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authorMarek Olšák <[email protected]>2020-01-15 19:10:23 -0500
committerMarge Bot <[email protected]>2020-01-23 19:10:21 +0000
commit43d9bac6f253138eeb3723e70c74f2bfbe2f7149 (patch)
tree5fd1dda7017a255864c715e8c9e0cca0ea1db4e1 /src/gallium/drivers
parent1a0890dcf3056bf577e62d681fc68bdc6851263a (diff)
radeonsi: separate LLVM compilation from non-LLVM code
Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3421> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3421>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c58
1 files changed, 38 insertions, 20 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index c3e985ae776..105e76260cd 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1714,31 +1714,18 @@ static struct nir_shader *get_nir_shader(struct si_shader_selector *sel,
return NULL;
}
-bool si_compile_shader(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
+static bool si_llvm_compile_shader(struct si_screen *sscreen,
+ struct ac_llvm_compiler *compiler,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug,
+ struct nir_shader *nir,
+ bool free_nir)
{
struct si_shader_selector *sel = shader->selector;
struct si_shader_context ctx;
- bool free_nir;
- struct nir_shader *nir = get_nir_shader(sel, &free_nir);
-
- /* Dump NIR before doing NIR->LLVM conversion in case the
- * conversion fails. */
- if (si_can_dump_shader(sscreen, sel->type) &&
- !(sscreen->debug_flags & DBG(NO_NIR))) {
- nir_print_shader(nir, stderr);
- si_dump_streamout(&sel->so);
- }
si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
- memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
- sizeof(shader->info.vs_output_param_offset));
-
- shader->info.uses_instanceid = sel->info.uses_instanceid;
-
LLVMValueRef ngg_cull_main_fn = NULL;
if (shader->key.opt.ngg_culling) {
if (!si_build_main_function(&ctx, shader, nir, false, true)) {
@@ -1981,6 +1968,37 @@ bool si_compile_shader(struct si_screen *sscreen,
}
si_llvm_dispose(&ctx);
+ return true;
+}
+
+bool si_compile_shader(struct si_screen *sscreen,
+ struct ac_llvm_compiler *compiler,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ struct si_shader_selector *sel = shader->selector;
+ bool free_nir;
+ struct nir_shader *nir = get_nir_shader(sel, &free_nir);
+
+ /* Dump NIR before doing NIR->LLVM conversion in case the
+ * conversion fails. */
+ if (si_can_dump_shader(sscreen, sel->type) &&
+ !(sscreen->debug_flags & DBG(NO_NIR))) {
+ nir_print_shader(nir, stderr);
+ si_dump_streamout(&sel->so);
+ }
+
+ memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+ sizeof(shader->info.vs_output_param_offset));
+
+ shader->info.uses_instanceid = sel->info.uses_instanceid;
+
+ /* TODO: ACO could compile non-monolithic shaders here (starting
+ * with PS and NGG VS), but monolithic shaders should be compiled
+ * by LLVM due to more complicated compilation.
+ */
+ if (!si_llvm_compile_shader(sscreen, compiler, shader, debug, nir, free_nir))
+ return false;
/* Validate SGPR and VGPR usage for compute to detect compiler bugs.
* LLVM 3.9svn has this bug.
@@ -2020,7 +2038,7 @@ bool si_compile_shader(struct si_screen *sscreen,
shader->info.num_input_sgprs += 1; /* scratch byte offset */
/* Calculate the number of fragment input VGPRs. */
- if (ctx.type == PIPE_SHADER_FRAGMENT) {
+ if (sel->type == PIPE_SHADER_FRAGMENT) {
shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
&shader->info.face_vgpr_index,
&shader->info.ancillary_vgpr_index);