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authorZack Rusin <[email protected]>2013-04-17 12:15:12 -0700
committerZack Rusin <[email protected]>2013-04-17 15:28:54 -0700
commitcb58c79efb1402cd89504856033b6322d0096233 (patch)
treed78c1e274341b5f3a7ca23d3cc6d3f78c11950a7 /src/gallium/drivers
parent02039066a8bd4e9cdce7f7d4c90606b54018d74e (diff)
gallivm/gs: fix indirect addressing in geometry shaders
We were always treating the vertex index as a scalar but when the shader is using indirect addressing it will be a vector of indices for each channel. This was causing some nasty crashes insides LLVM. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
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