diff options
author | Marek Olšák <[email protected]> | 2018-01-11 00:21:44 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-01-31 03:21:20 +0100 |
commit | fdf01d02449ba76c7c69ef94f4cdfd207b8b9cf1 (patch) | |
tree | ca535dd90224633ef76562d6ca3c084e30d5a595 /src/gallium/drivers | |
parent | 148b48646b6ae093fde5e243c22e894bb4b96e36 (diff) |
radeonsi: remove DBG_PRECOMPILE
it's useless and shader-db stats only report the main shader part.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeon/r600_pipe_common.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_pipe.c | 1 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 49 |
3 files changed, 0 insertions, 51 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h index a8e632cf4ca..d82e123b081 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.h +++ b/src/gallium/drivers/radeon/r600_pipe_common.h @@ -76,7 +76,6 @@ enum { /* Shader compiler options (with no effect on the shader cache): */ DBG_CHECK_IR, - DBG_PRECOMPILE, DBG_NIR, DBG_MONOLITHIC_SHADERS, DBG_NO_OPT_VARIANT, diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index b44c2fc8258..26835d673dc 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -55,7 +55,6 @@ static const struct debug_named_value debug_options[] = { /* Shader compiler options (with no effect on the shader cache): */ { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" }, - { "precompile", DBG(PRECOMPILE), "Compile one shader variant at shader creation." }, { "nir", DBG(NIR), "Enable experimental NIR shaders" }, { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" }, { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." }, diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 959aead892f..2c1d9901ce7 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1785,7 +1785,6 @@ static void si_init_shader_selector_async(void *job, int thread_index) struct si_screen *sscreen = sel->screen; LLVMTargetMachineRef tm; struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug; - unsigned i; assert(!debug->debug_message || debug->async); assert(thread_index >= 0); @@ -1889,54 +1888,6 @@ static void si_init_shader_selector_async(void *job, int thread_index) } } - /* Pre-compilation. */ - if (sscreen->debug_flags & DBG(PRECOMPILE) && - /* GFX9 needs LS or ES for compilation, which we don't have here. */ - (sscreen->info.chip_class <= VI || - (sel->type != PIPE_SHADER_TESS_CTRL && - sel->type != PIPE_SHADER_GEOMETRY))) { - struct si_shader_ctx_state state = {sel}; - struct si_shader_key key; - - memset(&key, 0, sizeof(key)); - si_parse_next_shader_property(&sel->info, - sel->so.num_outputs != 0, - &key); - - /* GFX9 doesn't have LS and ES. */ - if (sscreen->info.chip_class >= GFX9) { - key.as_ls = 0; - key.as_es = 0; - } - - /* Set reasonable defaults, so that the shader key doesn't - * cause any code to be eliminated. - */ - switch (sel->type) { - case PIPE_SHADER_TESS_CTRL: - key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES; - break; - case PIPE_SHADER_FRAGMENT: - key.part.ps.prolog.bc_optimize_for_persp = - sel->info.uses_persp_center && - sel->info.uses_persp_centroid; - key.part.ps.prolog.bc_optimize_for_linear = - sel->info.uses_linear_center && - sel->info.uses_linear_centroid; - key.part.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS; - for (i = 0; i < 8; i++) - if (sel->info.colors_written & (1 << i)) - key.part.ps.epilog.spi_shader_col_format |= - V_028710_SPI_SHADER_FP16_ABGR << (i * 4); - break; - } - - if (si_shader_select_with_key(sscreen, &state, - &sel->compiler_ctx_state, &key, - thread_index)) - fprintf(stderr, "radeonsi: can't create a monolithic shader\n"); - } - /* The GS copy shader is always pre-compiled. */ if (sel->type == PIPE_SHADER_GEOMETRY) { sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, tm, sel, debug); |