diff options
author | Eric Anholt <[email protected]> | 2018-12-04 15:03:15 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-12-07 16:48:23 -0800 |
commit | bad95bb13c7f857df0d9767040dd28d4187715c2 (patch) | |
tree | 3becf7a7d052327dd47807c73b14654312de5d32 /src/gallium/drivers | |
parent | 1fc78ff3f1774d6c58f78e184f01b123cf854284 (diff) |
v3d: Add VIR dumping of TMU config p0/p1.
I had a bit of it for V3D 3.x, but didn't update it for 4.x.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_uniforms.c | 20 |
1 files changed, 6 insertions, 14 deletions
diff --git a/src/gallium/drivers/v3d/v3d_uniforms.c b/src/gallium/drivers/v3d/v3d_uniforms.c index 6d927deeec5..49e83ccdb1d 100644 --- a/src/gallium/drivers/v3d/v3d_uniforms.c +++ b/src/gallium/drivers/v3d/v3d_uniforms.c @@ -148,17 +148,13 @@ write_tmu_p0(struct v3d_job *job, struct v3d_texture_stateobj *texstate, uint32_t data) { - /* Extract the texture unit from the top bits, and the compiler's - * packed p0 from the bottom. - */ - uint32_t unit = data >> 24; - uint32_t p0 = data & 0x00ffffff; - + int unit = v3d_tmu_config_data_get_unit(data); struct pipe_sampler_view *psview = texstate->textures[unit]; struct v3d_sampler_view *sview = v3d_sampler_view(psview); struct v3d_resource *rsc = v3d_resource(psview->texture); - cl_aligned_reloc(&job->indirect, uniforms, sview->bo, p0); + cl_aligned_reloc(&job->indirect, uniforms, sview->bo, + v3d_tmu_config_data_get_value(data)); v3d_job_add_bo(job, rsc->bo); } @@ -169,16 +165,12 @@ write_tmu_p1(struct v3d_job *job, struct v3d_texture_stateobj *texstate, uint32_t data) { - /* Extract the texture unit from the top bits, and the compiler's - * packed p1 from the bottom. - */ - uint32_t unit = data >> 24; - uint32_t p0 = data & 0x00ffffff; - + uint32_t unit = v3d_tmu_config_data_get_unit(data); struct pipe_sampler_state *psampler = texstate->samplers[unit]; struct v3d_sampler_state *sampler = v3d_sampler_state(psampler); - cl_aligned_reloc(&job->indirect, uniforms, sampler->bo, p0); + cl_aligned_reloc(&job->indirect, uniforms, sampler->bo, + v3d_tmu_config_data_get_value(data)); } struct v3d_cl_reloc |