diff options
author | Keith Whitwell <[email protected]> | 2010-10-17 19:03:42 -0700 |
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committer | Keith Whitwell <[email protected]> | 2010-10-17 19:09:42 -0700 |
commit | 0072acd447dc6be652e63752e50215c3105322c8 (patch) | |
tree | 847d1763b54772d336a04e606f8248291c3092b7 /src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl | |
parent | 543fb77ddece7e1806e8eaa0d65bb2a945ef9a75 (diff) | |
parent | ca2b2ac131933b4171b519813df1aaa3a81621cd (diff) |
Merge remote branch 'origin/master' into lp-setup-llvm
Conflicts:
src/gallium/drivers/llvmpipe/lp_setup_coef.c
src/gallium/drivers/llvmpipe/lp_setup_coef.h
src/gallium/drivers/llvmpipe/lp_setup_coef_intrin.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_setup_tri.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.h
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl new file mode 100644 index 00000000000..7edeff94f79 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl @@ -0,0 +1,191 @@ +/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +import "oaidl.idl"; +import "ocidl.idl"; +import "d3d10.idl"; +import "d3dcommon.idl"; + +const unsigned int D3D10_1_SDK_VERSION = 0x20; + +cpp_quote("#ifndef _D3D10_1_CONSTANTS") +cpp_quote("#define _D3D10_1_CONSTANTS") +const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff; +const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; +const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; +const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32; +const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; +const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; +const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; +const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; +const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1; +const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4; +const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1; +const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; +const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; +const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4; +const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; +const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; +const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32; +const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; +const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32; +const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32; +cpp_quote("#endif") + +typedef enum D3D10_FEATURE_LEVEL1 +{ + D3D10_FEATURE_LEVEL_10_0 = 0xa000, + D3D10_FEATURE_LEVEL_10_1 = 0xa100, + D3D10_FEATURE_LEVEL_9_1 = 0x9100, + D3D10_FEATURE_LEVEL_9_2 = 0x9200, + D3D10_FEATURE_LEVEL_9_3 = 0x9300 +} D3D10_FEATURE_LEVEL1; + +typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 +{ + BOOL BlendEnable; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; +} D3D10_RENDER_TARGET_BLEND_DESC1; + +typedef struct D3D10_BLEND_DESC1 +{ + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; +} D3D10_BLEND_DESC1; + +typedef struct D3D10_TEXCUBE_ARRAY_SRV1 +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; +} D3D10_TEXCUBE_ARRAY_SRV1; + +typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; + +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 +{ + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION1 ViewDimension; + union + { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; + } ; +} D3D10_SHADER_RESOURCE_VIEW_DESC1; + +typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS +{ + D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, + D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe +} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; + +[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")] +interface ID3D10BlendState1 : ID3D10BlendState +{ + void GetDesc1( + [out] D3D10_BLEND_DESC1 *a + ); +}; + +[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")] +interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView +{ + void GetDesc1( + [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a + ); +}; + +[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")] +interface ID3D10Device1 : ID3D10Device +{ + HRESULT CreateShaderResourceView1( + [in] ID3D10Resource *a, + [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b, + [out,optional] ID3D10ShaderResourceView1 **c + ); + + HRESULT CreateBlendState1( + [in] const D3D10_BLEND_DESC1 *a, + [out, optional] ID3D10BlendState1 **b + ); + + D3D10_FEATURE_LEVEL1 GetFeatureLevel(); +}; + +//cpp_quote("#include \"d3d10_1shader.h\"") + +typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE; + +HRESULT D3D10CreateDevice1( + [in,optional] IDXGIAdapter* a, + [in] D3D10_DRIVER_TYPE b, + [in] HMODULE c, + [in] UINT d, + [in] D3D10_FEATURE_LEVEL1 e, + [in] UINT f, + [out,optional] ID3D10Device1** g +); + +typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)( + [in,optional] IDXGIAdapter*, + D3D10_DRIVER_TYPE, + HMODULE, + UINT, + D3D10_FEATURE_LEVEL1, + UINT, + [in, optional] DXGI_SWAP_CHAIN_DESC*, + [out,optional] IDXGISwapChain**, + [out,optional] ID3D10Device1** +); + +HRESULT D3D10CreateDeviceAndSwapChain1( + [in,optional] IDXGIAdapter* a, + [in] D3D10_DRIVER_TYPE b, + [in] HMODULE c, + [in] UINT d, + [in] D3D10_FEATURE_LEVEL1 e, + [in] UINT f, + [in,optional] DXGI_SWAP_CHAIN_DESC* g, + [out,optional] IDXGISwapChain** h, + [out,optional] ID3D10Device1** i +); |