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author | Gert Wollny <[email protected]> | 2018-07-01 19:32:09 +0200 |
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committer | Gert Wollny <[email protected]> | 2018-07-05 07:57:28 +0200 |
commit | 5278436d6742fc2065aa72ae5cd4c41eb89f9c92 (patch) | |
tree | f8f186fdebe8c922439606c6cc4f58df466a0e89 /src/gallium/drivers/v3d/v3d_simulator.c | |
parent | e7dd1a84a078ef59f1ba537db730143b3f255b20 (diff) |
r600: force LOD range to be only one value when mip.min filter is NONE
For a texture that has only one LOD defined, but for which
GL_TEXTURE_MAX_LEVEL is the default (1000) and
GL_TEXTURE_MIN_LOD != GL_TEXTURE_MAX_LOD the reading from the texture does
not properly resolve the LOD level and texture lookup might fail. Hence,
when no mipmap filter is given (indicating that no mip-mapping takes place),
force the LOD range to contain only value.
Fixes:
dEQP-GLES3.functional.shaders.texture_functions.texture*.(i|u)sampler2d*
dEQP-GLES3.functional.texture.format.sized.cube.rgb*
out of VK_GL_CTS/android/cts/master/gles3-master.txt
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_simulator.c')
0 files changed, 0 insertions, 0 deletions