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authorEric Anholt <[email protected]>2018-07-12 16:58:07 -0700
committerEric Anholt <[email protected]>2018-07-13 13:29:29 -0700
commitafcc714c981d421f246da60a515f86c73a58c7b0 (patch)
treefc3c73f493146d3ab5a7e1cdfd285ada0f63697d /src/gallium/drivers/vc4/vc4_resource.h
parent162fcdad6a9db9819f4c18d6f5f4083e50edc00a (diff)
v3d: Work around GFXH-1461 bug losing our Z/S clears.
If you load S and clear Z or vice versa, the clear may get lost. Just fall back to drawing a quad. Fixes KHR-GLES3.packed_depth_stencil.verify_read_pixels.depth24_stencil8
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_resource.h')
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