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authorEric Anholt <[email protected]>2014-08-19 23:14:51 -0700
committerEric Anholt <[email protected]>2014-08-22 10:16:57 -0700
commitb064c9103d8fc0bb4ae8fe597b4d9de82a274638 (patch)
tree87bc8bcbe21c01bcbf55ac9063da5f622c20185e /src/gallium/drivers/vc4/Makefile.sources
parent3a1efcc7f9f99d42cda191ded1eb78140366c708 (diff)
vc4: Add support for all the texture and FBO formats we can.
Now that tiling is in place, we can expose the other formats. Depth is still broken (need to make changes in the shader), but if you don't expose it things crash all over. SNORM is dropped, but we could re-add it later with some shader fixes to handle converting between [0,1] and [-1,1].
Diffstat (limited to 'src/gallium/drivers/vc4/Makefile.sources')
-rw-r--r--src/gallium/drivers/vc4/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/Makefile.sources b/src/gallium/drivers/vc4/Makefile.sources
index 68badc495b9..f8e04e40009 100644
--- a/src/gallium/drivers/vc4/Makefile.sources
+++ b/src/gallium/drivers/vc4/Makefile.sources
@@ -4,6 +4,7 @@ C_SOURCES := \
vc4_context.c \
vc4_draw.c \
vc4_emit.c \
+ vc4_formats.c \
vc4_opt_algebraic.c \
vc4_opt_copy_propagation.c \
vc4_opt_dead_code.c \