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author | Samuel Pitoiset <[email protected]> | 2016-04-10 22:08:34 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-04-20 18:28:47 +0200 |
commit | 7143068296aaca8c5af3469c013a7c2a850aee84 (patch) | |
tree | 0cc00395030fc4d19c9f59d7f89854978e40d4e4 /src/gallium/drivers/vc4/vc4_nir_lower_blend.c | |
parent | 87a4fb516eeebd6be0441db5aeffc705f16bef86 (diff) |
nvc0: avoid tex read fault from compute shaders on GK110
After some investigation, it seems like that disabling the UNK02C4
command avoid a read fault with texelFetch() from a compute shader.
I have no clue on what this method actually does, but this avoid the
GPU to hang with basic-texelFetch.shader_test without introducing any
compute-related regressions.
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_nir_lower_blend.c')
0 files changed, 0 insertions, 0 deletions