From 519a6d308d201a5ccedecf87344fd7542e90bb0f Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Thu, 24 Dec 2009 09:30:00 -0500 Subject: gallium: geometry shader can be always enabled and we don't need a cap for that using the draw module allows us to enable geometry shading even on hardware that doesn't support it. --- src/gallium/include/pipe/p_defines.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/gallium/include/pipe') diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 90fc3331d1c..2cda408fecc 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -398,7 +398,6 @@ enum pipe_transfer_usage { #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30 #define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex and fragment shaders combined */ -#define PIPE_CAP_GEOMETRY_SHADER4 32 /** -- cgit v1.2.3