diff options
author | Eric Anholt <[email protected]> | 2014-10-10 14:17:15 +0200 |
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committer | Eric Anholt <[email protected]> | 2014-10-10 15:49:22 +0200 |
commit | d09509da2aa5ff709c48bdc4163a2c57811c70ab (patch) | |
tree | 3bdeeeeda0d651036af40fbaaeaafb765ec64edf /src/gallium/drivers/vc4/vc4_context.h | |
parent | c6f50c4086a96c3a8d84522ed7ee5c75a8b0868c (diff) |
vc4: Don't look up the compiled shaders unless state has changed.
Improves simulated norast performance on a little benchmark by 38.0965%
+/- 3.27534% (n=11).
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index da07cfa6cb2..31dec046860 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -57,6 +57,7 @@ #define VC4_DIRTY_INDEXBUF (1 << 16) #define VC4_DIRTY_SCISSOR (1 << 17) #define VC4_DIRTY_FLAT_SHADE_FLAGS (1 << 18) +#define VC4_DIRTY_PRIM_MODE (1 << 19) #define VC4_SHADER_DIRTY_VP (1 << 0) #define VC4_SHADER_DIRTY_FP (1 << 1) @@ -177,6 +178,8 @@ struct vc4_context { unsigned int reg_class_any; unsigned int reg_class_a; + uint8_t prim_mode; + /** @{ Current pipeline state objects */ struct pipe_scissor_state scissor; struct pipe_blend_state *blend; |