diff options
author | Eric Anholt <[email protected]> | 2018-07-03 16:24:35 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-07-05 12:39:36 -0700 |
commit | 572f6ab489db2d2311d89ab5910764ebb83cb49d (patch) | |
tree | e1262aaddc51fb1af74b4476aff645829483531c /src/gallium/drivers/v3d/v3dx_emit.c | |
parent | 5601ab3981c8ab5872230a6a9afc236d76fa1405 (diff) |
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
I had flagged it as enabled on V3D 4.x, but not actually implemented the
per-RT enables. Fixes piglit fbo_drawbuffers2-blend.
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_emit.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_emit.c | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c index 03e47d66156..78edf02d79a 100644 --- a/src/gallium/drivers/v3d/v3dx_emit.c +++ b/src/gallium/drivers/v3d/v3dx_emit.c @@ -400,7 +400,7 @@ v3dX(emit_state)(struct pipe_context *pctx) config.direct3d_provoking_vertex = v3d->rasterizer->base.flatshade_first; - config.blend_enable = v3d->blend->rt[0].blend_enable; + config.blend_enable = v3d->blend->blend_enables; /* Note: EZ state may update based on the compiled FS, * along with ZSA @@ -481,19 +481,27 @@ v3dX(emit_state)(struct pipe_context *pctx) } } - if (v3d->dirty & VC5_DIRTY_BLEND && v3d->blend->rt[0].blend_enable) { - struct pipe_blend_state *blend = v3d->blend; + if (v3d->dirty & VC5_DIRTY_BLEND) { + struct v3d_blend_state *blend = v3d->blend; - if (blend->independent_blend_enable) { - for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) - emit_rt_blend(v3d, job, blend, i); - } else { - emit_rt_blend(v3d, job, blend, 0); + if (blend->blend_enables) { +#if V3D_VERSION >= 40 + cl_emit(&job->bcl, BLEND_ENABLES, enables) { + enables.mask = blend->blend_enables; + } +#endif + + if (blend->base.independent_blend_enable) { + for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) + emit_rt_blend(v3d, job, &blend->base, i); + } else { + emit_rt_blend(v3d, job, &blend->base, 0); + } } } if (v3d->dirty & VC5_DIRTY_BLEND) { - struct pipe_blend_state *blend = v3d->blend; + struct pipe_blend_state *blend = &v3d->blend->base; cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) { for (int i = 0; i < 4; i++) { |