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authorZack Rusin <[email protected]>2009-12-24 09:30:00 -0500
committerZack Rusin <[email protected]>2009-12-25 05:52:20 -0500
commit519a6d308d201a5ccedecf87344fd7542e90bb0f (patch)
tree68c93018a17900a7fc9633f61a4bf166d56463db /src/gallium/include/pipe
parenta00da63e6612607044e93f2900fba21bddfd0cad (diff)
gallium: geometry shader can be always enabled and we don't need a cap for that
using the draw module allows us to enable geometry shading even on hardware that doesn't support it.
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_defines.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 90fc3331d1c..2cda408fecc 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -398,7 +398,6 @@ enum pipe_transfer_usage {
#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
#define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex
and fragment shaders combined */
-#define PIPE_CAP_GEOMETRY_SHADER4 32
/**