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author | Iago Toral Quiroga <[email protected]> | 2019-08-14 09:27:13 +0200 |
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committer | Jose Maria Casanova Crespo <[email protected]> | 2019-10-18 14:08:52 +0200 |
commit | 46182fc1da0b5cabc09e818bddc6b7968d4d2b7b (patch) | |
tree | 684bbd74617b7590b62e5a0a24ba2a5c3d892233 /src/gallium/drivers/v3d/v3d_screen.c | |
parent | d2203d74c654b5519a9ebfce061f763b495ed568 (diff) |
v3d: add new flag dirty TMU cache at v3d_compiler
That we set for any TMU write on spills and general tmu. It is then
used as part of v3d_emit_gl_shader_state later.
v2: add a new flag instead at v3d_compiler instead of dirty the flag
at v3dx if there is any spill (change suggested by Eric, added by
Alejandro)
v3: set this for anything that is not a load and do it also in
v3d40_vir_emit_image_load_store (Eric)
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_screen.c')
0 files changed, 0 insertions, 0 deletions