diff options
author | Eric Anholt <[email protected]> | 2017-02-02 16:24:13 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-10-10 11:42:04 -0700 |
commit | 45bb8f2957108056de10721d50259e2f8c5a4ddc (patch) | |
tree | 37abe7d19c4e9d20990e1e42b2eeb61f00eab09e /src/gallium/drivers/vc5/vc5_formats.c | |
parent | ade416d02369cc0942d53ad3cce601d66344f9c3 (diff) |
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6).
V3D 3.3 introduces an MMU (no more CMA allocations) and support for
GLES3.1. This driver is not currently conformant, though that will be a
target as soon as possible.
V3D 3.x parts use a new texture tiling layout common across many Broadcom
graphics parts including and the HVS scanout engine. It also massively
changes the QPU instructions, introducing a common physical register file
(no more A/B split) and half-float instructions, while removing the 4x8
unorm instructions in favor of half-float for talking to fixed function
interfaces. Because so much has changed, vc5 is implemented in a separate
gallium driver, using only the XML code-generation support from vc4.
v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit
returns. Fix up a bit of MRT setup. Sync the simulator to kernel
behavior a bit more. Improve uniform debugging code. Rebase on
QIR->VIR rename. Move texture state mostly to the CSOs. Improve
cache flushing on the simulator. Fix program deletion
use-after-frees.
Acked-by: Dave Airlie <[email protected]> (uabi plan)
Acked-by: Daniel Vetter <[email protected]> (uabi plan)
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_formats.c')
-rw-r--r-- | src/gallium/drivers/vc5/vc5_formats.c | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_formats.c b/src/gallium/drivers/vc5/vc5_formats.c new file mode 100644 index 00000000000..fe2600207e9 --- /dev/null +++ b/src/gallium/drivers/vc5/vc5_formats.c @@ -0,0 +1,415 @@ +/* + * Copyright © 2014-2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file vc5_formats.c + * + * Contains the table and accessors for VC5 texture and render target format + * support. + * + * The hardware has limited support for texture formats, and extremely limited + * support for render target formats. As a result, we emulate other formats + * in our shader code, and this stores the table for doing so. + */ + +#include "util/u_format.h" +#include "util/macros.h" + +#include "vc5_context.h" +#include "broadcom/cle/v3d_packet_v33_pack.h" + +#define OUTPUT_IMAGE_FORMAT_NO 255 + +struct vc5_format { + /** Set if the pipe format is defined in the table. */ + bool present; + + /** One of V3D33_OUTPUT_IMAGE_FORMAT_*, or OUTPUT_IMAGE_FORMAT_NO */ + uint8_t rt_type; + + /** One of V3D33_TEXTURE_DATA_FORMAT_*. */ + uint8_t tex_type; + + /** + * Swizzle to apply to the RGBA shader output for storing to the tile + * buffer, to the RGBA tile buffer to produce shader input (for + * blending), and for turning the rgba8888 texture sampler return + * value into shader rgba values. + */ + uint8_t swizzle[4]; + + /* Whether the return value is 16F/I/UI or 32F/I/UI. */ + uint8_t return_size; + + /* If return_size == 32, how many channels are returned by texturing. + * 16 always returns 2 pairs of 16 bit values. + */ + uint8_t return_channels; +}; + +#define SWIZ(x,y,z,w) { \ + PIPE_SWIZZLE_##x, \ + PIPE_SWIZZLE_##y, \ + PIPE_SWIZZLE_##z, \ + PIPE_SWIZZLE_##w \ +} + +#define FORMAT(pipe, rt, tex, swiz, return_size, return_channels) \ + [PIPE_FORMAT_##pipe] = { \ + true, \ + OUTPUT_IMAGE_FORMAT_##rt, \ + TEXTURE_DATA_FORMAT_##tex, \ + swiz, \ + return_size, \ + return_channels, \ + } + +#define SWIZ_X001 SWIZ(X, 0, 0, 1) +#define SWIZ_XY01 SWIZ(X, Y, 0, 1) +#define SWIZ_XYZ1 SWIZ(X, Y, Z, 1) +#define SWIZ_XYZW SWIZ(X, Y, Z, W) +#define SWIZ_YZWX SWIZ(Y, Z, W, X) +#define SWIZ_YZW1 SWIZ(Y, Z, W, 1) +#define SWIZ_ZYXW SWIZ(Z, Y, X, W) +#define SWIZ_ZYX1 SWIZ(Z, Y, X, 1) +#define SWIZ_XXXY SWIZ(X, X, X, Y) +#define SWIZ_XXX1 SWIZ(X, X, X, 1) +#define SWIZ_XXXX SWIZ(X, X, X, X) +#define SWIZ_000X SWIZ(0, 0, 0, X) + +static const struct vc5_format vc5_format_table[] = { + FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, 0), + FORMAT(B8G8R8X8_UNORM, RGBX8, RGBA8, SWIZ_ZYX1, 16, 0), + FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, 0), + FORMAT(B8G8R8X8_SRGB, SRGBX8, RGBA8, SWIZ_ZYX1, 16, 0), + FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, 0), + FORMAT(R8G8B8X8_UNORM, RGBX8, RGBA8, SWIZ_XYZ1, 16, 0), + FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, 0), + FORMAT(R8G8B8X8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZ1, 16, 0), + FORMAT(B10G10R10A2_UNORM, RGB10_A2, RGB10_A2, SWIZ_ZYXW, 16, 0), + + FORMAT(B4G4R4A4_UNORM, ABGR4444, RGBA4, SWIZ_YZWX, 16, 0), + FORMAT(B4G4R4X4_UNORM, ABGR4444, RGBA4, SWIZ_YZW1, 16, 0), + + FORMAT(B5G5R5A1_UNORM, NO, RGB5_A1, SWIZ_YZWX, 16, 0), + FORMAT(B5G5R5X1_UNORM, NO, RGB5_A1, SWIZ_YZW1, 16, 0), + FORMAT(B5G6R5_UNORM, BGR565, RGB565, SWIZ_XYZ1, 16, 0), + + FORMAT(R8_UNORM, R8, R8, SWIZ_X001, 16, 0), + FORMAT(R8_SNORM, NO, R8_SNORM, SWIZ_X001, 16, 0), + FORMAT(R8G8_UNORM, RG8, RG8, SWIZ_XY01, 16, 0), + FORMAT(R8G8_SNORM, NO, RG8_SNORM, SWIZ_XY01, 16, 0), + + FORMAT(R16_UNORM, NO, R16, SWIZ_X001, 32, 1), + FORMAT(R16_SNORM, NO, R16_SNORM, SWIZ_X001, 32, 1), + FORMAT(R16_FLOAT, R16F, R16F, SWIZ_X001, 16, 0), + FORMAT(R32_FLOAT, R32F, R32F, SWIZ_X001, 32, 1), + + FORMAT(R16G16_UNORM, NO, RG16, SWIZ_XY01, 32, 2), + FORMAT(R16G16_SNORM, NO, RG16_SNORM, SWIZ_XY01, 32, 2), + FORMAT(R16G16_FLOAT, RG16F, RG16F, SWIZ_XY01, 16, 0), + FORMAT(R32G32_FLOAT, RG32F, RG32F, SWIZ_XY01, 32, 2), + + FORMAT(R16G16B16A16_UNORM, NO, RGBA16, SWIZ_XYZW, 32, 4), + FORMAT(R16G16B16A16_SNORM, NO, RGBA16_SNORM, SWIZ_XYZW, 32, 4), + FORMAT(R16G16B16A16_FLOAT, RGBA16F, RGBA16F, SWIZ_XYZW, 16, 0), + FORMAT(R32G32B32A32_FLOAT, RGBA32F, RGBA32F, SWIZ_XYZW, 32, 4), + + /* If we don't have L/A/LA16, mesa/st will fall back to RGBA16. */ + FORMAT(L16_UNORM, NO, R16, SWIZ_XXX1, 32, 1), + FORMAT(L16_SNORM, NO, R16_SNORM, SWIZ_XXX1, 32, 1), + FORMAT(I16_UNORM, NO, R16, SWIZ_XXXX, 32, 1), + FORMAT(I16_SNORM, NO, R16_SNORM, SWIZ_XXXX, 32, 1), + FORMAT(A16_UNORM, NO, R16, SWIZ_000X, 32, 1), + FORMAT(A16_SNORM, NO, R16_SNORM, SWIZ_000X, 32, 1), + FORMAT(L16A16_UNORM, NO, RG16, SWIZ_XXXY, 32, 2), + FORMAT(L16A16_SNORM, NO, RG16_SNORM, SWIZ_XXXY, 32, 2), + + FORMAT(A8_UNORM, NO, R8, SWIZ_000X, 16, 0), + FORMAT(L8_UNORM, NO, R8, SWIZ_XXX1, 16, 0), + FORMAT(I8_UNORM, NO, R8, SWIZ_XXXX, 16, 0), + FORMAT(L8A8_UNORM, NO, RG8, SWIZ_XXXY, 16, 0), + + FORMAT(R8_SINT, R8I, S8, SWIZ_X001, 16, 0), + FORMAT(R8_UINT, R8UI, S8, SWIZ_X001, 16, 0), + FORMAT(R8G8_SINT, RG8I, S16, SWIZ_XY01, 16, 0), + FORMAT(R8G8_UINT, RG8UI, S16, SWIZ_XY01, 16, 0), + FORMAT(R8G8B8A8_SINT, RGBA8I, R32F, SWIZ_XYZW, 16, 0), + FORMAT(R8G8B8A8_UINT, RGBA8UI, R32F, SWIZ_XYZW, 16, 0), + + FORMAT(R16_SINT, R16I, S16, SWIZ_X001, 16, 0), + FORMAT(R16_UINT, R16UI, S16, SWIZ_X001, 16, 0), + FORMAT(R16G16_SINT, RG16I, R32F, SWIZ_XY01, 16, 0), + FORMAT(R16G16_UINT, RG16UI, R32F, SWIZ_XY01, 16, 0), + FORMAT(R16G16B16A16_SINT, RGBA16I, RG32F, SWIZ_XYZW, 16, 0), + FORMAT(R16G16B16A16_UINT, RGBA16UI, RG32F, SWIZ_XYZW, 16, 0), + + FORMAT(R32_SINT, R32I, R32F, SWIZ_X001, 16, 0), + FORMAT(R32_UINT, R32UI, R32F, SWIZ_X001, 16, 0), + FORMAT(R32G32_SINT, RG32I, RG32F, SWIZ_XY01, 16, 0), + FORMAT(R32G32_UINT, RG32UI, RG32F, SWIZ_XY01, 16, 0), + FORMAT(R32G32B32A32_SINT, RGBA32I, RGBA32F, SWIZ_XYZW, 16, 0), + FORMAT(R32G32B32A32_UINT, RGBA32UI, RGBA32F, SWIZ_XYZW, 16, 0), + + FORMAT(A8_SINT, R8I, S8, SWIZ_000X, 16, 0), + FORMAT(A8_UINT, R8UI, S8, SWIZ_000X, 16, 0), + FORMAT(A16_SINT, R16I, S16, SWIZ_000X, 16, 0), + FORMAT(A16_UINT, R16UI, S16, SWIZ_000X, 16, 0), + FORMAT(A32_SINT, R32I, R32F, SWIZ_000X, 16, 0), + FORMAT(A32_UINT, R32UI, R32F, SWIZ_000X, 16, 0), + + FORMAT(R11G11B10_FLOAT, R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZW, 16, 0), + FORMAT(R9G9B9E5_FLOAT, NO, RGB9_E5, SWIZ_XYZW, 16, 0), + + FORMAT(S8_UINT_Z24_UNORM, DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_X001, 32, 1), + FORMAT(X8Z24_UNORM, DEPTH_COMPONENT24, DEPTH24_X8, SWIZ_X001, 32, 1), + FORMAT(S8X24_UINT, NO, R32F, SWIZ_X001, 32, 1), + FORMAT(Z32_FLOAT, DEPTH_COMPONENT32F, R32F, SWIZ_X001, 32, 1), + + /* Pretend we support this, but it'll be separate Z32F depth and S8. */ + FORMAT(Z32_FLOAT_S8X24_UINT, DEPTH_COMPONENT32F, R32F, SWIZ_X001, 32, 1), + + FORMAT(ETC2_RGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0), + FORMAT(ETC2_SRGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0), + FORMAT(ETC2_RGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0), + FORMAT(ETC2_SRGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0), + FORMAT(ETC2_RGBA8, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0), + FORMAT(ETC2_R11_UNORM, NO, R11_EAC, SWIZ_X001, 16, 0), + FORMAT(ETC2_R11_SNORM, NO, SIGNED_R11_EAC, SWIZ_X001, 16, 0), + FORMAT(ETC2_RG11_UNORM, NO, RG11_EAC, SWIZ_XY01, 16, 0), + FORMAT(ETC2_RG11_SNORM, NO, SIGNED_RG11_EAC, SWIZ_XY01, 16, 0), + + FORMAT(DXT1_RGB, NO, BC1, SWIZ_XYZ1, 16, 0), + FORMAT(DXT3_RGBA, NO, BC2, SWIZ_XYZ1, 16, 0), + FORMAT(DXT5_RGBA, NO, BC3, SWIZ_XYZ1, 16, 0), +}; + +static const struct vc5_format * +get_format(enum pipe_format f) +{ + if (f >= ARRAY_SIZE(vc5_format_table) || + !vc5_format_table[f].present) + return NULL; + else + return &vc5_format_table[f]; +} + +bool +vc5_rt_format_supported(enum pipe_format f) +{ + const struct vc5_format *vf = get_format(f); + + if (!vf) + return false; + + return vf->rt_type != OUTPUT_IMAGE_FORMAT_NO; +} + +uint8_t +vc5_get_rt_format(enum pipe_format f) +{ + const struct vc5_format *vf = get_format(f); + + if (!vf) + return 0; + + return vf->rt_type; +} + +bool +vc5_tex_format_supported(enum pipe_format f) +{ + const struct vc5_format *vf = get_format(f); + + return vf != NULL; +} + +uint8_t +vc5_get_tex_format(enum pipe_format f) +{ + const struct vc5_format *vf = get_format(f); + + if (!vf) + return 0; + + return vf->tex_type; +} + +uint8_t +vc5_get_tex_return_size(enum pipe_format f) +{ + const struct vc5_format *vf = get_format(f); + + if (!vf) + return 0; + + return vf->return_size; +} + +uint8_t +vc5_get_tex_return_channels(enum pipe_format f) +{ + const struct vc5_format *vf = get_format(f); + + if (!vf) + return 0; + + return vf->return_channels; +} + +const uint8_t * +vc5_get_format_swizzle(enum pipe_format f) +{ + const struct vc5_format *vf = get_format(f); + static const uint8_t fallback[] = {0, 1, 2, 3}; + + if (!vf) + return fallback; + + return vf->swizzle; +} + +void +vc5_get_internal_type_bpp_for_output_format(uint32_t format, + uint32_t *type, + uint32_t *bpp) +{ + switch (format) { + case OUTPUT_IMAGE_FORMAT_RGBA8: + case OUTPUT_IMAGE_FORMAT_RGBX8: + case OUTPUT_IMAGE_FORMAT_RGB8: + case OUTPUT_IMAGE_FORMAT_RG8: + case OUTPUT_IMAGE_FORMAT_R8: + case OUTPUT_IMAGE_FORMAT_ABGR4444: + case OUTPUT_IMAGE_FORMAT_BGR565: + case OUTPUT_IMAGE_FORMAT_ABGR1555: + *type = INTERNAL_TYPE_8; + *bpp = INTERNAL_BPP_32; + break; + + case OUTPUT_IMAGE_FORMAT_RGBA8I: + case OUTPUT_IMAGE_FORMAT_RG8I: + case OUTPUT_IMAGE_FORMAT_R8I: + *type = INTERNAL_TYPE_8I; + *bpp = INTERNAL_BPP_32; + break; + + case OUTPUT_IMAGE_FORMAT_RGBA8UI: + case OUTPUT_IMAGE_FORMAT_RG8UI: + case OUTPUT_IMAGE_FORMAT_R8UI: + *type = INTERNAL_TYPE_8UI; + *bpp = INTERNAL_BPP_32; + break; + + case OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8: + case OUTPUT_IMAGE_FORMAT_SRGB: + case OUTPUT_IMAGE_FORMAT_RGB10_A2: + case OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F: + case OUTPUT_IMAGE_FORMAT_SRGBX8: + case OUTPUT_IMAGE_FORMAT_RGBA16F: + /* Note that sRGB RTs are stored in the tile buffer at 16F, + * and the conversion to sRGB happens at tilebuffer + * load/store. + */ + *type = INTERNAL_TYPE_16F; + *bpp = INTERNAL_BPP_64; + break; + + case OUTPUT_IMAGE_FORMAT_RG16F: + case OUTPUT_IMAGE_FORMAT_R16F: + *type = INTERNAL_TYPE_16F; + /* Use 64bpp to make sure the TLB doesn't throw away the alpha + * channel before alpha test happens. + */ + *bpp = INTERNAL_BPP_64; + break; + + case OUTPUT_IMAGE_FORMAT_RGBA16I: + *type = INTERNAL_TYPE_16I; + *bpp = INTERNAL_BPP_64; + break; + case OUTPUT_IMAGE_FORMAT_RG16I: + case OUTPUT_IMAGE_FORMAT_R16I: + *type = INTERNAL_TYPE_16I; + *bpp = INTERNAL_BPP_32; + break; + + case OUTPUT_IMAGE_FORMAT_RGBA16UI: + *type = INTERNAL_TYPE_16UI; + *bpp = INTERNAL_BPP_64; + break; + case OUTPUT_IMAGE_FORMAT_RG16UI: + case OUTPUT_IMAGE_FORMAT_R16UI: + *type = INTERNAL_TYPE_16UI; + *bpp = INTERNAL_BPP_32; + break; + + case OUTPUT_IMAGE_FORMAT_RGBA32I: + *type = INTERNAL_TYPE_32I; + *bpp = INTERNAL_BPP_128; + break; + case OUTPUT_IMAGE_FORMAT_RG32I: + *type = INTERNAL_TYPE_32I; + *bpp = INTERNAL_BPP_64; + break; + case OUTPUT_IMAGE_FORMAT_R32I: + *type = INTERNAL_TYPE_32I; + *bpp = INTERNAL_BPP_32; + break; + + case OUTPUT_IMAGE_FORMAT_RGBA32UI: + *type = INTERNAL_TYPE_32UI; + *bpp = INTERNAL_BPP_128; + break; + case OUTPUT_IMAGE_FORMAT_RG32UI: + *type = INTERNAL_TYPE_32UI; + *bpp = INTERNAL_BPP_64; + break; + case OUTPUT_IMAGE_FORMAT_R32UI: + *type = INTERNAL_TYPE_32UI; + *bpp = INTERNAL_BPP_32; + break; + + case OUTPUT_IMAGE_FORMAT_RGBA32F: + *type = INTERNAL_TYPE_32F; + *bpp = INTERNAL_BPP_128; + break; + case OUTPUT_IMAGE_FORMAT_RG32F: + *type = INTERNAL_TYPE_32F; + *bpp = INTERNAL_BPP_64; + break; + case OUTPUT_IMAGE_FORMAT_R32F: + *type = INTERNAL_TYPE_32F; + *bpp = INTERNAL_BPP_32; + break; + + default: + /* Provide some default values, as we'll be called at RB + * creation time, even if an RB with this format isn't + * supported. + */ + *type = INTERNAL_TYPE_8; + *bpp = INTERNAL_BPP_32; + break; + } +} |