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authorAlyssa Rosenzweig <[email protected]>2020-01-03 14:15:28 -0500
committerAlyssa Rosenzweig <[email protected]>2020-01-06 07:49:42 -0500
commitef0084987707e4c37435f19284b58919f6164bea (patch)
tree707dde77d7d587492070d021f7773ac312453515 /src/gallium/drivers
parentef8c2ebee185116e0bd3c57658b7e018bb0a23ea (diff)
panfrost: Support rendering to non-zero Z/S layers
Fixes abort in STK's shadow implementation. Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Tomeu Vizoso <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/panfrost/pan_mfbd.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/panfrost/pan_mfbd.c b/src/gallium/drivers/panfrost/pan_mfbd.c
index 0f2931a58b3..5140f3ba9bb 100644
--- a/src/gallium/drivers/panfrost/pan_mfbd.c
+++ b/src/gallium/drivers/panfrost/pan_mfbd.c
@@ -235,16 +235,16 @@ panfrost_mfbd_set_zsbuf(
struct panfrost_resource *rsrc = pan_resource(surf->texture);
unsigned level = surf->u.tex.level;
- assert(surf->u.tex.first_layer == 0);
+ unsigned first_layer = surf->u.tex.first_layer;
+ assert(surf->u.tex.last_layer == first_layer);
- unsigned offset = rsrc->slices[level].offset;
+ mali_ptr base = panfrost_get_texture_address(rsrc, level, first_layer);
if (rsrc->layout == PAN_AFBC) {
/* The only Z/S format we can compress is Z24S8 or variants
* thereof (handled by the state tracker) */
assert(panfrost_is_z24s8_variant(surf->format));
- mali_ptr base = rsrc->bo->gpu + offset;
unsigned header_size = rsrc->slices[level].header_size;
fb->mfbd_flags |= MALI_MFBD_EXTRA;
@@ -270,7 +270,7 @@ panfrost_mfbd_set_zsbuf(
fb->mfbd_flags |= MALI_MFBD_EXTRA;
fbx->flags |= MALI_EXTRA_PRESENT | MALI_EXTRA_ZS;
- fbx->ds_linear.depth = rsrc->bo->gpu + offset;
+ fbx->ds_linear.depth = base;
fbx->ds_linear.depth_stride = stride;
if (panfrost_is_z24s8_variant(surf->format)) {
@@ -289,7 +289,7 @@ panfrost_mfbd_set_zsbuf(
struct panfrost_resource *stencil = rsrc->separate_stencil;
struct panfrost_slice stencil_slice = stencil->slices[level];
- fbx->ds_linear.stencil = stencil->bo->gpu + stencil_slice.offset;
+ fbx->ds_linear.stencil = panfrost_get_texture_address(stencil, level, first_layer);
fbx->ds_linear.stencil_stride = stencil_slice.stride;
}