diff options
author | Eric Anholt <[email protected]> | 2019-02-01 13:13:48 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-02-05 15:42:04 -0800 |
commit | bdef17b052b9c4d2568544c1b745880f5db50f1d (patch) | |
tree | b6cbe476cacab035384cb3872e68d5e763cc8210 /src/gallium/drivers/v3d/v3d_program.c | |
parent | 17a649af052b8d4b0eef0a6a52b772ceb9732494 (diff) |
v3d: Store the actual mask of color buffers present in the key.
If you only bound rt 1+, we'd still emit a write to the rt0 that isn't
present (noticed while debugging an
ext_framebuffer_multisample-alpha-to-coverage-no-draw-buffer-zero
regression in another change).
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_program.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_program.c | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index 61ae1f25981..30769047a96 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -199,11 +199,10 @@ v3d_shader_precompile(struct v3d_context *v3d, nir_foreach_variable(var, &s->outputs) { if (var->data.location == FRAG_RESULT_COLOR) { - key.nr_cbufs = 1; + key.cbufs |= 1 << 0; } else if (var->data.location >= FRAG_RESULT_DATA0) { - key.nr_cbufs = MAX2(key.nr_cbufs, - var->data.location - - FRAG_RESULT_DATA0 + 1); + key.cbufs |= 1 << (var->data.location - + FRAG_RESULT_DATA0); } } @@ -526,17 +525,19 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) key->alpha_test_func = v3d->zsa->base.alpha.func; } - /* gl_FragColor's propagation to however many bound color buffers - * there are means that the buffer count needs to be in the key. - */ - key->nr_cbufs = v3d->framebuffer.nr_cbufs; key->swap_color_rb = v3d->swap_color_rb; - for (int i = 0; i < key->nr_cbufs; i++) { + for (int i = 0; i < v3d->framebuffer.nr_cbufs; i++) { struct pipe_surface *cbuf = v3d->framebuffer.cbufs[i]; if (!cbuf) continue; + /* gl_FragColor's propagation to however many bound color + * buffers there are means that the shader compile needs to + * know what buffers are present. + */ + key->cbufs |= 1 << i; + const struct util_format_description *desc = util_format_description(cbuf->format); |