diff options
author | Eric Anholt <[email protected]> | 2018-11-28 17:22:45 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-12-14 17:48:01 -0800 |
commit | 6ad9e8690d144f110150d3367254504c1b322682 (patch) | |
tree | 7e8f987b4f74e27da90c1f2c5a2df71e117d773b /src/gallium/drivers/v3d/v3d_resource.h | |
parent | 976ea90bdca2b1fc9e7a577ddc302e810c622183 (diff) |
v3d: Add support for texturing from linear.
Just like vc4, we have to support linear shared BOs for X11 on arbitrary
displays. When we're faced with a request to texture from one of those,
make a shadow image that we copy using the TFU at the start of the draw
call.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_resource.h')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_resource.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_resource.h b/src/gallium/drivers/v3d/v3d_resource.h index 80b1d6eb9ad..2aa28627338 100644 --- a/src/gallium/drivers/v3d/v3d_resource.h +++ b/src/gallium/drivers/v3d/v3d_resource.h @@ -176,6 +176,8 @@ void v3d_resource_screen_init(struct pipe_screen *pscreen); void v3d_resource_context_init(struct pipe_context *pctx); struct pipe_resource *v3d_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl); +void v3d_update_shadow_texture(struct pipe_context *pctx, + struct pipe_sampler_view *view); uint32_t v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer); |