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authorEric Anholt <[email protected]>2014-12-14 20:29:10 -0800
committerEric Anholt <[email protected]>2014-12-14 23:12:11 -0800
commit80ed075e6033eba68b034fbd748da4e0b82a27f4 (patch)
treec8968de37e7b1bada2ac8cf1cf382752ecd03d3c /src/gallium/drivers/vc4/vc4_program.c
parent4da9e3d80556253a05179c398ffb1c3120fa3089 (diff)
vc4: Fix leak of the compiled shader programs in the cache.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_program.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 007c18118e6..3af738f6c4b 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2777,3 +2777,24 @@ vc4_program_init(struct pipe_context *pctx)
vc4->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
vs_cache_compare);
}
+
+void
+vc4_program_fini(struct pipe_context *pctx)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+
+ struct hash_entry *entry;
+ hash_table_foreach(vc4->fs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->fs_cache, entry);
+ }
+
+ hash_table_foreach(vc4->vs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->vs_cache, entry);
+ }
+}