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author | Marek Olšák <[email protected]> | 2017-10-05 04:02:05 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-10-07 18:26:35 +0200 |
commit | 0a3b5a0232cef1598ff0417e588a2d32e81d4f6a (patch) | |
tree | 22cbff599fedf33b6a93de7d00038972220934d9 /src/gallium/include | |
parent | a46bcf0a771575ce68e0a0585a84ca6029b96b4e (diff) |
gallium/u_blitter: let drivers decide which VS to use for draw_rectangle
This approach allows drivers to set their own vertex shader and skip
compilation of u_blitter vertex shaders.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/include')
0 files changed, 0 insertions, 0 deletions