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author | Eric Anholt <[email protected]> | 2018-08-01 16:07:45 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-04-24 17:24:11 -0700 |
commit | 97316d378379d6d440f285fdccd81e9d08b3397c (patch) | |
tree | 82fa6ddd5381da9614af804495d7e5d929060bf0 /src/gallium/drivers/v3d/v3d_screen.c | |
parent | 2812ef2a26f4ab87d068092b1a6fa7c0dcc58202 (diff) |
st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BUFFERS == 0.
This is just asking for tests to get confused about the HW supporting
atomics in this shader stage or not, such as
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_vertex.
v2: Rebase on the other atomic cleanups that have happened since posting.
v3: Commit message tweak by Marek.
Signed-off-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_screen.c')
0 files changed, 0 insertions, 0 deletions