From 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 19 Jun 2014 08:19:38 +0100 Subject: vc4: Initial skeleton driver import. This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland) --- src/gallium/drivers/vc4/Makefile.sources | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 src/gallium/drivers/vc4/Makefile.sources (limited to 'src/gallium/drivers/vc4/Makefile.sources') diff --git a/src/gallium/drivers/vc4/Makefile.sources b/src/gallium/drivers/vc4/Makefile.sources new file mode 100644 index 00000000000..294869fe99a --- /dev/null +++ b/src/gallium/drivers/vc4/Makefile.sources @@ -0,0 +1,15 @@ +C_SOURCES := \ + vc4_bufmgr.c \ + vc4_cl.c \ + vc4_context.c \ + vc4_draw.c \ + vc4_emit.c \ + vc4_program.c \ + vc4_qpu.c \ + vc4_qpu_disasm.c \ + vc4_qpu_validate.c \ + vc4_resource.c \ + vc4_screen.c \ + vc4_simulator.c \ + vc4_state.c \ + $() -- cgit v1.2.3