diff options
author | Zack Rusin <[email protected]> | 2013-04-17 12:15:12 -0700 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2013-04-17 15:28:54 -0700 |
commit | cb58c79efb1402cd89504856033b6322d0096233 (patch) | |
tree | d78c1e274341b5f3a7ca23d3cc6d3f78c11950a7 /src/gallium/drivers | |
parent | 02039066a8bd4e9cdce7f7d4c90606b54018d74e (diff) |
gallivm/gs: fix indirect addressing in geometry shaders
We were always treating the vertex index as a scalar but when the
shader is using indirect addressing it will be a vector of indices
for each channel. This was causing some nasty crashes insides
LLVM.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
0 files changed, 0 insertions, 0 deletions