diff options
author | George Kyriazis <[email protected]> | 2016-04-13 10:48:55 -0500 |
---|---|---|
committer | Tim Rowley <[email protected]> | 2016-04-13 13:46:37 -0500 |
commit | f69a61b1aa7f7fc8dd190cb3d5da1e7bca7de809 (patch) | |
tree | 38baaef8f1d01c507e52b4a4036b37fdb5026d64 /src/gallium/drivers | |
parent | c53a12fedc519a179dd815586f432df7c7180732 (diff) |
gallium/swr: Make flat shading tris work.
- Incorporate flatshade flag into the shader generation
- Use provoking vertex (vc) in shader when flat shading.
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/swr/swr_shader.cpp | 4 | ||||
-rw-r--r-- | src/gallium/drivers/swr/swr_shader.h | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp index 90f0f22a6a2..83e32163ecc 100644 --- a/src/gallium/drivers/swr/swr_shader.cpp +++ b/src/gallium/drivers/swr/swr_shader.cpp @@ -102,6 +102,7 @@ swr_generate_fs_key(struct swr_jit_fs_key &key, key.nr_cbufs = ctx->framebuffer.nr_cbufs; key.light_twoside = ctx->rasterizer->light_twoside; + key.flatshade = ctx->rasterizer->flatshade; memcpy(&key.vs_output_semantic_name, &ctx->vs->info.base.output_semantic_name, sizeof(key.vs_output_semantic_name)); @@ -491,6 +492,9 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key) if (interpMode == TGSI_INTERPOLATE_CONSTANT) { inputs[attrib][channel] = wrap(va); + } else if ((interpMode == TGSI_INTERPOLATE_COLOR) && + (key.flatshade == true)) { + inputs[attrib][channel] = wrap(vc); } else { Value *vk = FSUB(FSUB(VIMMED1(1.0f), vi), vj); diff --git a/src/gallium/drivers/swr/swr_shader.h b/src/gallium/drivers/swr/swr_shader.h index 4814b9d914c..3f79570bbd9 100644 --- a/src/gallium/drivers/swr/swr_shader.h +++ b/src/gallium/drivers/swr/swr_shader.h @@ -51,6 +51,7 @@ struct swr_jit_sampler_key { struct swr_jit_fs_key : swr_jit_sampler_key { unsigned nr_cbufs; unsigned light_twoside; + unsigned flatshade; ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS]; }; |