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authorEric Anholt <[email protected]>2017-12-27 16:36:09 -0800
committerEric Anholt <[email protected]>2018-01-03 14:25:23 -0800
commit17cb634b1c712f8a926a684d96d5c49d3a9dccb9 (patch)
tree43ef165479e8363767e3bc8631501c47b40d6bc4 /src/gallium/drivers/vc5/vc5_formats.c
parent883a9b02c9644b7bff434ecc574ebee7aba04523 (diff)
broadcom/vc5: Turn the output image format into an enum.
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_formats.c')
-rw-r--r--src/gallium/drivers/vc5/vc5_formats.c90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/gallium/drivers/vc5/vc5_formats.c b/src/gallium/drivers/vc5/vc5_formats.c
index 6c541ea47ea..b16ac1db3f8 100644
--- a/src/gallium/drivers/vc5/vc5_formats.c
+++ b/src/gallium/drivers/vc5/vc5_formats.c
@@ -38,7 +38,7 @@
#include "vc5_context.h"
#include "broadcom/cle/v3d_packet_v33_pack.h"
-#define OUTPUT_IMAGE_FORMAT_NO 255
+#define V3D_OUTPUT_IMAGE_FORMAT_NO 255
struct vc5_format {
/** Set if the pipe format is defined in the table. */
@@ -77,7 +77,7 @@ struct vc5_format {
#define FORMAT(pipe, rt, tex, swiz, return_size, return_channels) \
[PIPE_FORMAT_##pipe] = { \
true, \
- OUTPUT_IMAGE_FORMAT_##rt, \
+ V3D_OUTPUT_IMAGE_FORMAT_##rt, \
TEXTURE_DATA_FORMAT_##tex, \
swiz, \
return_size, \
@@ -182,14 +182,14 @@ static const struct vc5_format vc5_format_table[] = {
FORMAT(R11G11B10_FLOAT, R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZW, 16, 0),
FORMAT(R9G9B9E5_FLOAT, NO, RGB9_E5, SWIZ_XYZW, 16, 0),
- FORMAT(S8_UINT_Z24_UNORM, DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
- FORMAT(X8Z24_UNORM, DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
+ FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
+ FORMAT(X8Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
FORMAT(S8X24_UINT, NO, R32F, SWIZ_XXXX, 32, 1),
- FORMAT(Z32_FLOAT, DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
- FORMAT(Z16_UNORM, DEPTH_COMPONENT16, DEPTH_COMP16, SWIZ_XXXX, 32, 1),
+ FORMAT(Z32_FLOAT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
+ FORMAT(Z16_UNORM, ZS_DEPTH_COMPONENT16, DEPTH_COMP16, SWIZ_XXXX, 32, 1),
/* Pretend we support this, but it'll be separate Z32F depth and S8. */
- FORMAT(Z32_FLOAT_S8X24_UINT, DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
+ FORMAT(Z32_FLOAT_S8X24_UINT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
FORMAT(ETC2_RGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0),
FORMAT(ETC2_SRGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0),
@@ -225,7 +225,7 @@ vc5_rt_format_supported(enum pipe_format f)
if (!vf)
return false;
- return vf->rt_type != OUTPUT_IMAGE_FORMAT_NO;
+ return vf->rt_type != V3D_OUTPUT_IMAGE_FORMAT_NO;
}
uint8_t
@@ -301,38 +301,38 @@ vc5_get_internal_type_bpp_for_output_format(uint32_t format,
uint32_t *bpp)
{
switch (format) {
- case OUTPUT_IMAGE_FORMAT_RGBA8:
- case OUTPUT_IMAGE_FORMAT_RGBX8:
- case OUTPUT_IMAGE_FORMAT_RGB8:
- case OUTPUT_IMAGE_FORMAT_RG8:
- case OUTPUT_IMAGE_FORMAT_R8:
- case OUTPUT_IMAGE_FORMAT_ABGR4444:
- case OUTPUT_IMAGE_FORMAT_BGR565:
- case OUTPUT_IMAGE_FORMAT_ABGR1555:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG8:
+ case V3D_OUTPUT_IMAGE_FORMAT_R8:
+ case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
+ case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
+ case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
*type = INTERNAL_TYPE_8;
*bpp = INTERNAL_BPP_32;
break;
- case OUTPUT_IMAGE_FORMAT_RGBA8I:
- case OUTPUT_IMAGE_FORMAT_RG8I:
- case OUTPUT_IMAGE_FORMAT_R8I:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
+ case V3D_OUTPUT_IMAGE_FORMAT_R8I:
*type = INTERNAL_TYPE_8I;
*bpp = INTERNAL_BPP_32;
break;
- case OUTPUT_IMAGE_FORMAT_RGBA8UI:
- case OUTPUT_IMAGE_FORMAT_RG8UI:
- case OUTPUT_IMAGE_FORMAT_R8UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
*type = INTERNAL_TYPE_8UI;
*bpp = INTERNAL_BPP_32;
break;
- case OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
- case OUTPUT_IMAGE_FORMAT_SRGB:
- case OUTPUT_IMAGE_FORMAT_RGB10_A2:
- case OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
- case OUTPUT_IMAGE_FORMAT_SRGBX8:
- case OUTPUT_IMAGE_FORMAT_RGBA16F:
+ case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
+ case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
+ case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
+ case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
/* Note that sRGB RTs are stored in the tile buffer at 16F,
* and the conversion to sRGB happens at tilebuffer
* load/store.
@@ -341,8 +341,8 @@ vc5_get_internal_type_bpp_for_output_format(uint32_t format,
*bpp = INTERNAL_BPP_64;
break;
- case OUTPUT_IMAGE_FORMAT_RG16F:
- case OUTPUT_IMAGE_FORMAT_R16F:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
+ case V3D_OUTPUT_IMAGE_FORMAT_R16F:
*type = INTERNAL_TYPE_16F;
/* Use 64bpp to make sure the TLB doesn't throw away the alpha
* channel before alpha test happens.
@@ -350,61 +350,61 @@ vc5_get_internal_type_bpp_for_output_format(uint32_t format,
*bpp = INTERNAL_BPP_64;
break;
- case OUTPUT_IMAGE_FORMAT_RGBA16I:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
*type = INTERNAL_TYPE_16I;
*bpp = INTERNAL_BPP_64;
break;
- case OUTPUT_IMAGE_FORMAT_RG16I:
- case OUTPUT_IMAGE_FORMAT_R16I:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
+ case V3D_OUTPUT_IMAGE_FORMAT_R16I:
*type = INTERNAL_TYPE_16I;
*bpp = INTERNAL_BPP_32;
break;
- case OUTPUT_IMAGE_FORMAT_RGBA16UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
*type = INTERNAL_TYPE_16UI;
*bpp = INTERNAL_BPP_64;
break;
- case OUTPUT_IMAGE_FORMAT_RG16UI:
- case OUTPUT_IMAGE_FORMAT_R16UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
*type = INTERNAL_TYPE_16UI;
*bpp = INTERNAL_BPP_32;
break;
- case OUTPUT_IMAGE_FORMAT_RGBA32I:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
*type = INTERNAL_TYPE_32I;
*bpp = INTERNAL_BPP_128;
break;
- case OUTPUT_IMAGE_FORMAT_RG32I:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
*type = INTERNAL_TYPE_32I;
*bpp = INTERNAL_BPP_64;
break;
- case OUTPUT_IMAGE_FORMAT_R32I:
+ case V3D_OUTPUT_IMAGE_FORMAT_R32I:
*type = INTERNAL_TYPE_32I;
*bpp = INTERNAL_BPP_32;
break;
- case OUTPUT_IMAGE_FORMAT_RGBA32UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
*type = INTERNAL_TYPE_32UI;
*bpp = INTERNAL_BPP_128;
break;
- case OUTPUT_IMAGE_FORMAT_RG32UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
*type = INTERNAL_TYPE_32UI;
*bpp = INTERNAL_BPP_64;
break;
- case OUTPUT_IMAGE_FORMAT_R32UI:
+ case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
*type = INTERNAL_TYPE_32UI;
*bpp = INTERNAL_BPP_32;
break;
- case OUTPUT_IMAGE_FORMAT_RGBA32F:
+ case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
*type = INTERNAL_TYPE_32F;
*bpp = INTERNAL_BPP_128;
break;
- case OUTPUT_IMAGE_FORMAT_RG32F:
+ case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
*type = INTERNAL_TYPE_32F;
*bpp = INTERNAL_BPP_64;
break;
- case OUTPUT_IMAGE_FORMAT_R32F:
+ case V3D_OUTPUT_IMAGE_FORMAT_R32F:
*type = INTERNAL_TYPE_32F;
*bpp = INTERNAL_BPP_32;
break;