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authorErik Faye-Lund <[email protected]>2018-07-16 12:37:31 +0200
committerDave Airlie <[email protected]>2018-07-17 13:59:47 +1000
commitb5db3aa6e8173600037b68e7ec4351bd2c1aade4 (patch)
treec8ce360074097b1bbb9dc5b5dda2f21979bd22f3 /src/gallium/drivers/virgl/virgl_encode.h
parentba1b41b504b9e3867cf4589a55fb69ab4441f041 (diff)
virgl: implement set_min_samples
This allows us to implement glMinSampleShading correctly, which up until now just got ignored. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_encode.h')
-rw-r--r--src/gallium/drivers/virgl/virgl_encode.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_encode.h b/src/gallium/drivers/virgl/virgl_encode.h
index 837075ea483..21c506eb56f 100644
--- a/src/gallium/drivers/virgl/virgl_encode.h
+++ b/src/gallium/drivers/virgl/virgl_encode.h
@@ -211,6 +211,9 @@ void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx,
void virgl_encoder_set_sample_mask(struct virgl_context *ctx,
unsigned sample_mask);
+void virgl_encoder_set_min_samples(struct virgl_context *ctx,
+ unsigned min_samples);
+
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
const struct pipe_clip_state *clip);