diff options
author | Dave Airlie <[email protected]> | 2020-04-15 07:17:20 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2020-04-15 14:25:50 +1000 |
commit | f4edc6f8bd89e97047b79a4685640d0546e90a10 (patch) | |
tree | ff981065aa4bcabd9cc75aac8e86fd7f6191b719 /src/gallium/drivers | |
parent | 68b40cfe2728889d4bd86ff073b3b69fb8608e5a (diff) |
llvmpipe: fixup context leaks.
Make sure we unreference all resources for all shaders on context
destruction.
Fixes: eb5227173f03 (llvmpipe: add support for tessellation shaders)
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_context.c | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c index a9c6ae6f11d..66d72b947e1 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.c +++ b/src/gallium/drivers/llvmpipe/lp_context.c @@ -55,7 +55,7 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); - uint i, j; + uint i; lp_print_counters(); @@ -80,21 +80,18 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); - for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { - pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL); - } - - for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { - pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL); - } - - for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { - pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_GEOMETRY][i], NULL); - } - - for (i = 0; i < ARRAY_SIZE(llvmpipe->constants); i++) { - for (j = 0; j < ARRAY_SIZE(llvmpipe->constants[i]); j++) { - pipe_resource_reference(&llvmpipe->constants[i][j].buffer, NULL); + for (enum pipe_shader_type s = PIPE_SHADER_VERTEX; s < PIPE_SHADER_TYPES; s++) { + for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) { + pipe_sampler_view_reference(&llvmpipe->sampler_views[s][i], NULL); + } + for (i = 0; i < LP_MAX_TGSI_SHADER_IMAGES; i++) { + pipe_resource_reference(&llvmpipe->images[s][i].resource, NULL); + } + for (i = 0; i < LP_MAX_TGSI_SHADER_BUFFERS; i++) { + pipe_resource_reference(&llvmpipe->ssbos[s][i].buffer, NULL); + } + for (i = 0; i < ARRAY_SIZE(llvmpipe->constants[s]); i++) { + pipe_resource_reference(&llvmpipe->constants[s][i].buffer, NULL); } } |