aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_nir_lower_blend.c
diff options
context:
space:
mode:
authorSamuel Pitoiset <[email protected]>2016-04-10 22:08:34 +0200
committerSamuel Pitoiset <[email protected]>2016-04-20 18:28:47 +0200
commit7143068296aaca8c5af3469c013a7c2a850aee84 (patch)
tree0cc00395030fc4d19c9f59d7f89854978e40d4e4 /src/gallium/drivers/vc4/vc4_nir_lower_blend.c
parent87a4fb516eeebd6be0441db5aeffc705f16bef86 (diff)
nvc0: avoid tex read fault from compute shaders on GK110
After some investigation, it seems like that disabling the UNK02C4 command avoid a read fault with texelFetch() from a compute shader. I have no clue on what this method actually does, but this avoid the GPU to hang with basic-texelFetch.shader_test without introducing any compute-related regressions. Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_nir_lower_blend.c')
0 files changed, 0 insertions, 0 deletions