diff options
author | Eric Anholt <[email protected]> | 2016-12-10 15:47:26 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-06-30 12:25:45 -0700 |
commit | bd1925562ad19e0972e06371dfb695b5e75cb7e4 (patch) | |
tree | 0753c9dfc850bbaa686a83743685607f96896eef /src/gallium/drivers | |
parent | 8d36bd3d086f2a3ab76b06ca21f3b1b2d12f7277 (diff) |
vc4: Convert the driver to emitting the shader record using pack macros.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_cl.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_cl.h | 47 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 94 |
3 files changed, 92 insertions, 54 deletions
diff --git a/src/gallium/drivers/vc4/vc4_cl.c b/src/gallium/drivers/vc4/vc4_cl.c index 35578370e2c..508281a27bb 100644 --- a/src/gallium/drivers/vc4/vc4_cl.c +++ b/src/gallium/drivers/vc4/vc4_cl.c @@ -26,11 +26,12 @@ #include "vc4_context.h" void -vc4_init_cl(void *mem_ctx, struct vc4_cl *cl) +vc4_init_cl(struct vc4_job *job, struct vc4_cl *cl) { - cl->base = rzalloc_size(mem_ctx, 1); /* TODO: don't use rzalloc */ + cl->base = rzalloc_size(job, 1); /* TODO: don't use rzalloc */ cl->next = cl->base; cl->size = 0; + cl->job = job; } void diff --git a/src/gallium/drivers/vc4/vc4_cl.h b/src/gallium/drivers/vc4/vc4_cl.h index 966756f5038..c9a988e85b8 100644 --- a/src/gallium/drivers/vc4/vc4_cl.h +++ b/src/gallium/drivers/vc4/vc4_cl.h @@ -29,10 +29,9 @@ #include "util/u_math.h" #include "util/macros.h" -#include "kernel/vc4_packet.h" - struct vc4_bo; struct vc4_job; +struct vc4_cl; /** * Undefined structure, used for typechecking that you're passing the pointers @@ -46,14 +45,9 @@ struct vc4_cl_reloc { uint32_t offset; }; -/* We don't call anything that packs a reloc yet, so don't implement it. */ -static inline void cl_pack_emit_reloc(void *cl, const struct vc4_cl_reloc *reloc) -{ - abort(); -} +static inline void cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *); -/* We don't use the data arg yet */ -#define __gen_user_data void +#define __gen_user_data struct vc4_cl #define __gen_address_type struct vc4_cl_reloc #define __gen_address_offset(reloc) ((reloc)->offset) #define __gen_emit_reloc cl_pack_emit_reloc @@ -63,6 +57,7 @@ static inline void cl_pack_emit_reloc(void *cl, const struct vc4_cl_reloc *reloc struct vc4_cl { void *base; + struct vc4_job *job; struct vc4_cl_out *next; struct vc4_cl_out *reloc_next; uint32_t size; @@ -71,7 +66,7 @@ struct vc4_cl { #endif }; -void vc4_init_cl(void *mem_ctx, struct vc4_cl *cl); +void vc4_init_cl(struct vc4_job *job, struct vc4_cl *cl); void vc4_reset_cl(struct vc4_cl *cl); void vc4_dump_cl(void *cl, uint32_t size, bool is_render); uint32_t vc4_gem_hindex(struct vc4_job *job, struct vc4_bo *bo); @@ -224,6 +219,19 @@ cl_aligned_reloc(struct vc4_job *job, struct vc4_cl *cl, cl_aligned_u32(cl_out, offset); } +/** + * Reference to a BO with its associated offset, used in the pack process. + */ +static inline struct vc4_cl_reloc +cl_address(struct vc4_bo *bo, uint32_t offset) +{ + struct vc4_cl_reloc reloc = { + .bo = bo, + .offset = offset, + }; + return reloc; +} + void cl_ensure_space(struct vc4_cl *cl, uint32_t size); #define cl_packet_header(packet) V3D21_ ## packet ## _header @@ -271,4 +279,23 @@ cl_get_emit_space(struct vc4_cl_out **cl, size_t size) _loop_terminate = NULL; \ })) \ +/** + * Helper function called by the XML-generated pack functions for filling in + * an address field in shader records. + * + * Relocations for shader recs and texturing involve the packet (or uniforms + * stream) being preceded by the handles to the BOs, and the offset within the + * BO being in the stream (the output of this function). + */ +static inline void +cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *reloc) +{ + *(uint32_t *)cl->reloc_next = vc4_gem_hindex(cl->job, reloc->bo); + cl_advance(&cl->reloc_next, 4); + +#ifdef DEBUG + cl->reloc_count--; +#endif +} + #endif /* VC4_CL_H */ diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index f7955ad3a84..2074931c46a 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -142,37 +142,42 @@ vc4_emit_gl_shader_state(struct vc4_context *vc4, * we emit a dummy read. */ uint32_t num_elements_emit = MAX2(vtx->num_elements, 1); + /* Emit the shader record. */ - struct vc4_cl_out *shader_rec = - cl_start_shader_reloc(&job->shader_rec, 3 + num_elements_emit); - /* VC4_DIRTY_PRIM_MODE | VC4_DIRTY_RASTERIZER */ - cl_u16(&shader_rec, - VC4_SHADER_FLAG_ENABLE_CLIPPING | - (vc4->prog.fs->fs_threaded ? - 0 : VC4_SHADER_FLAG_FS_SINGLE_THREAD) | - ((info->mode == PIPE_PRIM_POINTS && - vc4->rasterizer->base.point_size_per_vertex) ? - VC4_SHADER_FLAG_VS_POINT_SIZE : 0)); - - /* VC4_DIRTY_COMPILED_FS */ - cl_u8(&shader_rec, 0); /* fs num uniforms (unused) */ - cl_u8(&shader_rec, vc4->prog.fs->num_inputs); - cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.fs->bo, 0); - cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ - - /* VC4_DIRTY_COMPILED_VS */ - cl_u16(&shader_rec, 0); /* vs num uniforms */ - cl_u8(&shader_rec, vc4->prog.vs->vattrs_live); - cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[8]); - cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.vs->bo, 0); - cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ - - /* VC4_DIRTY_COMPILED_CS */ - cl_u16(&shader_rec, 0); /* cs num uniforms */ - cl_u8(&shader_rec, vc4->prog.cs->vattrs_live); - cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[8]); - cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.cs->bo, 0); - cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ + cl_start_shader_reloc(&job->shader_rec, 3 + num_elements_emit); + + cl_emit(&job->shader_rec, SHADER_RECORD, rec) { + rec.enable_clipping = true; + + /* VC4_DIRTY_COMPILED_FS */ + rec.fragment_shader_is_single_threaded = + !vc4->prog.fs->fs_threaded; + + /* VC4_DIRTY_PRIM_MODE | VC4_DIRTY_RASTERIZER */ + rec.point_size_included_in_shaded_vertex_data = + (info->mode == PIPE_PRIM_POINTS && + vc4->rasterizer->base.point_size_per_vertex); + + /* VC4_DIRTY_COMPILED_FS */ + rec.fragment_shader_number_of_varyings = + vc4->prog.fs->num_inputs; + rec.fragment_shader_code_address = + cl_address(vc4->prog.fs->bo, 0); + + rec.coordinate_shader_attribute_array_select_bits = + vc4->prog.cs->vattrs_live; + rec.coordinate_shader_total_attributes_size = + vc4->prog.cs->vattr_offsets[8]; + rec.coordinate_shader_code_address = + cl_address(vc4->prog.cs->bo, 0); + + rec.vertex_shader_attribute_array_select_bits = + vc4->prog.vs->vattrs_live; + rec.vertex_shader_total_attributes_size = + vc4->prog.vs->vattr_offsets[8]; + rec.vertex_shader_code_address = + cl_address(vc4->prog.vs->bo, 0); + }; uint32_t max_index = 0xffff; for (int i = 0; i < vtx->num_elements; i++) { @@ -189,11 +194,15 @@ vc4_emit_gl_shader_state(struct vc4_context *vc4, uint32_t elem_size = util_format_get_blocksize(elem->src_format); - cl_reloc(job, &job->shader_rec, &shader_rec, rsc->bo, offset); - cl_u8(&shader_rec, elem_size - 1); - cl_u8(&shader_rec, vb->stride); - cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[i]); - cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[i]); + cl_emit(&job->shader_rec, ATTRIBUTE_RECORD, attr) { + attr.address = cl_address(rsc->bo, offset); + attr.number_of_bytes_minus_1 = elem_size - 1; + attr.stride = vb->stride; + attr.coordinate_shader_vpm_offset = + vc4->prog.cs->vattr_offsets[i]; + attr.vertex_shader_vpm_offset = + vc4->prog.vs->vattr_offsets[i]; + } if (vb->stride > 0) { max_index = MIN2(max_index, @@ -204,14 +213,15 @@ vc4_emit_gl_shader_state(struct vc4_context *vc4, if (vtx->num_elements == 0) { assert(num_elements_emit == 1); struct vc4_bo *bo = vc4_bo_alloc(vc4->screen, 4096, "scratch VBO"); - cl_reloc(job, &job->shader_rec, &shader_rec, bo, 0); - cl_u8(&shader_rec, 16 - 1); /* element size */ - cl_u8(&shader_rec, 0); /* stride */ - cl_u8(&shader_rec, 0); /* VS VPM offset */ - cl_u8(&shader_rec, 0); /* CS VPM offset */ - vc4_bo_unreference(&bo); + + cl_emit(&job->shader_rec, ATTRIBUTE_RECORD, attr) { + attr.address = cl_address(bo, 0); + attr.number_of_bytes_minus_1 = 16 - 1; + attr.stride = 0; + attr.coordinate_shader_vpm_offset = 0; + attr.vertex_shader_vpm_offset = 0; + } } - cl_end(&job->shader_rec, shader_rec); cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { /* Note that number of attributes == 0 in the packet means 8 |