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authorEric Anholt <[email protected]>2014-08-14 13:27:11 -0700
committerEric Anholt <[email protected]>2014-08-15 12:01:32 -0700
commit7c65b714ed974248f09dcc0b4f020b2e2bf50227 (patch)
tree95fb853a19d0f58c95c3a4ffb7d8b492f6ca49e7 /src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
parentf663102585f9654200e531b42d5e8831ba7ed77f (diff)
vc4: Add support for blending.
Passes blendminmax and blendsquare. glean's more serious blendFunc fails in simulation due to binner memory overflow (I really need to work around that), and fbo-blending-formats fails due to Mesa refusing one of the getter requests, even before it could fail due to the driver not actually supporting different formats yet.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c b/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
index fe3d8505610..40b7f35309b 100644
--- a/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
+++ b/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
@@ -256,6 +256,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj,
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
case QPU_SIG_LOAD_TMU0:
case QPU_SIG_LOAD_TMU1:
if (!check_instruction_writes(inst, validated_shader,