summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/Makefile.sources
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2014-06-19 08:19:38 +0100
committerEric Anholt <[email protected]>2014-08-08 18:59:46 -0700
commit1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch)
tree80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/Makefile.sources
parentf017e32c0add05b588f5f6a4bea16b84b8a051eb (diff)
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/Makefile.sources')
-rw-r--r--src/gallium/drivers/vc4/Makefile.sources15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/Makefile.sources b/src/gallium/drivers/vc4/Makefile.sources
new file mode 100644
index 00000000000..294869fe99a
--- /dev/null
+++ b/src/gallium/drivers/vc4/Makefile.sources
@@ -0,0 +1,15 @@
+C_SOURCES := \
+ vc4_bufmgr.c \
+ vc4_cl.c \
+ vc4_context.c \
+ vc4_draw.c \
+ vc4_emit.c \
+ vc4_program.c \
+ vc4_qpu.c \
+ vc4_qpu_disasm.c \
+ vc4_qpu_validate.c \
+ vc4_resource.c \
+ vc4_screen.c \
+ vc4_simulator.c \
+ vc4_state.c \
+ $()