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authorDave Airlie <[email protected]>2018-06-15 11:20:53 +1000
committerDave Airlie <[email protected]>2018-08-01 14:00:31 +1000
commitf8a8ea6a2da89bb6f7d97f286a0cf1202fb95d8e (patch)
tree0f5bf124b156536ecad986785104f7d9b3a538a2 /src/gallium/drivers/virgl/virgl_protocol.h
parent157c6e81958d3b2223adf5567722b0502ada78ec (diff)
virgl: add initial ARB_compute_shader support
This hooks up compute shader creation and launch grid support. Reviewed-by: Gurchetan Singh <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_protocol.h')
-rw-r--r--src/gallium/drivers/virgl/virgl_protocol.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_protocol.h b/src/gallium/drivers/virgl/virgl_protocol.h
index 0c38b1fc2ed..b94b7528c0c 100644
--- a/src/gallium/drivers/virgl/virgl_protocol.h
+++ b/src/gallium/drivers/virgl/virgl_protocol.h
@@ -89,6 +89,7 @@ enum virgl_context_cmd {
VIRGL_CCMD_SET_SHADER_BUFFERS,
VIRGL_CCMD_SET_SHADER_IMAGES,
VIRGL_CCMD_MEMORY_BARRIER,
+ VIRGL_CCMD_LAUNCH_GRID,
};
/*
@@ -518,4 +519,14 @@ enum virgl_context_cmd {
#define VIRGL_MEMORY_BARRIER_SIZE 1
#define VIRGL_MEMORY_BARRIER_FLAGS 1
+#define VIRGL_LAUNCH_GRID_SIZE 8
+#define VIRGL_LAUNCH_BLOCK_X 1
+#define VIRGL_LAUNCH_BLOCK_Y 2
+#define VIRGL_LAUNCH_BLOCK_Z 3
+#define VIRGL_LAUNCH_GRID_X 4
+#define VIRGL_LAUNCH_GRID_Y 5
+#define VIRGL_LAUNCH_GRID_Z 6
+#define VIRGL_LAUNCH_INDIRECT_HANDLE 7
+#define VIRGL_LAUNCH_INDIRECT_OFFSET 8
+
#endif