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author | Eric Anholt <[email protected]> | 2017-02-10 13:18:06 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-02-10 14:17:04 -0800 |
commit | 5c86f119b946e2557643b78687326322feb1ecea (patch) | |
tree | 1a9d6f10a0141289810251bba9229b7e903a1a1a /src/gallium/drivers/vc4/vc4_program.c | |
parent | 30237193f5f0f28c900052296a0f8d0619e7f50d (diff) |
vc4: Respect glSampleMask() even when we're not writing color.
gallium's quad-based blitter for copying MSAA depth textures expects to be
able to do 4 passes updating a sample at a time using glSampleMask, and
there's no color buffer bound when it's doing that.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_program.c')
0 files changed, 0 insertions, 0 deletions