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authorEric Anholt <[email protected]>2017-09-27 15:06:09 -0700
committerEric Anholt <[email protected]>2017-10-10 11:42:05 -0700
commitc25de31824a64873a9000ce10b90fcf493050a8a (patch)
tree3cefc401b43f7c0d1163643ab8dbc4b807170210 /src/gallium/drivers/vc5/vc5_context.h
parente74a9e8def040d55d994c5233bca0ddcccda42d5 (diff)
broadcom/vc5: Add proper support for base_vertex and base_instance.
I had base_vertex hacked into the shader state setup like in vc4, but it's not correct for big offsets. Using the proper packet is easier and hopefully means we can re-emit shader state setup less frequently.
Diffstat (limited to 'src/gallium/drivers/vc5/vc5_context.h')
-rw-r--r--src/gallium/drivers/vc5/vc5_context.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc5/vc5_context.h b/src/gallium/drivers/vc5/vc5_context.h
index b8f3f784a85..cac623adf26 100644
--- a/src/gallium/drivers/vc5/vc5_context.h
+++ b/src/gallium/drivers/vc5/vc5_context.h
@@ -304,8 +304,6 @@ struct vc5_context {
/** Maximum index buffer valid for the current shader_rec. */
uint32_t max_index;
- /** Last index bias baked into the current shader_rec. */
- uint32_t last_index_bias;
/** Seqno of the last CL flush's job. */
uint64_t last_emit_seqno;