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authorEric Anholt <[email protected]>2017-02-02 16:24:13 -0800
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commit45bb8f2957108056de10721d50259e2f8c5a4ddc (patch)
tree37abe7d19c4e9d20990e1e42b2eeb61f00eab09e /src/gallium/drivers/vc5/vc5_job.c
parentade416d02369cc0942d53ad3cce601d66344f9c3 (diff)
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6). V3D 3.3 introduces an MMU (no more CMA allocations) and support for GLES3.1. This driver is not currently conformant, though that will be a target as soon as possible. V3D 3.x parts use a new texture tiling layout common across many Broadcom graphics parts including and the HVS scanout engine. It also massively changes the QPU instructions, introducing a common physical register file (no more A/B split) and half-float instructions, while removing the 4x8 unorm instructions in favor of half-float for talking to fixed function interfaces. Because so much has changed, vc5 is implemented in a separate gallium driver, using only the XML code-generation support from vc4. v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit returns. Fix up a bit of MRT setup. Sync the simulator to kernel behavior a bit more. Improve uniform debugging code. Rebase on QIR->VIR rename. Move texture state mostly to the CSOs. Improve cache flushing on the simulator. Fix program deletion use-after-frees. Acked-by: Dave Airlie <[email protected]> (uabi plan) Acked-by: Daniel Vetter <[email protected]> (uabi plan)
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_job.c')
-rw-r--r--src/gallium/drivers/vc5/vc5_job.c429
1 files changed, 429 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_job.c b/src/gallium/drivers/vc5/vc5_job.c
new file mode 100644
index 00000000000..57cf96725b9
--- /dev/null
+++ b/src/gallium/drivers/vc5/vc5_job.c
@@ -0,0 +1,429 @@
+/*
+ * Copyright © 2014-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file vc5_job.c
+ *
+ * Functions for submitting VC5 render jobs to the kernel.
+ */
+
+#include <xf86drm.h>
+#include "vc5_context.h"
+#include "util/hash_table.h"
+#include "util/ralloc.h"
+#include "util/set.h"
+#include "broadcom/clif/clif_dump.h"
+#include "broadcom/cle/v3d_packet_v33_pack.h"
+
+static void
+remove_from_ht(struct hash_table *ht, void *key)
+{
+ struct hash_entry *entry = _mesa_hash_table_search(ht, key);
+ _mesa_hash_table_remove(ht, entry);
+}
+
+static void
+vc5_job_free(struct vc5_context *vc5, struct vc5_job *job)
+{
+ struct set_entry *entry;
+
+ set_foreach(job->bos, entry) {
+ struct vc5_bo *bo = (struct vc5_bo *)entry->key;
+ vc5_bo_unreference(&bo);
+ }
+
+ remove_from_ht(vc5->jobs, &job->key);
+
+ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+ if (job->cbufs[i]) {
+ remove_from_ht(vc5->write_jobs, job->cbufs[i]->texture);
+ pipe_surface_reference(&job->cbufs[i], NULL);
+ }
+ }
+ if (job->zsbuf) {
+ remove_from_ht(vc5->write_jobs, job->zsbuf->texture);
+ pipe_surface_reference(&job->zsbuf, NULL);
+ }
+
+ if (vc5->job == job)
+ vc5->job = NULL;
+
+ vc5_destroy_cl(&job->bcl);
+ vc5_destroy_cl(&job->rcl);
+ vc5_destroy_cl(&job->indirect);
+ vc5_bo_unreference(&job->tile_alloc);
+
+ ralloc_free(job);
+}
+
+static struct vc5_job *
+vc5_job_create(struct vc5_context *vc5)
+{
+ struct vc5_job *job = rzalloc(vc5, struct vc5_job);
+
+ job->vc5 = vc5;
+
+ vc5_init_cl(job, &job->bcl);
+ vc5_init_cl(job, &job->rcl);
+ vc5_init_cl(job, &job->indirect);
+
+ job->draw_min_x = ~0;
+ job->draw_min_y = ~0;
+ job->draw_max_x = 0;
+ job->draw_max_y = 0;
+
+ job->bos = _mesa_set_create(job,
+ _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+ return job;
+}
+
+void
+vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo)
+{
+ if (!bo)
+ return;
+
+ if (_mesa_set_search(job->bos, bo))
+ return;
+
+ vc5_bo_reference(bo);
+ _mesa_set_add(job->bos, bo);
+
+ uint32_t *bo_handles = (void *)(uintptr_t)job->submit.bo_handles;
+
+ if (job->submit.bo_handle_count >= job->bo_handles_size) {
+ job->bo_handles_size = MAX2(4, job->bo_handles_size * 2);
+ bo_handles = reralloc(job, bo_handles,
+ uint32_t, job->bo_handles_size);
+ job->submit.bo_handles = (uintptr_t)(void *)bo_handles;
+ }
+ bo_handles[job->submit.bo_handle_count++] = bo->handle;
+}
+
+void
+vc5_flush_jobs_writing_resource(struct vc5_context *vc5,
+ struct pipe_resource *prsc)
+{
+ struct hash_entry *entry = _mesa_hash_table_search(vc5->write_jobs,
+ prsc);
+ if (entry) {
+ struct vc5_job *job = entry->data;
+ vc5_job_submit(vc5, job);
+ }
+}
+
+void
+vc5_flush_jobs_reading_resource(struct vc5_context *vc5,
+ struct pipe_resource *prsc)
+{
+ struct vc5_resource *rsc = vc5_resource(prsc);
+
+ vc5_flush_jobs_writing_resource(vc5, prsc);
+
+ struct hash_entry *entry;
+ hash_table_foreach(vc5->jobs, entry) {
+ struct vc5_job *job = entry->data;
+
+ if (_mesa_set_search(job->bos, rsc->bo)) {
+ vc5_job_submit(vc5, job);
+ /* Reminder: vc5->jobs is safe to keep iterating even
+ * after deletion of an entry.
+ */
+ continue;
+ }
+ }
+}
+
+static void
+vc5_job_set_tile_buffer_size(struct vc5_job *job)
+{
+ static const uint8_t tile_sizes[] = {
+ 64, 64,
+ 64, 32,
+ 32, 32,
+ 32, 16,
+ 16, 16,
+ };
+ int tile_size_index = 0;
+ if (job->msaa)
+ tile_size_index += 2;
+
+ if (job->cbufs[3])
+ tile_size_index += 2;
+ else if (job->cbufs[2])
+ tile_size_index++;
+
+ int max_bpp = RENDER_TARGET_MAXIMUM_32BPP;
+ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+ if (job->cbufs[i]) {
+ struct vc5_surface *surf = vc5_surface(job->cbufs[i]);
+ max_bpp = MAX2(max_bpp, surf->internal_bpp);
+ }
+ }
+ job->internal_bpp = max_bpp;
+ STATIC_ASSERT(RENDER_TARGET_MAXIMUM_32BPP == 0);
+ tile_size_index += max_bpp;
+
+ assert(tile_size_index < ARRAY_SIZE(tile_sizes));
+ job->tile_width = tile_sizes[tile_size_index * 2 + 0];
+ job->tile_height = tile_sizes[tile_size_index * 2 + 1];
+}
+
+/**
+ * Returns a vc5_job struture for tracking V3D rendering to a particular FBO.
+ *
+ * If we've already started rendering to this FBO, then return old same job,
+ * otherwise make a new one. If we're beginning rendering to an FBO, make
+ * sure that any previous reads of the FBO (or writes to its color/Z surfaces)
+ * have been flushed.
+ */
+struct vc5_job *
+vc5_get_job(struct vc5_context *vc5,
+ struct pipe_surface **cbufs, struct pipe_surface *zsbuf)
+{
+ /* Return the existing job for this FBO if we have one */
+ struct vc5_job_key local_key = {
+ .cbufs = {
+ cbufs[0],
+ cbufs[1],
+ cbufs[2],
+ cbufs[3],
+ },
+ .zsbuf = zsbuf,
+ };
+ struct hash_entry *entry = _mesa_hash_table_search(vc5->jobs,
+ &local_key);
+ if (entry)
+ return entry->data;
+
+ /* Creating a new job. Make sure that any previous jobs reading or
+ * writing these buffers are flushed.
+ */
+ struct vc5_job *job = vc5_job_create(vc5);
+
+ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+ if (cbufs[i]) {
+ vc5_flush_jobs_reading_resource(vc5, cbufs[i]->texture);
+ pipe_surface_reference(&job->cbufs[i], cbufs[i]);
+
+ if (cbufs[i]->texture->nr_samples > 1)
+ job->msaa = true;
+ }
+ }
+ if (zsbuf) {
+ vc5_flush_jobs_reading_resource(vc5, zsbuf->texture);
+ pipe_surface_reference(&job->zsbuf, zsbuf);
+ if (zsbuf->texture->nr_samples > 1)
+ job->msaa = true;
+ }
+
+ vc5_job_set_tile_buffer_size(job);
+
+ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+ if (cbufs[i])
+ _mesa_hash_table_insert(vc5->write_jobs,
+ cbufs[i]->texture, job);
+ }
+ if (zsbuf)
+ _mesa_hash_table_insert(vc5->write_jobs, zsbuf->texture, job);
+
+ memcpy(&job->key, &local_key, sizeof(local_key));
+ _mesa_hash_table_insert(vc5->jobs, &job->key, job);
+
+ return job;
+}
+
+struct vc5_job *
+vc5_get_job_for_fbo(struct vc5_context *vc5)
+{
+ if (vc5->job)
+ return vc5->job;
+
+ struct pipe_surface **cbufs = vc5->framebuffer.cbufs;
+ struct pipe_surface *zsbuf = vc5->framebuffer.zsbuf;
+ struct vc5_job *job = vc5_get_job(vc5, cbufs, zsbuf);
+
+ /* The dirty flags are tracking what's been updated while vc5->job has
+ * been bound, so set them all to ~0 when switching between jobs. We
+ * also need to reset all state at the start of rendering.
+ */
+ vc5->dirty = ~0;
+
+ /* If we're binding to uninitialized buffers, no need to load their
+ * contents before drawing.
+ */
+ for (int i = 0; i < 4; i++) {
+ if (cbufs[i]) {
+ struct vc5_resource *rsc = vc5_resource(cbufs[i]->texture);
+ if (!rsc->writes)
+ job->cleared |= PIPE_CLEAR_COLOR0 << i;
+ }
+ }
+
+ if (zsbuf) {
+ struct vc5_resource *rsc = vc5_resource(zsbuf->texture);
+ if (!rsc->writes)
+ job->cleared |= PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL;
+ }
+
+ job->draw_tiles_x = DIV_ROUND_UP(vc5->framebuffer.width,
+ job->tile_width);
+ job->draw_tiles_y = DIV_ROUND_UP(vc5->framebuffer.height,
+ job->tile_height);
+
+ vc5->job = job;
+
+ return job;
+}
+
+static bool
+vc5_clif_dump_lookup(void *data, uint32_t addr, void **vaddr)
+{
+ struct vc5_job *job = data;
+ struct set_entry *entry;
+
+ set_foreach(job->bos, entry) {
+ struct vc5_bo *bo = (void *)entry->key;
+
+ if (addr >= bo->offset &&
+ addr < bo->offset + bo->size) {
+ vc5_bo_map(bo);
+ *vaddr = bo->map + addr - bo->offset;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void
+vc5_clif_dump(struct vc5_context *vc5, struct vc5_job *job)
+{
+ if (!(V3D_DEBUG & V3D_DEBUG_CL))
+ return;
+
+ struct clif_dump *clif = clif_dump_init(&vc5->screen->devinfo,
+ stderr, vc5_clif_dump_lookup,
+ job);
+
+ fprintf(stderr, "BCL: 0x%08x..0x%08x\n",
+ job->submit.bcl_start, job->submit.bcl_end);
+
+ clif_dump_add_cl(clif, job->submit.bcl_start);
+
+ fprintf(stderr, "RCL: 0x%08x..0x%08x\n",
+ job->submit.rcl_start, job->submit.rcl_end);
+ clif_dump_add_cl(clif, job->submit.rcl_start);
+}
+
+/**
+ * Submits the job to the kernel and then reinitializes it.
+ */
+void
+vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
+{
+ if (!job->needs_flush)
+ goto done;
+
+ /* The RCL setup would choke if the draw bounds cause no drawing, so
+ * just drop the drawing if that's the case.
+ */
+ if (job->draw_max_x <= job->draw_min_x ||
+ job->draw_max_y <= job->draw_min_y) {
+ goto done;
+ }
+
+ vc5_emit_rcl(job);
+
+ if (cl_offset(&job->bcl) > 0) {
+ vc5_cl_ensure_space_with_branch(&job->bcl, 2);
+
+ /* Increment the semaphore indicating that binning is done and
+ * unblocking the render thread. Note that this doesn't act
+ * until the FLUSH completes.
+ */
+ cl_emit(&job->bcl, INCREMENT_SEMAPHORE, incr);
+
+ /* The FLUSH caps all of our bin lists with a
+ * VC5_PACKET_RETURN.
+ */
+ cl_emit(&job->bcl, FLUSH, flush);
+ }
+
+ job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl);
+ job->submit.rcl_end = job->rcl.bo->offset + cl_offset(&job->rcl);
+
+ vc5_clif_dump(vc5, job);
+
+ if (!(V3D_DEBUG & V3D_DEBUG_NORAST)) {
+ int ret;
+
+#ifndef USE_VC5_SIMULATOR
+ ret = drmIoctl(vc5->fd, DRM_IOCTL_VC5_SUBMIT_CL, &job->submit);
+#else
+ ret = vc5_simulator_flush(vc5, &job->submit, job);
+#endif
+ static bool warned = false;
+ if (ret && !warned) {
+ fprintf(stderr, "Draw call returned %s. "
+ "Expect corruption.\n", strerror(errno));
+ warned = true;
+ }
+ }
+
+ if (vc5->last_emit_seqno - vc5->screen->finished_seqno > 5) {
+ if (!vc5_wait_seqno(vc5->screen,
+ vc5->last_emit_seqno - 5,
+ PIPE_TIMEOUT_INFINITE,
+ "job throttling")) {
+ fprintf(stderr, "Job throttling failed\n");
+ }
+ }
+
+done:
+ vc5_job_free(vc5, job);
+}
+
+static bool
+vc5_job_compare(const void *a, const void *b)
+{
+ return memcmp(a, b, sizeof(struct vc5_job_key)) == 0;
+}
+
+static uint32_t
+vc5_job_hash(const void *key)
+{
+ return _mesa_hash_data(key, sizeof(struct vc5_job_key));
+}
+
+void
+vc5_job_init(struct vc5_context *vc5)
+{
+ vc5->jobs = _mesa_hash_table_create(vc5,
+ vc5_job_hash,
+ vc5_job_compare);
+ vc5->write_jobs = _mesa_hash_table_create(vc5,
+ _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+}
+