diff options
author | Erik Faye-Lund <[email protected]> | 2018-07-16 12:37:31 +0200 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2018-07-17 13:59:47 +1000 |
commit | b5db3aa6e8173600037b68e7ec4351bd2c1aade4 (patch) | |
tree | c8ce360074097b1bbb9dc5b5dda2f21979bd22f3 /src/gallium/drivers/virgl/virgl_encode.h | |
parent | ba1b41b504b9e3867cf4589a55fb69ab4441f041 (diff) |
virgl: implement set_min_samples
This allows us to implement glMinSampleShading correctly, which up
until now just got ignored.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_encode.h')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_encode.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_encode.h b/src/gallium/drivers/virgl/virgl_encode.h index 837075ea483..21c506eb56f 100644 --- a/src/gallium/drivers/virgl/virgl_encode.h +++ b/src/gallium/drivers/virgl/virgl_encode.h @@ -211,6 +211,9 @@ void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx, void virgl_encoder_set_sample_mask(struct virgl_context *ctx, unsigned sample_mask); +void virgl_encoder_set_min_samples(struct virgl_context *ctx, + unsigned min_samples); + void virgl_encoder_set_clip_state(struct virgl_context *ctx, const struct pipe_clip_state *clip); |