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authorEric Anholt <[email protected]>2018-08-01 16:07:45 -0700
committerEric Anholt <[email protected]>2019-04-24 17:24:11 -0700
commit97316d378379d6d440f285fdccd81e9d08b3397c (patch)
tree82fa6ddd5381da9614af804495d7e5d929060bf0 /src/gallium/drivers/v3d/v3d_screen.c
parent2812ef2a26f4ab87d068092b1a6fa7c0dcc58202 (diff)
st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BUFFERS == 0.
This is just asking for tests to get confused about the HW supporting atomics in this shader stage or not, such as dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_vertex. v2: Rebase on the other atomic cleanups that have happened since posting. v3: Commit message tweak by Marek. Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_screen.c')
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