, 0, 0, 0, 8, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 148, 0, - 0, 0, 5, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 10, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 3, 0, 0, 0, 4, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h deleted file mode 100755 index 9af20713716..00000000000 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h +++ /dev/null @@ -1,211 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc /Fhd3d11spikysphere.hlsl.ps.h /Eps /Tps_4_0 d3d11spikysphere.hlsl -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// OBJPOS 0 xyz 1 NONE float xyz -// OBJNORMAL 0 xyz 2 NONE float xyz -// WORLDNORMAL 0 xyz 3 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_4_0 -dcl_input_ps linear v1.xyz -dcl_input_ps linear v2.xyz -dcl_input_ps linear v3.xyz -dcl_output o0.xyzw -dcl_temps 2 -dp3 r0.x, v2.xyzx, v2.xyzx -rsq r0.x, r0.x -mul r0.xyz, r0.xxxx, v2.xyzx -dp3 r0.w, v1.xyzx, v1.xyzx -rsq r0.w, r0.w -mul r1.xyz, r0.wwww, v1.xyzx -dp3_sat r0.x, r0.xyzx, r1.xyzx -dp3 r0.y, v3.xyzx, v3.xyzx -rsq r0.y, r0.y -mul r0.yz, r0.yyyy, v3.yyzy -dp2_sat r0.y, l(0.707107, -0.707107, 0.000000, 0.000000), r0.yzyy -mul r0.yzw, r0.yyyy, l(0.000000, 0.600000, 0.600000, 0.400000) -mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy -mov o0.w, l(1.000000) -ret -// Approximately 15 instruction slots used -#endif - -const BYTE g_ps[] = -{ - 68, 88, 66, 67, 211, 117, - 143, 38, 226, 40, 181, 77, - 39, 255, 33, 137, 74, 241, - 40, 100, 1, 0, 0, 0, - 184, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 40, 1, - 0, 0, 92, 1, 0, 0, - 60, 3, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 0, 4, - 255, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 148, 0, 0, 0, 4, 0, - 0, 0, 8, 0, 0, 0, - 104, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 116, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 7, 7, 0, 0, - 123, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 2, 0, - 0, 0, 7, 7, 0, 0, - 133, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 3, 0, - 0, 0, 7, 7, 0, 0, - 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\ No newline at end of file |