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author | Eric Anholt <[email protected]> | 2018-07-12 16:58:07 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-07-13 13:29:29 -0700 |
commit | afcc714c981d421f246da60a515f86c73a58c7b0 (patch) | |
tree | fc3c73f493146d3ab5a7e1cdfd285ada0f63697d /src/gallium/drivers/vc4/vc4_resource.h | |
parent | 162fcdad6a9db9819f4c18d6f5f4083e50edc00a (diff) |
v3d: Work around GFXH-1461 bug losing our Z/S clears.
If you load S and clear Z or vice versa, the clear may get lost. Just
fall back to drawing a quad.
Fixes KHR-GLES3.packed_depth_stencil.verify_read_pixels.depth24_stencil8
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.h')
0 files changed, 0 insertions, 0 deletions