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authorRoland Scheidegger <[email protected]>2015-05-13 22:56:07 +0200
committerRoland Scheidegger <[email protected]>2015-05-13 22:57:50 +0200
commitadcf8f8a13717f7eb53b2aa86c4b56e344f2f317 (patch)
tree7a8de997b26ce0c6713926427a322e528d3c4432 /src/gallium/drivers
parente6c66f4fb060cf2566d2b5e091b76a098566344d (diff)
softpipe: enable ARB_texture_view
Some bits were already there for texture views but some were missing. In particular for cube map views things needed to change a bit. For simplicity I ended up removing the separate face addr bit (just use the z bit) - cube arrays didn't use it already, so just follow the same logic there. (In theory using separate bits could allow for better hash function but I don't think anyone ever did some measurements of that so probably not worth the trouble, if we'd reintroduce it we'd certainly wanted to use the same logic for cube arrays and cube maps.) Also extend the seamless cube sampling to cube arrays - as there were no piglit failures before this is apparently untested, but things now generally work quite the same for cube textures and cube array textures so there hopefully shouldn't be any trouble... 49 new piglits, 47 pass, 2 fail (both due to fake multisampling). v2: incorporate Brian's feedback, add sampler view validation, function rename, formatting fixes. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/softpipe/sp_screen.c3
-rw-r--r--src/gallium/drivers/softpipe/sp_state_sampler.c12
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c273
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_tile_cache.c11
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_tile_cache.h4
5 files changed, 179 insertions, 124 deletions
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
index fc32c56b699..b3bc1773e9f 100644
--- a/src/gallium/drivers/softpipe/sp_screen.c
+++ b/src/gallium/drivers/softpipe/sp_screen.c
@@ -200,8 +200,9 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
return 1;
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c
index e56fb5b1485..d7a3360713f 100644
--- a/src/gallium/drivers/softpipe/sp_state_sampler.c
+++ b/src/gallium/drivers/softpipe/sp_state_sampler.c
@@ -202,7 +202,7 @@ prepare_shader_sampling(
struct pipe_resource *res = view->texture;
int j;
- if (res->target != PIPE_BUFFER) {
+ if (view->target != PIPE_BUFFER) {
first_level = view->u.tex.first_level;
last_level = view->u.tex.last_level;
assert(first_level <= last_level);
@@ -214,15 +214,17 @@ prepare_shader_sampling(
row_stride[j] = sp_tex->stride[j];
img_stride[j] = sp_tex->img_stride[j];
}
- if (res->target == PIPE_TEXTURE_1D_ARRAY ||
- res->target == PIPE_TEXTURE_2D_ARRAY ||
- res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (view->target == PIPE_TEXTURE_1D_ARRAY ||
+ view->target == PIPE_TEXTURE_2D_ARRAY ||
+ view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *
sp_tex->img_stride[j];
}
- if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY) {
assert(num_layers % 6 == 0);
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 68dcf57240d..21fb6b00e30 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -474,11 +474,11 @@ wrap_linear_unorm_clamp_to_edge(float s, unsigned size,
/**
* Do coordinate to array index conversion. For array textures.
*/
-static INLINE void
-wrap_array_layer(float coord, unsigned size, int *layer)
+static INLINE int
+coord_to_layer(float coord, unsigned first_layer, unsigned last_layer)
{
int c = util_ifloor(coord + 0.5F);
- *layer = CLAMP(c, 0, (int) size - 1);
+ return CLAMP(c, (int)first_layer, (int)last_layer);
}
@@ -757,61 +757,6 @@ get_next_ycoord(unsigned face, unsigned fall_off_index, int max, int xc, int yc)
}
-static INLINE const float *
-get_texel_cube_seamless(const struct sp_sampler_view *sp_sview,
- union tex_tile_address addr, int x, int y,
- float *corner)
-{
- const struct pipe_resource *texture = sp_sview->base.texture;
- unsigned level = addr.bits.level;
- unsigned face = addr.bits.face;
- int new_x, new_y, max_x;
-
- max_x = (int) u_minify(texture->width0, level);
-
- assert(texture->width0 == texture->height0);
- new_x = x;
- new_y = y;
-
- /* change the face */
- if (x < 0) {
- /*
- * Cheat with corners. They are difficult and I believe because we don't get
- * per-pixel faces we can actually have multiple corner texels per pixel,
- * which screws things up majorly in any case (as the per spec behavior is
- * to average the 3 remaining texels, which we might not have).
- * Hence just make sure that the 2nd coord is clamped, will simply pick the
- * sample which would have fallen off the x coord, but not y coord.
- * So the filter weight of the samples will be wrong, but at least this
- * ensures that only valid texels near the corner are used.
- */
- if (y < 0 || y >= max_x) {
- y = CLAMP(y, 0, max_x - 1);
- }
- new_x = get_next_xcoord(face, 0, max_x -1, x, y);
- new_y = get_next_ycoord(face, 0, max_x -1, x, y);
- face = get_next_face(face, 0);
- } else if (x >= max_x) {
- if (y < 0 || y >= max_x) {
- y = CLAMP(y, 0, max_x - 1);
- }
- new_x = get_next_xcoord(face, 1, max_x -1, x, y);
- new_y = get_next_ycoord(face, 1, max_x -1, x, y);
- face = get_next_face(face, 1);
- } else if (y < 0) {
- new_x = get_next_xcoord(face, 2, max_x -1, x, y);
- new_y = get_next_ycoord(face, 2, max_x -1, x, y);
- face = get_next_face(face, 2);
- } else if (y >= max_x) {
- new_x = get_next_xcoord(face, 3, max_x -1, x, y);
- new_y = get_next_ycoord(face, 3, max_x -1, x, y);
- face = get_next_face(face, 3);
- }
-
- addr.bits.face = face;
- return get_texel_2d_no_border( sp_sview, addr, new_x, new_y );
-}
-
/* Gather a quad of adjacent texels within a tile:
*/
static INLINE void
@@ -948,6 +893,60 @@ get_texel_2d_array(const struct sp_sampler_view *sp_sview,
}
+static INLINE const float *
+get_texel_cube_seamless(const struct sp_sampler_view *sp_sview,
+ union tex_tile_address addr, int x, int y,
+ float *corner, int layer, unsigned face)
+{
+ const struct pipe_resource *texture = sp_sview->base.texture;
+ unsigned level = addr.bits.level;
+ int new_x, new_y, max_x;
+
+ max_x = (int) u_minify(texture->width0, level);
+
+ assert(texture->width0 == texture->height0);
+ new_x = x;
+ new_y = y;
+
+ /* change the face */
+ if (x < 0) {
+ /*
+ * Cheat with corners. They are difficult and I believe because we don't get
+ * per-pixel faces we can actually have multiple corner texels per pixel,
+ * which screws things up majorly in any case (as the per spec behavior is
+ * to average the 3 remaining texels, which we might not have).
+ * Hence just make sure that the 2nd coord is clamped, will simply pick the
+ * sample which would have fallen off the x coord, but not y coord.
+ * So the filter weight of the samples will be wrong, but at least this
+ * ensures that only valid texels near the corner are used.
+ */
+ if (y < 0 || y >= max_x) {
+ y = CLAMP(y, 0, max_x - 1);
+ }
+ new_x = get_next_xcoord(face, 0, max_x -1, x, y);
+ new_y = get_next_ycoord(face, 0, max_x -1, x, y);
+ face = get_next_face(face, 0);
+ } else if (x >= max_x) {
+ if (y < 0 || y >= max_x) {
+ y = CLAMP(y, 0, max_x - 1);
+ }
+ new_x = get_next_xcoord(face, 1, max_x -1, x, y);
+ new_y = get_next_ycoord(face, 1, max_x -1, x, y);
+ face = get_next_face(face, 1);
+ } else if (y < 0) {
+ new_x = get_next_xcoord(face, 2, max_x -1, x, y);
+ new_y = get_next_ycoord(face, 2, max_x -1, x, y);
+ face = get_next_face(face, 2);
+ } else if (y >= max_x) {
+ new_x = get_next_xcoord(face, 3, max_x -1, x, y);
+ new_y = get_next_ycoord(face, 3, max_x -1, x, y);
+ face = get_next_face(face, 3);
+ }
+
+ return get_texel_3d_no_border(sp_sview, addr, new_x, new_y, layer + face);
+}
+
+
/* Get texel pointer for cube array texture */
static INLINE const float *
get_texel_cube_array(const struct sp_sampler_view *sp_sview,
@@ -1208,7 +1207,8 @@ img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview,
addr.bits.level = level;
sp_samp->nearest_texcoord_s(s, width, &x);
- wrap_array_layer(t, texture->array_size, &layer);
+ layer = coord_to_layer(t, sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer);
out = get_texel_1d_array(sp_sview, sp_samp, addr, x, layer);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1287,7 +1287,8 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview,
sp_samp->nearest_texcoord_s(s, width, &x);
sp_samp->nearest_texcoord_t(t, height, &y);
- wrap_array_layer(p, texture->array_size, &layer);
+ layer = coord_to_layer(p, sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer);
out = get_texel_2d_array(sp_sview, sp_samp, addr, x, y, layer);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -1299,14 +1300,6 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview,
}
-static INLINE union tex_tile_address
-face(union tex_tile_address addr, unsigned face )
-{
- addr.bits.face = face;
- return addr;
-}
-
-
static void
img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
@@ -1319,7 +1312,7 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
{
const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
- int x, y;
+ int x, y, layerface;
union tex_tile_address addr;
const float *out;
int c;
@@ -1346,7 +1339,8 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
sp_samp->nearest_texcoord_t(t, height, &y);
}
- out = get_texel_2d(sp_sview, sp_samp, face(addr, face_id), x, y);
+ layerface = face_id + sp_sview->base.u.tex.first_layer;
+ out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1367,7 +1361,7 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview,
{
const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
- int x, y, layer;
+ int x, y, layerface;
union tex_tile_address addr;
const float *out;
int c;
@@ -1383,9 +1377,11 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview,
sp_samp->nearest_texcoord_s(s, width, &x);
sp_samp->nearest_texcoord_t(t, height, &y);
- wrap_array_layer(p, texture->array_size, &layer);
+ layerface = coord_to_layer(6 * p + sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer - 5) + face_id;
- out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layer * 6 + face_id);
+ out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@@ -1494,7 +1490,8 @@ img_filter_1d_array_linear(struct sp_sampler_view *sp_sview,
addr.bits.level = level;
sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- wrap_array_layer(t, texture->array_size, &layer);
+ layer = coord_to_layer(t, sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer);
tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0, layer);
tx1 = get_texel_1d_array(sp_sview, sp_samp, addr, x1, layer);
@@ -1577,7 +1574,8 @@ img_filter_2d_array_linear(struct sp_sampler_view *sp_sview,
sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- wrap_array_layer(p, texture->array_size, &layer);
+ layer = coord_to_layer(p, sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer);
tx0 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y0, layer);
tx1 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y0, layer);
@@ -1604,9 +1602,9 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview,
{
const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
- int x0, y0, x1, y1;
+ int x0, y0, x1, y1, layer;
float xw, yw; /* weights */
- union tex_tile_address addr, addrj;
+ union tex_tile_address addr;
const float *tx0, *tx1, *tx2, *tx3;
float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE],
corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
@@ -1635,19 +1633,20 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview,
sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
}
- addrj = face(addr, face_id);
+ layer = sp_sview->base.u.tex.first_layer;
if (sp_samp->base.seamless_cube_map) {
- tx0 = get_texel_cube_seamless(sp_sview, addrj, x0, y0, corner0);
- tx1 = get_texel_cube_seamless(sp_sview, addrj, x1, y0, corner1);
- tx2 = get_texel_cube_seamless(sp_sview, addrj, x0, y1, corner2);
- tx3 = get_texel_cube_seamless(sp_sview, addrj, x1, y1, corner3);
+ tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, face_id);
+ tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, face_id);
+ tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, face_id);
+ tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, face_id);
} else {
- tx0 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y0);
- tx1 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y0);
- tx2 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y1);
- tx3 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y1);
+ tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + face_id);
+ tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + face_id);
+ tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + face_id);
+ tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + face_id);
}
+
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw,
@@ -1672,6 +1671,8 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview,
float xw, yw; /* weights */
union tex_tile_address addr;
const float *tx0, *tx1, *tx2, *tx3;
+ float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE],
+ corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
int c;
width = u_minify(texture->width0, level);
@@ -1683,14 +1684,35 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = level;
- sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- wrap_array_layer(p, texture->array_size, &layer);
+ /*
+ * For seamless if LINEAR filtering is done within a miplevel,
+ * always apply wrap mode CLAMP_TO_BORDER.
+ */
+ if (sp_samp->base.seamless_cube_map) {
+ /* Note this is a bit overkill, actual clamping is not required */
+ wrap_linear_clamp_to_border(s, width, &x0, &x1, &xw);
+ wrap_linear_clamp_to_border(t, height, &y0, &y1, &yw);
+ } else {
+ /* Would probably make sense to ignore mode and just do edge clamp */
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ }
+
+ layer = coord_to_layer(6 * p + sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer - 5);
- tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer * 6 + face_id);
- tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer * 6 + face_id);
- tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer * 6 + face_id);
- tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer * 6 + face_id);
+ if (sp_samp->base.seamless_cube_map) {
+ tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, face_id);
+ tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, face_id);
+ tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, face_id);
+ tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, face_id);
+ } else {
+ tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + face_id);
+ tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + face_id);
+ tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + face_id);
+ tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + face_id);
+ }
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@@ -2408,13 +2430,13 @@ sample_compare(struct sp_sampler_view *sp_sview,
* RGBA channels. We look at the red channel here.
*/
- if (sp_sview->base.texture->target == PIPE_TEXTURE_2D_ARRAY ||
- sp_sview->base.texture->target == PIPE_TEXTURE_CUBE) {
+ if (sp_sview->base.target == PIPE_TEXTURE_2D_ARRAY ||
+ sp_sview->base.target == PIPE_TEXTURE_CUBE) {
pc[0] = c0[0];
pc[1] = c0[1];
pc[2] = c0[2];
pc[3] = c0[3];
- } else if (sp_sview->base.texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ } else if (sp_sview->base.target == PIPE_TEXTURE_CUBE_ARRAY) {
pc[0] = c1[0];
pc[1] = c1[1];
pc[2] = c1[2];
@@ -2681,7 +2703,7 @@ get_img_filter(const struct sp_sampler_view *sp_sview,
const struct pipe_sampler_state *sampler,
unsigned filter)
{
- switch (sp_sview->base.texture->target) {
+ switch (sp_sview->base.target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
if (filter == PIPE_TEX_FILTER_NEAREST)
@@ -2907,7 +2929,7 @@ sp_get_dims(struct sp_sampler_view *sp_sview, int level,
const struct pipe_sampler_view *view = &sp_sview->base;
const struct pipe_resource *texture = view->texture;
- if (texture->target == PIPE_BUFFER) {
+ if (view->target == PIPE_BUFFER) {
dims[0] = (view->u.buf.last_element - view->u.buf.first_element) + 1;
/* the other values are undefined, but let's avoid potential valgrind
* warnings.
@@ -2924,7 +2946,7 @@ sp_get_dims(struct sp_sampler_view *sp_sview, int level,
dims[3] = view->u.tex.last_level - view->u.tex.first_level + 1;
dims[0] = u_minify(texture->width0, level);
- switch(texture->target) {
+ switch (view->target) {
case PIPE_TEXTURE_1D_ARRAY:
dims[1] = view->u.tex.last_layer - view->u.tex.first_layer + 1;
/* fallthrough */
@@ -2975,13 +2997,16 @@ sp_get_texels(struct sp_sampler_view *sp_sview,
addr.value = 0;
/* TODO write a better test for LOD */
- addr.bits.level = lod[0];
+ addr.bits.level = sp_sview->base.target == PIPE_BUFFER ? 0 :
+ CLAMP(lod[0] + sp_sview->base.u.tex.first_level,
+ sp_sview->base.u.tex.first_level,
+ sp_sview->base.u.tex.last_level);
width = u_minify(texture->width0, addr.bits.level);
height = u_minify(texture->height0, addr.bits.level);
depth = u_minify(texture->depth0, addr.bits.level);
- switch(texture->target) {
+ switch (sp_sview->base.target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
@@ -2995,7 +3020,8 @@ sp_get_texels(struct sp_sampler_view *sp_sview,
case PIPE_TEXTURE_1D_ARRAY:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
- int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
+ int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer);
tx = get_texel_2d_no_border(sp_sview, addr, x, y);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
@@ -3017,7 +3043,8 @@ sp_get_texels(struct sp_sampler_view *sp_sview,
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
- int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
+ int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer,
+ sp_sview->base.u.tex.last_layer);
tx = get_texel_3d_no_border(sp_sview, addr, x, y, layer);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
@@ -3140,7 +3167,7 @@ softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader)
if (shader != PIPE_SHADER_FRAGMENT)
return compute_lambda_vert;
- switch (view->texture->target) {
+ switch (view->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_1D_ARRAY:
@@ -3176,19 +3203,49 @@ softpipe_create_sampler_view(struct pipe_context *pipe,
pipe_resource_reference(&view->texture, resource);
view->context = pipe;
+#ifdef DEBUG
+ /*
+ * This is possibly too lenient, but the primary reason is just
+ * to catch state trackers which forget to initialize this, so
+ * it only catches clearly impossible view targets.
+ */
+ if (view->target != resource->target) {
+ if (view->target == PIPE_TEXTURE_1D)
+ assert(resource->target == PIPE_TEXTURE_1D_ARRAY);
+ else if (view->target == PIPE_TEXTURE_1D_ARRAY)
+ assert(resource->target == PIPE_TEXTURE_1D);
+ else if (view->target == PIPE_TEXTURE_2D)
+ assert(resource->target == PIPE_TEXTURE_2D_ARRAY ||
+ resource->target == PIPE_TEXTURE_CUBE ||
+ resource->target == PIPE_TEXTURE_CUBE_ARRAY);
+ else if (view->target == PIPE_TEXTURE_2D_ARRAY)
+ assert(resource->target == PIPE_TEXTURE_2D ||
+ resource->target == PIPE_TEXTURE_CUBE ||
+ resource->target == PIPE_TEXTURE_CUBE_ARRAY);
+ else if (view->target == PIPE_TEXTURE_CUBE)
+ assert(resource->target == PIPE_TEXTURE_CUBE_ARRAY ||
+ resource->target == PIPE_TEXTURE_2D_ARRAY);
+ else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
+ assert(resource->target == PIPE_TEXTURE_CUBE ||
+ resource->target == PIPE_TEXTURE_2D_ARRAY);
+ else
+ assert(0);
+ }
+#endif
+
if (any_swizzle(view)) {
sview->need_swizzle = TRUE;
}
- if (resource->target == PIPE_TEXTURE_CUBE ||
- resource->target == PIPE_TEXTURE_CUBE_ARRAY)
+ if (view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY)
sview->get_samples = sample_cube;
else {
sview->get_samples = sample_mip;
}
sview->pot2d = spr->pot &&
- (resource->target == PIPE_TEXTURE_2D ||
- resource->target == PIPE_TEXTURE_RECT);
+ (view->target == PIPE_TEXTURE_2D ||
+ view->target == PIPE_TEXTURE_RECT);
sview->xpot = util_logbase2( resource->width0 );
sview->ypot = util_logbase2( resource->height0 );
diff --git a/src/gallium/drivers/softpipe/sp_tex_tile_cache.c b/src/gallium/drivers/softpipe/sp_tex_tile_cache.c
index ab8ba60849a..4a421a8f882 100644
--- a/src/gallium/drivers/softpipe/sp_tex_tile_cache.c
+++ b/src/gallium/drivers/softpipe/sp_tex_tile_cache.c
@@ -151,7 +151,7 @@ sp_tex_tile_cache_set_sampler_view(struct softpipe_tex_tile_cache *tc,
tc->entries[i].addr.bits.invalid = 1;
}
- tc->tex_face = -1; /* any invalid value here */
+ tc->tex_z = -1; /* any invalid value here */
}
}
@@ -172,7 +172,7 @@ sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
for (pos = 0; pos < Elements(tc->entries); pos++) {
tc->entries[pos].addr.bits.invalid = 1;
}
- tc->tex_face = -1;
+ tc->tex_z = -1;
}
}
@@ -190,8 +190,7 @@ tex_cache_pos( union tex_tile_address addr )
{
uint entry = (addr.bits.x +
addr.bits.y * 9 +
- addr.bits.z * 3 +
- addr.bits.face +
+ addr.bits.z +
addr.bits.level * 7);
return entry % NUM_TEX_TILE_ENTRIES;
@@ -226,7 +225,6 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
/* check if we need to get a new transfer */
if (!tc->tex_trans ||
- tc->tex_face != addr.bits.face ||
tc->tex_level != addr.bits.level ||
tc->tex_z != addr.bits.z) {
/* get new transfer (view into texture) */
@@ -245,7 +243,7 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
}
else {
height = u_minify(tc->texture->height0, addr.bits.level);
- layer = addr.bits.face + addr.bits.z;
+ layer = addr.bits.z;
}
tc->tex_trans_map =
@@ -255,7 +253,6 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
PIPE_TRANSFER_READ | PIPE_TRANSFER_UNSYNCHRONIZED,
0, 0, width, height, &tc->tex_trans);
- tc->tex_face = addr.bits.face;
tc->tex_level = addr.bits.level;
tc->tex_z = addr.bits.z;
}
diff --git a/src/gallium/drivers/softpipe/sp_tex_tile_cache.h b/src/gallium/drivers/softpipe/sp_tex_tile_cache.h
index 4eb42460552..2233effc439 100644
--- a/src/gallium/drivers/softpipe/sp_tex_tile_cache.h
+++ b/src/gallium/drivers/softpipe/sp_tex_tile_cache.h
@@ -55,7 +55,6 @@ union tex_tile_address {
unsigned x:TEX_ADDR_BITS; /* 16K / TILE_SIZE */
unsigned y:TEX_ADDR_BITS; /* 16K / TILE_SIZE */
unsigned z:TEX_Z_BITS; /* 16K -- z not tiled */
- unsigned face:3;
unsigned level:4;
unsigned invalid:1;
} bits;
@@ -94,7 +93,7 @@ struct softpipe_tex_tile_cache
struct pipe_transfer *tex_trans;
void *tex_trans_map;
- int tex_face, tex_level, tex_z;
+ int tex_level, tex_z;
unsigned swizzle_r;
unsigned swizzle_g;
@@ -141,7 +140,6 @@ tex_tile_address( unsigned x,
addr.bits.x = x / TEX_TILE_SIZE;
addr.bits.y = y / TEX_TILE_SIZE;
addr.bits.z = z;
- addr.bits.face = face;
addr.bits.level = level;
return addr;