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author | Dave Airlie <[email protected]> | 2017-02-21 14:13:20 +1000 |
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committer | Dave Airlie <[email protected]> | 2017-02-23 15:31:41 +1000 |
commit | b71e6538a8dcd51a8e9760df61764972020dfff7 (patch) | |
tree | e4417465972362fc236d202e59c939d44bb9eca2 /src/gallium/include/state_tracker | |
parent | bec584ec0ea29e81f87fbd4d4a07ef398b8961d1 (diff) |
radv/ac: handle gs->copy shader clip distances.
This fixes up the clip distance passing between the geometry
shader and the copy shader. It packs the clip and cull distances
into one or two consecutive slots, and avoids wasting space and
make sure the gs output and copy shader input agree on where
things are stored.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/include/state_tracker')
0 files changed, 0 insertions, 0 deletions