diff options
author | Marek Olšák <[email protected]> | 2020-01-15 18:28:48 -0500 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-01-23 19:10:21 +0000 |
commit | 9a66f3d3e248f8a36925a99212ae0ea72f2ca052 (patch) | |
tree | 5e98ac0c6be5e043346990bd99065d3bc0858a23 /src/gallium/drivers | |
parent | beacb414b9c675100efd9fb8995b55aa5f02a99b (diff) |
radeonsi: fold si_shader_context_set_ir into si_build_main_function
Reviewed-by: Timothy Arceri <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3421>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 45 |
1 files changed, 16 insertions, 29 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 24494513fbe..0fc616b4865 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -1496,11 +1496,21 @@ static bool si_vs_needs_prolog(const struct si_shader_selector *sel, } static bool si_build_main_function(struct si_shader_context *ctx, + struct si_shader *shader, struct nir_shader *nir, bool free_nir, bool ngg_cull_shader) { - struct si_shader *shader = ctx->shader; struct si_shader_selector *sel = shader->selector; + const struct si_shader_info *info = &sel->info; + + ctx->shader = shader; + ctx->type = sel->type; + + ctx->num_const_buffers = util_last_bit(info->const_buffers_declared); + ctx->num_shader_buffers = util_last_bit(info->shader_buffers_declared); + + ctx->num_samplers = util_last_bit(info->samplers_declared); + ctx->num_images = util_last_bit(info->images_declared); si_llvm_init_resource_callbacks(ctx); @@ -2084,24 +2094,6 @@ static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, return NULL; } -/* Set the context to a certain shader. Can be called repeatedly - * to change the shader. */ -static void si_shader_context_set_ir(struct si_shader_context *ctx, - struct si_shader *shader) -{ - struct si_shader_selector *sel = shader->selector; - const struct si_shader_info *info = &sel->info; - - ctx->shader = shader; - ctx->type = sel->type; - - ctx->num_const_buffers = util_last_bit(info->const_buffers_declared); - ctx->num_shader_buffers = util_last_bit(info->shader_buffers_declared); - - ctx->num_samplers = util_last_bit(info->samplers_declared); - ctx->num_images = util_last_bit(info->images_declared); -} - int si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, struct si_shader *shader, @@ -2122,7 +2114,6 @@ int si_compile_shader(struct si_screen *sscreen, } si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader)); - si_shader_context_set_ir(&ctx, shader); memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED, sizeof(shader->info.vs_output_param_offset)); @@ -2130,18 +2121,16 @@ int si_compile_shader(struct si_screen *sscreen, shader->info.uses_instanceid = sel->info.uses_instanceid; LLVMValueRef ngg_cull_main_fn = NULL; - if (ctx.shader->key.opt.ngg_culling) { - if (!si_build_main_function(&ctx, nir, false, true)) { + if (shader->key.opt.ngg_culling) { + if (!si_build_main_function(&ctx, shader, nir, false, true)) { si_llvm_dispose(&ctx); return -1; } ngg_cull_main_fn = ctx.main_fn; ctx.main_fn = NULL; - /* Re-set the IR. */ - si_shader_context_set_ir(&ctx, shader); } - if (!si_build_main_function(&ctx, nir, free_nir, false)) { + if (!si_build_main_function(&ctx, shader, nir, free_nir, false)) { si_llvm_dispose(&ctx); return -1; } @@ -2223,9 +2212,8 @@ int si_compile_shader(struct si_screen *sscreen, shader_ls.key.mono = shader->key.mono; shader_ls.key.opt = shader->key.opt; shader_ls.is_monolithic = true; - si_shader_context_set_ir(&ctx, &shader_ls); - if (!si_build_main_function(&ctx, nir, free_nir, false)) { + if (!si_build_main_function(&ctx, &shader_ls, nir, free_nir, false)) { si_llvm_dispose(&ctx); return -1; } @@ -2292,9 +2280,8 @@ int si_compile_shader(struct si_screen *sscreen, shader_es.key.mono = shader->key.mono; shader_es.key.opt = shader->key.opt; shader_es.is_monolithic = true; - si_shader_context_set_ir(&ctx, &shader_es); - if (!si_build_main_function(&ctx, nir, free_nir, false)) { + if (!si_build_main_function(&ctx, &shader_es, nir, free_nir, false)) { si_llvm_dispose(&ctx); return -1; } |